Changed double tap dodge behavior when jumping is disallowed.
Added NOTELEPORT flag to many actors that might need it.
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parent
bffb685642
commit
640231d920
13 changed files with 52 additions and 6 deletions
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@ -68,6 +68,7 @@ Class ShockRifleWave : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -95,6 +96,7 @@ Class SuperShockRifleWave : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -123,6 +125,7 @@ Class ShockBeamRing : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -150,6 +153,7 @@ Class SuperShockBeamRing : Actor
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -283,6 +287,7 @@ Class ShockBeam : Actor
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+FORCEXYBILLBOARD;
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+FORCERADIUSDMG;
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+NODAMAGETHRUST;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -510,6 +515,7 @@ Class SuperShockBeam : Actor
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+FORCERADIUSDMG;
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+EXTREMEDEATH;
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+NODAMAGETHRUST;
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+NOTELEPORT;
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}
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override void PostBeginPlay()
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{
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@ -812,6 +818,7 @@ Class ShockHitbox : Actor
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+NOGRAVITY;
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+NOCLIP;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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