Changed double tap dodge behavior when jumping is disallowed.

Added NOTELEPORT flag to many actors that might need it.
This commit is contained in:
Marisa the Magician 2019-07-20 14:05:59 +02:00
commit 640231d920
13 changed files with 52 additions and 6 deletions

View file

@ -68,6 +68,7 @@ Class ShockRifleWave : Actor
+NOBLOCKMAP;
+NOGRAVITY;
+DONTSPLASH;
+NOTELEPORT;
}
override void Tick()
{
@ -95,6 +96,7 @@ Class SuperShockRifleWave : Actor
+NOBLOCKMAP;
+NOGRAVITY;
+DONTSPLASH;
+NOTELEPORT;
}
override void Tick()
{
@ -123,6 +125,7 @@ Class ShockBeamRing : Actor
+NOBLOCKMAP;
+NOGRAVITY;
+DONTSPLASH;
+NOTELEPORT;
}
override void Tick()
{
@ -150,6 +153,7 @@ Class SuperShockBeamRing : Actor
+NOBLOCKMAP;
+NOGRAVITY;
+DONTSPLASH;
+NOTELEPORT;
}
override void Tick()
{
@ -283,6 +287,7 @@ Class ShockBeam : Actor
+FORCEXYBILLBOARD;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOTELEPORT;
}
override void PostBeginPlay()
{
@ -510,6 +515,7 @@ Class SuperShockBeam : Actor
+FORCERADIUSDMG;
+EXTREMEDEATH;
+NODAMAGETHRUST;
+NOTELEPORT;
}
override void PostBeginPlay()
{
@ -812,6 +818,7 @@ Class ShockHitbox : Actor
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
}
override void Tick()
{