Experimental changes for F3DFloor export.

Requires GZDoom PR (coelckers/gzdoom#732).
This commit is contained in:
Marisa the Magician 2019-02-08 14:12:16 +01:00
commit 65222b474c
12 changed files with 157 additions and 31 deletions

View file

@ -397,8 +397,16 @@ Class PulseBolt : Actor
if ( t.Results.Side ) norm *= -1;
t.Results.HitLine.RemoteActivate(tracer,t.Results.Side,SPAC_Impact,t.Results.HitPos);
}
else if ( t.Results.HitType == TRACE_HitFloor ) norm = t.Results.HitSector.floorplane.Normal;
else if ( t.Results.HitType == TRACE_HitCeiling ) norm = t.Results.HitSector.ceilingplane.Normal;
else if ( t.Results.HitType == TRACE_HitFloor )
{
if ( t.Results.ffloor ) norm = -t.Results.ffloor.top.Normal;
else norm = t.Results.HitSector.floorplane.Normal;
}
else if ( t.Results.HitType == TRACE_HitCeiling )
{
if ( t.Results.ffloor ) norm = -t.Results.ffloor.bottom.Normal;
else norm = t.Results.HitSector.ceilingplane.Normal;
}
int numpt = Random[Pulse](10,20)*!Random[Pulse](0,2);
for ( int i=0; i<numpt; i++ )
{