Already sent a fix for this, removing the workaround.
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@ -192,7 +192,6 @@ Class UTGrenade : UTRocket
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Default
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{
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DamageType 'GrenadeDeath';
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Damage 1; // needs to be nonzero for self-hit to work (might send a PR to fix this later)
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-NOGRAVITY;
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+USEBOUNCESTATE;
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-BOUNCEAUTOOFF;
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