Some work in progress here.
- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility. - Fix missing unique pickup messages for clips and single flak shell. - Implement ice death support. - Fix frictionless corpses sliding around. - Add support for a Red Heretic key, should work with any custom maps that use it. - Added anti-bd feature, thanks to Skerion for letting me use this hilarious video. - Fixed missing drown sound for Female skins. - Added missing Redeemer altfire sound. - Fix damage scaling of Biorifle alt. - Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT. - Voodoo dolls can now produce liquid splashes. - Pain and death sounds will always be overriden by drowning when underwater, like in UT. - Add player portraits to each class for the settings menu.
This commit is contained in:
parent
1a05b9b14d
commit
6b248cd843
226 changed files with 369 additions and 54 deletions
|
|
@ -3,7 +3,7 @@
|
|||
What began as a test for importing UT vertex meshes has turned into an actual
|
||||
full UT weapon and item mod.
|
||||
|
||||
This mod requires GZDoom 4.2.3 or later.
|
||||
This mod requires GZDoom 4.2.4 or later.
|
||||
|
||||
## Currently implemented
|
||||
|
||||
|
|
@ -61,7 +61,9 @@ This mod requires GZDoom 4.2.3 or later.
|
|||
|
||||
## In progress
|
||||
|
||||
- N/A, this is the 1.0.4 release
|
||||
- Implementing Ice death support.
|
||||
- Small bugfixes here and there.
|
||||
- Adjustments to firing speeds for more vanilla consistency.
|
||||
|
||||
## Planned
|
||||
|
||||
|
|
@ -81,4 +83,5 @@ This mod requires GZDoom 4.2.3 or later.
|
|||
## Known bugs
|
||||
|
||||
- Biorifle sludge doesn't attach properly when it lands on the edge between
|
||||
sectors. This is most noticeable with moving sectors and 3d floors.
|
||||
sectors. This is most noticeable with moving sectors and 3d floors. This
|
||||
might be fixed once there's virtuals for world collision.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue