Some work in progress here.

- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility.
- Fix missing unique pickup messages for clips and single flak shell.
- Implement ice death support.
- Fix frictionless corpses sliding around.
- Add support for a Red Heretic key, should work with any custom maps that use it.
- Added anti-bd feature, thanks to Skerion for letting me use this hilarious video.
- Fixed missing drown sound for Female skins.
- Added missing Redeemer altfire sound.
- Fix damage scaling of Biorifle alt.
- Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT.
- Voodoo dolls can now produce liquid splashes.
- Pain and death sounds will always be overriden by drowning when underwater, like in UT.
- Add player portraits to each class for the settings menu.
This commit is contained in:
Marisa the Magician 2019-11-27 21:27:34 +01:00
commit 6b248cd843
226 changed files with 369 additions and 54 deletions

View file

@ -537,7 +537,7 @@ Class BioGel : Actor
invoker.deadtimer = -2;
if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
UTMainHandler.DoBlast(self,Min(175,int(Scale.x*50)),20000*Scale.x);
A_Explode(int(20*Scale.x),Min(175,int(Scale.x*50)));
A_Explode(int(Args[0]*Scale.x),Min(175,int(Scale.x*50)));
A_PlaySound("ges/explode",CHAN_VOICE);
int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
for ( int i=0; i<numpt; i++ )
@ -564,6 +564,7 @@ Class BioGel : Actor
Obituary "$O_BIORIFLE";
DamageType 'Slime';
RenderStyle "Add";
Args 20;
Radius 3;
Height 3;
Scale 2;
@ -639,6 +640,11 @@ Class BioGlob : BioGel
{
int numsplash;
Default
{
Args 75;
}
void SpawnSplash()
{
Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
@ -685,6 +691,10 @@ Class BioRifle : UTWeapon
double charge;
bool bCharging;
override int, int, bool, bool GetClipAmount()
{
return bCharging?min(5,int(charge+0.1)):-1, -1, false, false;
}
action void A_BioFire( bool alt = false )
{
Weapon weap = Weapon(invoker);