Some work in progress here.
- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility. - Fix missing unique pickup messages for clips and single flak shell. - Implement ice death support. - Fix frictionless corpses sliding around. - Add support for a Red Heretic key, should work with any custom maps that use it. - Added anti-bd feature, thanks to Skerion for letting me use this hilarious video. - Fixed missing drown sound for Female skins. - Added missing Redeemer altfire sound. - Fix damage scaling of Biorifle alt. - Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT. - Voodoo dolls can now produce liquid splashes. - Pain and death sounds will always be overriden by drowning when underwater, like in UT. - Add player portraits to each class for the settings menu.
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parent
1a05b9b14d
commit
6b248cd843
226 changed files with 369 additions and 54 deletions
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@ -221,12 +221,20 @@ Class Enforcer : UTWeapon
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{
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int ClipCount, SlaveClipCount;
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bool SlaveActive, SlaveDown, SlaveReload, SlaveAltFire;
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bool ClipOut, SlaveClipOut;
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int SlaveRefire;
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double AltAccuracy;
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property ClipCount : ClipCount;
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property SlaveClipCount : SlaveClipCount;
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override int, int, bool, bool GetClipAmount()
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{
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if ( !flak_enforcerreload ) return Super.GetClipAmount();
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if ( Amount > 1 ) return ClipOut?-1:ClipCount, SlaveClipOut?-1:SlaveClipCount, (ClipCount<5), (SlaveClipCount<5);
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return ClipOut?-1:ClipCount, -1, (ClipCount<5), false;
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}
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override bool HandlePickup( Inventory item )
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{
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if ( item.GetClass() == GetClass() )
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@ -493,6 +501,7 @@ Class Enforcer : UTWeapon
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Ready:
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ENFS A 0
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{
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invoker.slaveclipout = invoker.clipout = false;
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invoker.slavedown = false;
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if ( !invoker.slaveactive && (CountInv("Enforcer") > 1) )
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{
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@ -607,6 +616,7 @@ Class Enforcer : UTWeapon
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}
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ENFR A 0
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{
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invoker.clipout = true;
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invoker.clipcount = 0;
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A_Overlay(-9999,null);
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A_PlaySound("enforcer/click",CHAN_WEAPON);
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@ -615,6 +625,7 @@ Class Enforcer : UTWeapon
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ENR2 AB 1;
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ENR2 B 30
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{
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invoker.clipout = false;
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invoker.clipcount = min(invoker.default.clipcount,invoker.Ammo1.Amount);
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A_PlaySound("enforcer/reload",CHAN_WEAPON);
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if ( self is 'UTPlayer' )
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@ -638,6 +649,7 @@ Class Enforcer : UTWeapon
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invoker.slavereload = 0;
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return ResolveState("LeftIdle");
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}
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invoker.slaveclipout = true;
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invoker.slaveclipcount = 0;
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A_Overlay(-9998,null);
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A_PlaySound("enforcer/click",CHAN_6);
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@ -647,6 +659,7 @@ Class Enforcer : UTWeapon
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2NR2 AB 1;
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2NR2 B 30
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{
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invoker.slaveclipout = false;
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invoker.slaveclipcount = min(invoker.default.slaveclipcount,invoker.Ammo1.Amount);
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A_PlaySound("enforcer/reload",CHAN_6);
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if ( self is 'UTPlayer' )
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