Some work in progress here.
- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility. - Fix missing unique pickup messages for clips and single flak shell. - Implement ice death support. - Fix frictionless corpses sliding around. - Add support for a Red Heretic key, should work with any custom maps that use it. - Added anti-bd feature, thanks to Skerion for letting me use this hilarious video. - Fixed missing drown sound for Female skins. - Added missing Redeemer altfire sound. - Fix damage scaling of Biorifle alt. - Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT. - Voodoo dolls can now produce liquid splashes. - Pain and death sounds will always be overriden by drowning when underwater, like in UT. - Add player portraits to each class for the settings menu.
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226 changed files with 369 additions and 54 deletions
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@ -12,6 +12,7 @@ Class FlakAmmo : Ammo
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}
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override String PickupMessage()
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{
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if ( PickupMsg.Length() > 0 ) return Super.PickupMessage();
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return String.Format("%s%d%s",StringTable.Localize("$I_FLAKAMMOL"),Amount,StringTable.Localize("$I_FLAKAMMOR"));
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}
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States
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@ -782,6 +783,15 @@ Class FlakCannon : UTWeapon
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if ( invoker.Ammo1.Amount > 0 ) A_Loading();
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}
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FLKL BCEFGIJKMNO 1;
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Goto Idle;
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AltLoading:
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FLKL A 2
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{
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A_CheckReload();
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if ( invoker.Ammo1.Amount > 0 ) A_Loading();
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}
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FLKL BCEFGIJKMNO 2;
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Goto Idle;
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Idle:
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FLKI A 1 A_WeaponReady();
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Wait;
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@ -801,9 +811,9 @@ Class FlakCannon : UTWeapon
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Goto Loading;
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AltFire:
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FLKA A 1 A_FireSlug();
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FLKA BCDEFGHIJK 2;
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FLKA BCDEFGHIJK 1;
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FLKA K 4;
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Goto Loading;
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Goto AltLoading;
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Select:
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FLKS A 1 A_Raise(int.max);
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Wait;
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