Some work in progress here.
- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility. - Fix missing unique pickup messages for clips and single flak shell. - Implement ice death support. - Fix frictionless corpses sliding around. - Add support for a Red Heretic key, should work with any custom maps that use it. - Added anti-bd feature, thanks to Skerion for letting me use this hilarious video. - Fixed missing drown sound for Female skins. - Added missing Redeemer altfire sound. - Fix damage scaling of Biorifle alt. - Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT. - Voodoo dolls can now produce liquid splashes. - Pain and death sounds will always be overriden by drowning when underwater, like in UT. - Add player portraits to each class for the settings menu.
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226 changed files with 369 additions and 54 deletions
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@ -360,6 +360,12 @@ Class Translocator : UTWeapon
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Actor module;
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double ammocharge;
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override int, int, bool, bool GetClipAmount()
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{
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if ( !flak_transloc2k4 ) return Super.GetClipAmount();
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return (ammocharge>0)?int(ammocharge*9.9):-1, -1, false, false;
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}
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override void Tick()
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{
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Super.Tick();
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