Some work in progress here.

- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility.
- Fix missing unique pickup messages for clips and single flak shell.
- Implement ice death support.
- Fix frictionless corpses sliding around.
- Add support for a Red Heretic key, should work with any custom maps that use it.
- Added anti-bd feature, thanks to Skerion for letting me use this hilarious video.
- Fixed missing drown sound for Female skins.
- Added missing Redeemer altfire sound.
- Fix damage scaling of Biorifle alt.
- Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT.
- Voodoo dolls can now produce liquid splashes.
- Pain and death sounds will always be overriden by drowning when underwater, like in UT.
- Add player portraits to each class for the settings menu.
This commit is contained in:
Marisa the Magician 2019-11-27 21:27:34 +01:00
commit 6b248cd843
226 changed files with 369 additions and 54 deletions

View file

@ -352,6 +352,7 @@ Class GuidedWarShell : WarShell
{
Super.PostBeginPlay();
if ( target && target.player ) target.player.camera = self;
A_PlaySound("warhead/altfire",CHAN_WEAPON,local:true);
justleft = true;
}
override void Tick()
@ -721,7 +722,7 @@ Class WarheadLauncher : UTWeapon
if ( !weap ) return;
if ( weap.Ammo1.Amount <= 0 ) return;
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
A_PlaySound("warhead/fire",CHAN_WEAPON);
A_PlaySound("warhead/altfire",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
A_AlertMonsters();