Some work in progress here.
- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility. - Fix missing unique pickup messages for clips and single flak shell. - Implement ice death support. - Fix frictionless corpses sliding around. - Add support for a Red Heretic key, should work with any custom maps that use it. - Added anti-bd feature, thanks to Skerion for letting me use this hilarious video. - Fixed missing drown sound for Female skins. - Added missing Redeemer altfire sound. - Fix damage scaling of Biorifle alt. - Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT. - Voodoo dolls can now produce liquid splashes. - Pain and death sounds will always be overriden by drowning when underwater, like in UT. - Add player portraits to each class for the settings menu.
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226 changed files with 369 additions and 54 deletions
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@ -352,6 +352,7 @@ Class GuidedWarShell : WarShell
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{
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Super.PostBeginPlay();
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if ( target && target.player ) target.player.camera = self;
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A_PlaySound("warhead/altfire",CHAN_WEAPON,local:true);
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justleft = true;
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}
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override void Tick()
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@ -721,7 +722,7 @@ Class WarheadLauncher : UTWeapon
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if ( !weap ) return;
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if ( weap.Ammo1.Amount <= 0 ) return;
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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A_PlaySound("warhead/fire",CHAN_WEAPON);
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A_PlaySound("warhead/altfire",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
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A_AlertMonsters();
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