Some work in progress here.

- Upstreamed GetClipAmount() from Doomreal, for inter-compatibility.
- Fix missing unique pickup messages for clips and single flak shell.
- Implement ice death support.
- Fix frictionless corpses sliding around.
- Add support for a Red Heretic key, should work with any custom maps that use it.
- Added anti-bd feature, thanks to Skerion for letting me use this hilarious video.
- Fixed missing drown sound for Female skins.
- Added missing Redeemer altfire sound.
- Fix damage scaling of Biorifle alt.
- Flak Cannon altfire has been adjusted so it fires faster and reloads slower, like in UT.
- Voodoo dolls can now produce liquid splashes.
- Pain and death sounds will always be overriden by drowning when underwater, like in UT.
- Add player portraits to each class for the settings menu.
This commit is contained in:
Marisa the Magician 2019-11-27 21:27:34 +01:00
commit 6b248cd843
226 changed files with 369 additions and 54 deletions

View file

@ -3,7 +3,7 @@
What began as a test for importing UT vertex meshes has turned into an actual What began as a test for importing UT vertex meshes has turned into an actual
full UT weapon and item mod. full UT weapon and item mod.
This mod requires GZDoom 4.2.3 or later. This mod requires GZDoom 4.2.4 or later.
## Currently implemented ## Currently implemented
@ -61,7 +61,9 @@ This mod requires GZDoom 4.2.3 or later.
## In progress ## In progress
- N/A, this is the 1.0.4 release - Implementing Ice death support.
- Small bugfixes here and there.
- Adjustments to firing speeds for more vanilla consistency.
## Planned ## Planned
@ -81,4 +83,5 @@ This mod requires GZDoom 4.2.3 or later.
## Known bugs ## Known bugs
- Biorifle sludge doesn't attach properly when it lands on the edge between - Biorifle sludge doesn't attach properly when it lands on the edge between
sectors. This is most noticeable with moving sectors and 3d floors. sectors. This is most noticeable with moving sectors and 3d floors. This
might be fixed once there's virtuals for world collision.

View file

@ -3,3 +3,4 @@ Models, textures and audio (C)1999 Epic Games.
Porting and adjustments by Marisa Kirisame. Porting and adjustments by Marisa Kirisame.
Special thanks to KeksDose for libeye. Special thanks to KeksDose for libeye.
Special thanks also to Skerion for the video used by the anti-bd switch.

View file

@ -71,6 +71,10 @@ Object "UTHereticBlueKey"
{ {
Frame "UKEY" { light "UTBlueKeyLight" } Frame "UKEY" { light "UTBlueKeyLight" }
} }
Object "UTHereticRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
PointLight SHOCKAMMOLIGHT PointLight SHOCKAMMOLIGHT
{ {

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