Rebalanced things across the board, buffing relatively weak weapons.
Double capacity with backpack for all ammo (except Redeemer, it just gets one extra). Made Enhanced Shock Rifle ammo drain over time (1 unit per second). Uncapped health and armor numbers in the HUD. Fixed Jump Boots not persisting between levels. Increased duration of invisibility. Made translocator toggleable (currently requires manually selecting "apply changes" under the menu option).
This commit is contained in:
parent
bd5561f181
commit
6c096e1b0f
19 changed files with 102 additions and 46 deletions
|
|
@ -182,6 +182,7 @@ shock/ball expla02
|
|||
$pitchshift shock/ball 5
|
||||
$pitchshiftrange 0
|
||||
sshock/blast expl2
|
||||
sshock/dryfire aclick2
|
||||
|
||||
pulse/bolt pulseblt
|
||||
pulse/down pulsedwn
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue