Added activatable items for Heretic, along with a full inventory bar.
Support new versions of Kinsie's test map. Switch to new GetAxes implementation across the board. Minor fixes here and there.
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1ed7083113
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42 changed files with 663 additions and 111 deletions
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@ -70,7 +70,7 @@ Class ImpactHammer : UTWeapon
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UTMainHandler.DoSwing(self,(FRandom[Impact](-0.3,-1.5),FRandom[Impact](-1.2,-0.4)),3,-0.8,3,SWING_Spring,3,2);
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-4.0*z;
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double realcharge = min(1.5,invoker.chargesize);
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FLineTraceData d;
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@ -122,6 +122,8 @@ Class ImpactHammer : UTWeapon
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s.vel = pvel;
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s.scale *= 0.4;
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}
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invoker.chargesize = 0;
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invoker.count = 0;
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}
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action void A_FireAltBlast()
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{
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@ -133,7 +135,7 @@ Class ImpactHammer : UTWeapon
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A_AlertMonsters();
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A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-4.0*z;
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FLineTraceData d;
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LineTrace(angle,120,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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@ -188,7 +190,7 @@ Class ImpactHammer : UTWeapon
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{
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FLineTraceData d;
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Vector3 x, y, z;
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-4.0*z;
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LineTrace(angle,40,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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if ( (invoker.chargesize > 1) && (d.HitType == TRACE_HitActor) )
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@ -227,7 +229,12 @@ Class ImpactHammer : UTWeapon
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Ready:
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IMPS ABCDEFGHIJKLMNOPQ 1 A_WeaponReady(WRF_NOFIRE);
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Idle:
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IMPI A 1 A_WeaponReady();
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IMPI A 1
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{
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invoker.chargesize = 0;
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invoker.count = 0;
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A_WeaponReady();
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}
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Wait;
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Fire:
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IMPL A 0
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