Added activatable items for Heretic, along with a full inventory bar.
Support new versions of Kinsie's test map. Switch to new GetAxes implementation across the board. Minor fixes here and there.
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42 changed files with 663 additions and 111 deletions
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@ -97,7 +97,7 @@ Class SniperRifle : UTWeapon
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let l = Spawn("SniperLight",pos);
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l.target = self;
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Vector3 x, y, z;
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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Vector3 origin = Vec2OffsetZ(0,0,player.viewz)+10.0*x;
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if ( !zoomed ) origin = origin+y*4.0-z*2.0;
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FLineTraceData d;
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