Reverted step height.

Made double tap dodge toggleable (and its sensibility configurable).
Fixed some long standing bugs with dual enforcers.
This commit is contained in:
Marisa the Magician 2018-12-31 12:02:23 +01:00
commit 793fc320f4
5 changed files with 30 additions and 19 deletions

View file

@ -74,8 +74,6 @@ This mod requires GZDoom 3.7.0 or later.
## Known bugs
- Sometimes the slave enforcer has its psprite "lower" slightly while the main
enforcer is reloading. No idea what causes this (Could be bobbing-related)
- Translocator allows telefragging other players in coop (no idea if I can
even fix this)
- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly.

View file

@ -28,6 +28,8 @@ server bool flak_classicsshock = false; // classic enhanced shock rifle (no al
server bool flak_utmovement = false; // emulate UE1's air/ground movement physics
server bool flak_doomspeed = false; // keep Doomguy run speed when using UT movement
server bool flak_doomaircontrol = false; // keep Doom's limited air control when using UT movement
server bool flak_tapdodge = true; // enable double tap dodge (may be cheaty for maps that disallow jumping)
server int flak_taptics = 8; // maximum delay in tics between double taps for a successful dodge
server bool flak_nobosstelefrag = false; // disable telefragging of boss monsters (useful when translocator is enabled)
server bool flak_nowalkdrop = false; // [GLITCHY] don't drop off ledges while holding walk key
server bool flak_corpsedamage = false; // [WIP/EXPERIMENTAL] allow corpses to take damage and be gibbed, currently just causes a jump to XDeath until gore system is implemented
@ -35,4 +37,4 @@ server bool flak_swingers = true; // weapon recoil that affects player view
server float flak_swingerstrength = 0.5; // strength of visual recoil
server bool flak_radboots = true; // jump boots protect against damaging floors (this is to account for the lack of a radsuit)
server bool flak_blood = true; // [WIP] use doom tournament blood (disable if using another gore mod)
server bool flak_gibs = false; // [WIP/UNSTABLE] use doom tournament gibbing (disable if using another gore mod)
server bool flak_gibs = false; // [WIP/UNSTABLE] use doom tournament gibbing (disable if using another gore mod)

View file

@ -44,6 +44,8 @@ OptionMenu "UTOptionMenu"
Option "Doom Player Speed", "flak_doomspeed", "YesNo", "flak_utmovement"
Option "Doom Air Control", "flak_doomaircontrol", "YesNo", "flak_utmovement"
Option "Walk Disables Dropoff (Glitchy)", "flak_nowalkdrop", "YesNo", "flak_utmovement"
Option "Double Tap Dodge", "flak_tapdodge", "YesNo", "flak_utmovement"
Slider "Double Tap Sensibility In Tics", "flak_taptics", 1, 10, 1, 0
StaticText " "
StaticText "HUD Options", "Gold"
Option "Show Weapon Bar", "flak_showweapons", "YesNo"

View file

@ -195,7 +195,7 @@ Class Enforcer : UTWeapon
PSprite psp;
for ( psp = Owner.player.psprites; psp; psp = psp.next )
{
if ( (psp.Caller == self) && (psp.id == 2) ) psp.Destroy();
if ( (psp.Caller == self) && ((psp.id == 2) || (psp.id == -9998)) ) psp.Destroy();
slaveactive = false;
slavedown = false;
}
@ -253,12 +253,22 @@ Class Enforcer : UTWeapon
if ( !weap || !player ) return;
if ( player.cmd.buttons&BT_ATTACK && !player.ReadyWeapon.bAltFire )
{
if ( flak_enforcerreload && (invoker.slaveclipcount <= 0) && (weap.Ammo1.Amount > 0) )
{
player.setpsprite(2,ResolveState("LeftReload"));
return;
}
invoker.slaverefire = 0;
invoker.slavealtfire = false;
player.setpsprite(2,ResolveState("LeftFire"));
}
else if ( player.cmd.buttons&BT_ALTATTACK && player.ReadyWeapon.bAltFire )
{
if ( flak_enforcerreload && (invoker.slaveclipcount <= 0) && (weap.Ammo1.Amount > 0) )
{
player.setpsprite(2,ResolveState("LeftReload"));
return;
}
invoker.slaverefire = 0;
invoker.slavealtfire = true;
player.setpsprite(2,ResolveState("LeftAltFire"));
@ -455,13 +465,13 @@ Class Enforcer : UTWeapon
invoker.slaveactive = false;
A_Overlay(2,"LeftDeselect");
}
else if ( flak_enforcerreload && (invoker.slavereload || (invoker.slaveclipcount < 0)) ) A_Overlay(2,"LeftReload");
else if ( flak_enforcerreload && invoker.slavereload ) A_Overlay(2,"LeftReload");
else if ( invoker.slavedown ) A_Overlay(2,"LeftDeselect");
else A_LeftWeaponReady();
}
Wait;
Fire:
ENFF A 0 A_Overlay(-9999,"Null");
ENFF A 0 A_Overlay(-9999,null);
Hold:
ENFF A 0 A_EnforcerFire();
ENFF ABCDEFGHIJ 1;
@ -471,7 +481,7 @@ Class Enforcer : UTWeapon
ENFI A 0;
Goto Idle;
LeftFire:
2NFI A 0 A_Overlay(-9998,"Null");
2NFI A 0 A_Overlay(-9998,null);
2NFI A 5;
2NFI A 0 A_EnforcerRefire(1,true);
Goto LeftIdle;
@ -484,7 +494,7 @@ Class Enforcer : UTWeapon
2NFI A 0;
Goto LeftIdle;
AltFire:
ENFA A 0 A_Overlay(-9999,"Null");
ENFA A 0 A_Overlay(-9999,null);
ENFA ABCDEF 1;
AltHold:
ENFA G 0 A_EnforcerFire(true);
@ -494,7 +504,7 @@ Class Enforcer : UTWeapon
ENFA OPQRSTU 1;
Goto Idle;
LeftAltFire:
2NFI A 0 A_Overlay(-9998,"Null");
2NFI A 0 A_Overlay(-9998,null);
2NFI A 5;
2NFI A 0 A_EnforcerRefire(1,true);
Goto LeftIdle;
@ -509,13 +519,14 @@ Class Enforcer : UTWeapon
Reload:
ENFR A 0
{
invoker.slavereload = ((player.cmd.buttons&BT_RELOAD)&&(invoker.slaveclipcount < min(20,invoker.Ammo1.Amount)))||(invoker.slaveclipcount <= 0);
invoker.slavereload = ((player.cmd.buttons&BT_RELOAD)&&invoker.slaveactive&&(invoker.slaveclipcount < min(20,invoker.Ammo1.Amount)))||(invoker.slaveclipcount <= 0);
return A_JumpIf(invoker.clipcount>=min(20,invoker.Ammo1.Amount),"Idle");
}
ENFR A 0
{
invoker.clipcount = Min(20,invoker.Ammo1.Amount);
A_Overlay(-9999,"Null");
A_Overlay(-9999,null);
A_WeaponOffset(0,32); // fix sudden psprite lowering
A_PlaySound("enforcer/click",CHAN_WEAPON);
}
ENFR ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
@ -528,7 +539,7 @@ Class Enforcer : UTWeapon
{
invoker.slaveclipcount = Min(20,invoker.Ammo1.Amount);
invoker.slavereload = false;
A_Overlay(-9998,"Null");
A_Overlay(-9998,null);
A_PlaySound("enforcer/click",CHAN_6);
}
2NFR ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
@ -538,7 +549,7 @@ Class Enforcer : UTWeapon
Goto LeftReady;
Deselect:
ENFI A 1 { invoker.slavedown = true; }
ENFD A 0 A_Overlay(-9999,"Null");
ENFD A 0 A_Overlay(-9999,null);
ENFD A 0 A_JumpIf(invoker.slaveactive,"Deselect");
ENFD ABDEGHJK 1;
ENFD L 1 A_Lower(int.max);
@ -546,7 +557,7 @@ Class Enforcer : UTWeapon
LeftDeselect:
2NFD A 0
{
A_Overlay(-9998,"Null");
A_Overlay(-9998,null);
invoker.slaveactive = false;
}
2NFD ABDEGHJK 1;

View file

@ -43,8 +43,6 @@ Class UTPlayer : DoomPlayer
Player.DamageScreenColor "FF 00 00";
Player.ViewHeight 46;
Player.GruntSpeed 20;
MaxDropoffHeight 18;
MaxStepHeight 18;
+NOMENU;
UTPlayer.DollType DOLL_Male;
}
@ -286,7 +284,7 @@ Class UTPlayer : DoomPlayer
if ( fm )
{
int clk = abs(gametic-last_fm_tap);
if ( (clk < 8) && (last_fm*fm == 0) && (last_tap_fm*fm>0) )
if ( (clk < flak_taptics) && (last_fm*fm == 0) && (last_tap_fm*fm>0) )
dodge += RotateVector((fm,0),angle).unit();
if ( !last_fm && (last_jump_held < gametic-1) )
{
@ -298,7 +296,7 @@ Class UTPlayer : DoomPlayer
if ( sm )
{
int clk = abs(gametic-last_sm_tap);
if ( (clk < 8) && (last_sm*sm == 0) && (last_tap_sm*sm>0) )
if ( (clk < flak_taptics) && (last_sm*sm == 0) && (last_tap_sm*sm>0) )
dodge += RotateVector((0,-sm),angle).unit();
if ( !last_sm && (last_jump_held < gametic-1) )
{
@ -309,7 +307,7 @@ Class UTPlayer : DoomPlayer
last_sm = sm;
if ( !bNoGravity && player.onground && (waterlevel < 2) )
{
if ( dodge.length() > 0 )
if ( flak_tapdodge && (dodge.length() > 0) )
{
if ( flak_doomspeed ) vel += dodge.unit()*(groundspeed_doomish*1.5)/TICRATE;
else vel += dodge.unit()*(groundspeed*1.5)/TICRATE;