Reverted step height.

Made double tap dodge toggleable (and its sensibility configurable).
Fixed some long standing bugs with dual enforcers.
This commit is contained in:
Marisa the Magician 2018-12-31 12:02:23 +01:00
commit 793fc320f4
5 changed files with 30 additions and 19 deletions

View file

@ -28,6 +28,8 @@ server bool flak_classicsshock = false; // classic enhanced shock rifle (no al
server bool flak_utmovement = false; // emulate UE1's air/ground movement physics
server bool flak_doomspeed = false; // keep Doomguy run speed when using UT movement
server bool flak_doomaircontrol = false; // keep Doom's limited air control when using UT movement
server bool flak_tapdodge = true; // enable double tap dodge (may be cheaty for maps that disallow jumping)
server int flak_taptics = 8; // maximum delay in tics between double taps for a successful dodge
server bool flak_nobosstelefrag = false; // disable telefragging of boss monsters (useful when translocator is enabled)
server bool flak_nowalkdrop = false; // [GLITCHY] don't drop off ledges while holding walk key
server bool flak_corpsedamage = false; // [WIP/EXPERIMENTAL] allow corpses to take damage and be gibbed, currently just causes a jump to XDeath until gore system is implemented
@ -35,4 +37,4 @@ server bool flak_swingers = true; // weapon recoil that affects player view
server float flak_swingerstrength = 0.5; // strength of visual recoil
server bool flak_radboots = true; // jump boots protect against damaging floors (this is to account for the lack of a radsuit)
server bool flak_blood = true; // [WIP] use doom tournament blood (disable if using another gore mod)
server bool flak_gibs = false; // [WIP/UNSTABLE] use doom tournament gibbing (disable if using another gore mod)
server bool flak_gibs = false; // [WIP/UNSTABLE] use doom tournament gibbing (disable if using another gore mod)