Fixed biorifle getting deselected while altfiring if there's no ammo.
Cleaned some leftover code in Minigun.
This commit is contained in:
parent
2a95da2272
commit
7cfe718384
2 changed files with 21 additions and 25 deletions
|
|
@ -548,6 +548,7 @@ Class BioSplash : BioGel
|
|||
Class BioRifle : UTWeapon
|
||||
{
|
||||
double charge;
|
||||
bool bCharging;
|
||||
|
||||
action void A_BioFire( bool alt = false )
|
||||
{
|
||||
|
|
@ -597,6 +598,7 @@ Class BioRifle : UTWeapon
|
|||
if ( !weap ) return;
|
||||
invoker.charge = 0;
|
||||
A_PlaySound("ges/charge",CHAN_WEAPON);
|
||||
invoker.bCharging = true;
|
||||
}
|
||||
action void A_ChargeUp()
|
||||
{
|
||||
|
|
@ -607,6 +609,11 @@ Class BioRifle : UTWeapon
|
|||
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
|
||||
invoker.charge = min(5.1,invoker.charge+0.5);
|
||||
}
|
||||
override bool CheckAmmo( int fireMode, bool autoSwitch, bool requireAmmo, int ammocount )
|
||||
{
|
||||
if ( bCharging ) return true;
|
||||
return Super.CheckAmmo(fireMode,autoSwitch,requireAmmo,ammocount);
|
||||
}
|
||||
Default
|
||||
{
|
||||
Tag "GES Bio Rifle";
|
||||
|
|
@ -633,6 +640,7 @@ Class BioRifle : UTWeapon
|
|||
Idle:
|
||||
BIOI A 1
|
||||
{
|
||||
invoker.bCharging = false;
|
||||
A_CheckReload();
|
||||
A_WeaponReady();
|
||||
}
|
||||
|
|
@ -645,58 +653,49 @@ Class BioRifle : UTWeapon
|
|||
BIOC A 4 A_BeginCharge();
|
||||
BIOC B 5 A_ChargeUp();
|
||||
BIOC CD 5;
|
||||
BIOC E 0 A_Refire("AltFire2");
|
||||
BIOC E 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire2:
|
||||
BIOC E 5 A_ChargeUp();
|
||||
BIOC FG 5;
|
||||
BIOC H 0 A_Refire("AltFire3");
|
||||
BIOC H 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire3:
|
||||
BIOC H 5 A_ChargeUp();
|
||||
BIOC IJ 5;
|
||||
BIOC K 0 A_Refire("AltFire4");
|
||||
BIOC K 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire4:
|
||||
BIOC K 5 A_ChargeUp();
|
||||
BIOC LM 5;
|
||||
BIOC N 0 A_Refire("AltFire5");
|
||||
BIOC N 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire5:
|
||||
BIOC N 5 A_ChargeUp();
|
||||
BIOC OP 5;
|
||||
BIOC Q 0 A_Refire("AltFire6");
|
||||
BIOC Q 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire6:
|
||||
BIOC Q 5 A_ChargeUp();
|
||||
BIOC RS 5;
|
||||
BIOC T 0 A_Refire("AltFire7");
|
||||
BIOC T 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire7:
|
||||
BIOC T 5 A_ChargeUp();
|
||||
BIOC UV 5;
|
||||
BIOC W 0 A_Refire("AltFire8");
|
||||
BIOC W 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire8:
|
||||
BIOC W 5 A_ChargeUp();
|
||||
BIOC XY 5;
|
||||
BIOC Z 0 A_Refire("AltFire9");
|
||||
BIOC Z 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire9:
|
||||
BIOC Z 5 A_ChargeUp();
|
||||
BIC2 AB 5;
|
||||
BIC2 C 0 A_Refire("AltFire10");
|
||||
BIC2 C 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltFire10:
|
||||
BIC2 C 5 A_ChargeUp();
|
||||
BIC2 DE 5;
|
||||
BIOM A 0 A_Refire("AltHeld");
|
||||
BIOM A 0 A_Refire(1);
|
||||
Goto AltRelease;
|
||||
AltHeld:
|
||||
BIOM A 5 { invoker.charge = min(5.1,invoker.charge+0.1); }
|
||||
BIOM A 5;
|
||||
BIOM A 0 A_Refire("AltHeld");
|
||||
AltRelease:
|
||||
BIOE A 1;
|
||||
BIOE A 1 { invoker.charge = min(5.1,invoker.charge+0.1); }
|
||||
BIOF A 2 A_BioFire(true);
|
||||
BIOF BCDEFGHI 2;
|
||||
Goto Idle;
|
||||
|
|
|
|||
|
|
@ -456,8 +456,5 @@ Class Minigun : UTWeapon
|
|||
Stop;
|
||||
MMUZ I 2 Bright;
|
||||
Stop;
|
||||
Dummy:
|
||||
MMUZ ABCDEFGHI -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue