diff --git a/cvarinfo.txt b/cvarinfo.txt index 7783634..000180b 100644 --- a/cvarinfo.txt +++ b/cvarinfo.txt @@ -3,3 +3,7 @@ server bool flak_betaudamage = false; server bool flak_pulsereload = false; server bool flak_enforcerreload = false; user bool flak_redeemerreadout = true; +user int flak_colorprefs = 0; +user color flak_colorcustom = "ff ff ff"; +user float flak_opacity = 0.8; +user color flak_bgcolor = "00 00 00"; diff --git a/gldefs.txt b/gldefs.txt index baf2d55..62efcd3 100644 --- a/gldefs.txt +++ b/gldefs.txt @@ -394,6 +394,10 @@ HardwareShader Texture "models/tloc1_.png" { Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" } +HardwareShader Texture "models/tloc2_.png" +{ + Shader "shaders/glsl/AmbientGlow_Brightmapped.fp" +} HardwareShader Texture "invis00" { Shader "shaders/glsl/MeshEnviroMap.fp" diff --git a/graphics/hud/BKey.png b/graphics/hud/BKey.png index c5e5e5a..7f93a7d 100644 Binary files a/graphics/hud/BKey.png and b/graphics/hud/BKey.png differ diff --git a/graphics/hud/BSkul.png b/graphics/hud/BSkul.png deleted file mode 100644 index 11f6426..0000000 Binary files a/graphics/hud/BSkul.png and /dev/null differ diff --git a/graphics/hud/Big0.png b/graphics/hud/Big0.png index 49c620f..23404c5 100644 Binary files a/graphics/hud/Big0.png and b/graphics/hud/Big0.png differ diff --git a/graphics/hud/Big1.png b/graphics/hud/Big1.png index b1299c9..e791850 100644 Binary files a/graphics/hud/Big1.png and b/graphics/hud/Big1.png differ diff --git a/graphics/hud/Big2.png b/graphics/hud/Big2.png index 4d702ed..0ece65e 100644 Binary files a/graphics/hud/Big2.png and b/graphics/hud/Big2.png differ diff --git a/graphics/hud/Big3.png b/graphics/hud/Big3.png index ab182bf..0de9254 100644 Binary files a/graphics/hud/Big3.png and b/graphics/hud/Big3.png differ diff --git a/graphics/hud/Big4.png b/graphics/hud/Big4.png index be2759a..1a385af 100644 Binary files a/graphics/hud/Big4.png and b/graphics/hud/Big4.png differ diff --git a/graphics/hud/Big5.png b/graphics/hud/Big5.png index 9929b06..ba7d867 100644 Binary files a/graphics/hud/Big5.png and b/graphics/hud/Big5.png differ diff --git a/graphics/hud/Big6.png b/graphics/hud/Big6.png index f730ebb..0267a26 100644 Binary files a/graphics/hud/Big6.png and b/graphics/hud/Big6.png differ diff --git a/graphics/hud/Big7.png b/graphics/hud/Big7.png index 550c11c..4f73b53 100644 Binary files a/graphics/hud/Big7.png and b/graphics/hud/Big7.png differ diff --git a/graphics/hud/Big8.png b/graphics/hud/Big8.png index a6123e5..6cc64d7 100644 Binary files a/graphics/hud/Big8.png and b/graphics/hud/Big8.png differ diff --git a/graphics/hud/Big9.png b/graphics/hud/Big9.png index 7221d9b..4413ea1 100644 Binary files a/graphics/hud/Big9.png and b/graphics/hud/Big9.png differ diff --git a/graphics/hud/BigColon.png b/graphics/hud/BigColon.png index e2360af..f9dd8d2 100644 Binary files a/graphics/hud/BigColon.png and b/graphics/hud/BigColon.png differ diff --git a/graphics/hud/BigMinus.png b/graphics/hud/BigMinus.png index aa47aa1..0cbe36f 100644 Binary files a/graphics/hud/BigMinus.png and b/graphics/hud/BigMinus.png differ diff --git a/graphics/hud/GKey.png b/graphics/hud/GKey.png index 68587d1..e64c950 100644 Binary files a/graphics/hud/GKey.png and b/graphics/hud/GKey.png differ diff --git a/graphics/hud/GSkul.png b/graphics/hud/GSkul.png deleted file mode 100644 index 7fc9799..0000000 Binary files a/graphics/hud/GSkul.png and /dev/null differ diff --git a/graphics/hud/HFlash.png b/graphics/hud/HFlash.png index 2903d23..d948688 100644 Binary files a/graphics/hud/HFlash.png and b/graphics/hud/HFlash.png differ diff --git a/graphics/hud/Man.png b/graphics/hud/Man.png index e3dd24e..acd0078 100644 Binary files a/graphics/hud/Man.png and b/graphics/hud/Man.png differ diff --git a/graphics/hud/ManArmo.png b/graphics/hud/ManArmo.png index b7a0359..f08293c 100644 Binary files a/graphics/hud/ManArmo.png and b/graphics/hud/ManArmo.png differ diff --git a/graphics/hud/ManBelt.png b/graphics/hud/ManBelt.png index ee195c9..38c4649 100644 Binary files a/graphics/hud/ManBelt.png and b/graphics/hud/ManBelt.png differ diff --git a/graphics/hud/ManBoot.png b/graphics/hud/ManBoot.png index bb04d22..3e5f3d0 100644 Binary files a/graphics/hud/ManBoot.png and b/graphics/hud/ManBoot.png differ diff --git a/graphics/hud/ManPad.png b/graphics/hud/ManPad.png index 8bd3adb..52464c3 100644 Binary files a/graphics/hud/ManPad.png and b/graphics/hud/ManPad.png differ diff --git a/graphics/hud/RKey.png b/graphics/hud/RKey.png index 447fa1a..bda930d 100644 Binary files a/graphics/hud/RKey.png and b/graphics/hud/RKey.png differ diff --git a/graphics/hud/RSkul.png b/graphics/hud/RSkul.png deleted file mode 100644 index 314ecbe..0000000 Binary files a/graphics/hud/RSkul.png and /dev/null differ diff --git a/graphics/hud/Skul.png b/graphics/hud/Skul.png new file mode 100644 index 0000000..1893546 Binary files /dev/null and b/graphics/hud/Skul.png differ diff --git a/graphics/hud/Woman.png b/graphics/hud/Woman.png index 07181bd..24067fb 100644 Binary files a/graphics/hud/Woman.png and b/graphics/hud/Woman.png differ diff --git a/graphics/hud/WomanArm.png b/graphics/hud/WomanArm.png index d8ba27d..d542d65 100644 Binary files a/graphics/hud/WomanArm.png and b/graphics/hud/WomanArm.png differ diff --git a/graphics/hud/WomanBlt.png b/graphics/hud/WomanBlt.png index cc095b1..9e057a5 100644 Binary files a/graphics/hud/WomanBlt.png and b/graphics/hud/WomanBlt.png differ diff --git a/graphics/hud/WomanBot.png b/graphics/hud/WomanBot.png index 4ab8aba..5739f13 100644 Binary files a/graphics/hud/WomanBot.png and b/graphics/hud/WomanBot.png differ diff --git a/graphics/hud/WomanPad.png b/graphics/hud/WomanPad.png index 8a00bbf..278a22b 100644 Binary files a/graphics/hud/WomanPad.png and b/graphics/hud/WomanPad.png differ diff --git a/menudef.txt b/menudef.txt index 3d1f859..9fc8edd 100644 --- a/menudef.txt +++ b/menudef.txt @@ -3,6 +3,12 @@ OptionValue "BetaToggle" 0, "Normal" 1, "Beta" } +OptionValue "ColorPrefs" +{ + 0, "Team" + 1, "Player" + 2, "Custom" +} OptionMenu "UTOptionMenu" { Title "UT Options" @@ -18,6 +24,12 @@ OptionMenu "UTOptionMenu" Option "Enforcer Reloading", "flak_enforcerreload", "YesNo" Option "Pulsegun Reloading", "flak_pulsereload", "YesNo" Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo" + StaticText " " + StaticText "HUD Options", "Gold" + Option "Color Choice", "flak_colorprefs", "ColorPrefs" + ColorPicker "Custom Color", "flak_colorcustom" + Slider "HUD Opacity", "flak_opacity", 0.5, 1, 0.05, 2 + ColorPicker "Background Color", "flak_bgcolor" } AddOptionMenu "OptionsMenu" diff --git a/modeldef.chainsaw b/modeldef.chainsaw new file mode 100644 index 0000000..77cca6e --- /dev/null +++ b/modeldef.chainsaw @@ -0,0 +1,24 @@ +Model "UTChainsaw" +{ + Path "models" + Model 1 "ChainSawPick_d.3d" + Skin 1 "JChainSawPick1.png" + Offset -1.68 -4 12 + Scale -0.168 0.14 0.14 + AngleOffset 180 + ROTATING + + FrameIndex CSWP A 1 0 +} + +Model "UTChainsaw" +{ + Path "models" + Model 1 "ChainSawPick_d.3d" + Skin 1 "JChainSawPick1.png" + Offset -1.68 -4 6 + Scale -0.168 0.14 0.14 + AngleOffset 180 + + FrameIndex CSWP B 1 0 +} diff --git a/modeldef.eightball b/modeldef.eightball new file mode 100644 index 0000000..1aa2365 --- /dev/null +++ b/modeldef.eightball @@ -0,0 +1,48 @@ +Model "UTRocketAmmo" +{ + Path "models" + Model 0 "RocketPackMesh_d.3d" + Skin 0 "JRocketPack1.png" + Scale 0.072 -0.0864 0.072 + AngleOffset 270 + ZOffset 6 + + FrameIndex RPAK A 0 0 +} + +Model "UTRocketAmmo2" +{ + Path "models" + Model 0 "UTRocket_d.3d" + Skin 0 "JuRocket1_.png" + Scale -0.0822 0.0685 0.07 + ZOffset 6 + + FrameIndex RCKT A 0 0 +} + +Model "UTRocketLauncher" +{ + Path "models" + Model 1 "Eight2Pick_d.3d" + Skin 1 "Eight_t.png" + Offset 0 4 12 + Scale -0.24 0.288 0.24 + PitchOffset 90 + AngleOffset 90 + ROTATING + + FrameIndex EBLP A 1 0 +} +Model "UTRocketLauncher" +{ + Path "models" + Model 1 "Eight2Pick_d.3d" + Skin 1 "Eight_t.png" + Offset 0 4 6 + Scale -0.24 0.288 0.24 + PitchOffset 90 + AngleOffset 90 + + FrameIndex EBLP B 1 0 +} diff --git a/modeldef.enforcer b/modeldef.enforcer new file mode 100644 index 0000000..bb1fb95 --- /dev/null +++ b/modeldef.enforcer @@ -0,0 +1,37 @@ +Model "EClip" +{ + Path "models" + Model 0 "EClipM_d.3d" + Skin 0 "JEClip.png" + Scale -0.0864 0.072 0.072 + PitchOffset 90 + ZOffset 2.5 + + FrameIndex ECLP A 0 0 +} + +Model "Enforcer" +{ + Path "models" + Model 1 "MagPick_d.3d" + Skin 1 "Jautot1.png" + Scale -0.1 0.12 0.1 + PitchOffset 90 + AngleOffset 270 + ZOffset 12 + ROTATING + + FrameIndex ENFP A 1 0 +} +Model "Enforcer" +{ + Path "models" + Model 1 "MagPick_d.3d" + Skin 1 "Jautot1.png" + Scale -0.1 0.12 0.1 + PitchOffset 90 + AngleOffset 270 + ZOffset 6 + + FrameIndex ENFP B 1 0 +} diff --git a/modeldef.flak b/modeldef.flak new file mode 100644 index 0000000..d20c41b --- /dev/null +++ b/modeldef.flak @@ -0,0 +1,754 @@ +Model "FlakAmmo" +{ + Path "models" + Model 0 "flakammom_d.3d" + Skin 0 "jfa1.png" + PitchOffset 90 + Scale 0.12 0.1 0.1 + ZOffset 4 + + FrameIndex FAMO A 0 0 +} + +Model "FlakAmmo2" +{ + Path "models" + Model 0 "flakslugm_d.3d" + Skin 0 "jflakslugel1_.png" + PitchOffset 90 + Scale 0.048 0.04 0.04 + ZOffset 2 + + FrameIndex FSLG A 0 0 +} + +Model "FlakSlug" +{ + Path "models" + Model 0 "flakslugm_d.3d" + Skin 0 "jflakslugel1.png" + RollOffset 90 + Scale 0.048 0.04 0.04 + PITCHFROMMOMENTUM + + FrameIndex FSLG A 0 0 +} + +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a00.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 A 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a01.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 B 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a02.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 C 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a03.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 D 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a04.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 E 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a05.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 F 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a06.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 G 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a07.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 H 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a08.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 I 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a09.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 J 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a10.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 K 0 0 +} +Model "FlakChunk" +{ + Path "models" + Model 0 "chunkm_d.3d" + Skin 0 "chunk_a11.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH1 L 0 0 +} + +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a00.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 A 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a01.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 B 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a02.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 C 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a03.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 D 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a04.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 E 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a05.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 F 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a06.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 G 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a07.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 H 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a08.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 I 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a09.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 J 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a10.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 K 1 0 +} +Model "FlakChunk" +{ + Path "models" + Model 1 "chunk2m_d.3d" + Skin 1 "chunk_a11.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH2 L 1 0 +} + +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a00.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 A 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a01.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 B 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a02.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 C 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a03.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 D 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a04.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 E 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a05.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 F 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a06.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 G 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a07.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 H 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a08.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 I 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a09.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 J 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a10.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 K 2 0 +} +Model "FlakChunk" +{ + Path "models" + Model 2 "chunk3m_d.3d" + Skin 2 "chunk_a11.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH3 L 2 0 +} + +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a00.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 A 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a01.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 B 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a02.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 C 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a03.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 D 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a04.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 E 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a05.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 F 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a06.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 G 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a07.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 H 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a08.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 I 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a09.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 J 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a10.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 K 3 0 +} +Model "FlakChunk" +{ + Path "models" + Model 3 "chunk4m_d.3d" + Skin 3 "chunk_a11.png" + Scale 0.06 0.06 0.06 + ZOffset 2 + USEACTORPITCH + USEACTORROLL + + FrameIndex FCH4 L 3 0 +} + +Model "FlakCannon" +{ + Path "models" + Model 1 "flak2pick_d.3d" + Skin 1 "flak_t.png" + AngleOffset 90 + PitchOffset 90 + Scale 0.14 0.168 0.14 + Offset 0 -18.9 0 + ZOffset 12 + ROTATING + + FrameIndex FPCK A 1 0 +} +Model "FlakCannon" +{ + Path "models" + Model 1 "flak2pick_d.3d" + Skin 1 "flak_t.png" + AngleOffset 90 + PitchOffset 90 + Scale 0.14 0.168 0.14 + Offset 0 -18.9 0 + ZOffset 11 + + FrameIndex FPCK B 1 0 +} + +Model "FlakCannon" +{ + Path "models" + Model 2 "Flat_d.3d" + Skin 2 "Flakmuz.png" + PitchOffset 90 + Scale 0.08 0.08 0.08 + Offset 4.0 -25.0 -7.5 + + FrameIndex FMUZ A 0 0 +} + +Model "FlakCannon" +{ + Path "models" + Model 0 "flakm_d.3d" + SurfaceSkin 0 0 "flak_t1.png" + SurfaceSkin 0 1 "flak_t2.png" + SurfaceSkin 0 2 "flak_t3.png" + SurfaceSkin 0 3 "flak_t4.png" + SurfaceSkin 0 4 "flakammoledbase.png" + AngleOffset 180 + PitchOffset 90 + Scale 0.2 0.1 0.2 + Offset 5.6 -7.6 -10.4 + + // select + FrameIndex FLKS A 0 0 + FrameIndex FLKS B 0 1 + FrameIndex FLKS C 0 2 + FrameIndex FLKS D 0 3 + FrameIndex FLKS E 0 4 + FrameIndex FLKS F 0 5 + FrameIndex FLKS G 0 6 + FrameIndex FLKS H 0 7 + FrameIndex FLKS I 0 8 + FrameIndex FLKS J 0 9 + FrameIndex FLKS K 0 10 + FrameIndex FLKS L 0 11 + FrameIndex FLKS M 0 12 + FrameIndex FLKS N 0 13 + FrameIndex FLKS O 0 14 + FrameIndex FLKS P 0 15 + FrameIndex FLKS Q 0 16 + FrameIndex FLKS R 0 17 + FrameIndex FLKS S 0 18 + FrameIndex FLKS T 0 19 + FrameIndex FLKS U 0 20 + FrameIndex FLKS V 0 21 + FrameIndex FLKS W 0 22 + FrameIndex FLKS X 0 23 + FrameIndex FLKS Y 0 24 + FrameIndex FLKS Z 0 25 + FrameIndex FKS2 A 0 26 + FrameIndex FKS2 B 0 27 + FrameIndex FKS2 C 0 28 + FrameIndex FKS2 D 0 29 + // loading + FrameIndex FLKL A 0 30 + FrameIndex FLKL B 0 31 + FrameIndex FLKL C 0 32 + FrameIndex FLKL D 0 33 + FrameIndex FLKL E 0 34 + FrameIndex FLKL F 0 35 + FrameIndex FLKL G 0 36 + FrameIndex FLKL H 0 37 + FrameIndex FLKL I 0 38 + FrameIndex FLKL J 0 39 + FrameIndex FLKL K 0 40 + FrameIndex FLKL L 0 41 + FrameIndex FLKL M 0 42 + FrameIndex FLKL N 0 43 + FrameIndex FLKL O 0 44 + // fire + FrameIndex FLKF A 0 46 + FrameIndex FLKF B 0 47 + FrameIndex FLKF C 0 48 + FrameIndex FLKF D 0 49 + FrameIndex FLKF E 0 50 + FrameIndex FLKF F 0 51 + FrameIndex FLKF G 0 52 + FrameIndex FLKF H 0 53 + FrameIndex FLKF I 0 54 + FrameIndex FLKF J 0 55 + // altfire + FrameIndex FLKA A 0 57 + FrameIndex FLKA B 0 58 + FrameIndex FLKA C 0 59 + FrameIndex FLKA D 0 60 + FrameIndex FLKA E 0 61 + FrameIndex FLKA F 0 62 + FrameIndex FLKA G 0 63 + FrameIndex FLKA H 0 64 + FrameIndex FLKA I 0 65 + FrameIndex FLKA J 0 66 + FrameIndex FLKA K 0 67 + // idle + FrameIndex FLKI A 0 80 + // deselect + FrameIndex FLKD A 0 82 + FrameIndex FLKD B 0 83 + FrameIndex FLKD C 0 84 + FrameIndex FLKD D 0 85 + FrameIndex FLKD E 0 86 + FrameIndex FLKD F 0 87 + FrameIndex FLKD G 0 88 + FrameIndex FLKD H 0 89 + FrameIndex FLKD I 0 90 + FrameIndex FLKD J 0 91 +} diff --git a/modeldef.ges b/modeldef.ges new file mode 100644 index 0000000..af5918a --- /dev/null +++ b/modeldef.ges @@ -0,0 +1,350 @@ +Model "BioAmmo" +{ + Path "models" + Model 0 "BioAmmoM_d.3d" + Skin 0 "Jbammo1.png" + Scale -0.08 0.096 0.08 + AngleOffset 270 + ZOffset 4 + + FrameIndex BIOA A 0 0 +} + +Model "BioGel" +{ + Path "models" + Model 0 "BioGelm_d.3d" + Skin 0 "Jgreen.png" + Scale 0.08 0.096 0.08 + RollOffset 90 + USEACTORPITCH + USEACTORROLL + + // Flying + FrameIndex GELF A 0 0 + FrameIndex GELF B 0 1 + FrameIndex GELF C 0 2 + FrameIndex GELF D 0 3 + FrameIndex GELF E 0 4 + FrameIndex GELF F 0 5 + FrameIndex GELF G 0 6 + FrameIndex GELF H 0 7 + FrameIndex GELF I 0 8 + FrameIndex GELF J 0 9 + FrameIndex GELF K 0 10 + FrameIndex GELF L 0 11 + FrameIndex GELF M 0 12 + // Hit + FrameIndex GELH A 0 14 + FrameIndex GELH B 0 15 + FrameIndex GELH C 0 16 + FrameIndex GELH D 0 17 + FrameIndex GELH E 0 18 + FrameIndex GELH F 0 19 + FrameIndex GELH G 0 20 + FrameIndex GELH H 0 21 + FrameIndex GELH I 0 22 + FrameIndex GELH J 0 23 + // Drip + FrameIndex GELD A 0 24 + FrameIndex GELD B 0 25 + FrameIndex GELD C 0 26 + FrameIndex GELD D 0 27 + FrameIndex GELD E 0 28 + FrameIndex GELD F 0 29 + FrameIndex GELD G 0 30 + FrameIndex GELD H 0 31 + FrameIndex GELD I 0 32 + FrameIndex GELD J 0 33 + FrameIndex GELD K 0 34 + FrameIndex GELD L 0 35 + FrameIndex GELD M 0 36 + // Slide + FrameIndex GELS A 0 37 + FrameIndex GELS B 0 38 + FrameIndex GELS C 0 39 + FrameIndex GELS D 0 40 + FrameIndex GELS E 0 41 + FrameIndex GELS F 0 42 + FrameIndex GELS G 0 43 + // Shrivel + FrameIndex GELX A 0 44 + FrameIndex GELX B 0 45 + FrameIndex GELX C 0 46 + FrameIndex GELX D 0 47 + FrameIndex GELX E 0 48 + FrameIndex GELX F 0 49 + FrameIndex GELX G 0 50 + FrameIndex GELX H 0 51 + FrameIndex GELX I 0 52 + FrameIndex GELX J 0 53 + FrameIndex GELX K 0 54 + FrameIndex GELX L 0 55 +} + +Model "BioSplash" +{ + Path "models" + Model 0 "BioGelm_d.3d" + Skin 0 "Jgreen.png" + Scale 0.08 0.096 0.08 + RollOffset 90 + USEACTORPITCH + USEACTORROLL + + // Flying + FrameIndex GELF A 0 0 + FrameIndex GELF B 0 1 + FrameIndex GELF C 0 2 + FrameIndex GELF D 0 3 + FrameIndex GELF E 0 4 + FrameIndex GELF F 0 5 + FrameIndex GELF G 0 6 + FrameIndex GELF H 0 7 + FrameIndex GELF I 0 8 + FrameIndex GELF J 0 9 + FrameIndex GELF K 0 10 + FrameIndex GELF L 0 11 + FrameIndex GELF M 0 12 + // Hit + FrameIndex GELH A 0 14 + FrameIndex GELH B 0 15 + FrameIndex GELH C 0 16 + FrameIndex GELH D 0 17 + FrameIndex GELH E 0 18 + FrameIndex GELH F 0 19 + FrameIndex GELH G 0 20 + FrameIndex GELH H 0 21 + FrameIndex GELH I 0 22 + FrameIndex GELH J 0 23 + // Drip + FrameIndex GELD A 0 24 + FrameIndex GELD B 0 25 + FrameIndex GELD C 0 26 + FrameIndex GELD D 0 27 + FrameIndex GELD E 0 28 + FrameIndex GELD F 0 29 + FrameIndex GELD G 0 30 + FrameIndex GELD H 0 31 + FrameIndex GELD I 0 32 + FrameIndex GELD J 0 33 + FrameIndex GELD K 0 34 + FrameIndex GELD L 0 35 + FrameIndex GELD M 0 36 + // Slide + FrameIndex GELS A 0 37 + FrameIndex GELS B 0 38 + FrameIndex GELS C 0 39 + FrameIndex GELS D 0 40 + FrameIndex GELS E 0 41 + FrameIndex GELS F 0 42 + FrameIndex GELS G 0 43 + // Shrivel + FrameIndex GELX A 0 44 + FrameIndex GELX B 0 45 + FrameIndex GELX C 0 46 + FrameIndex GELX D 0 47 + FrameIndex GELX E 0 48 + FrameIndex GELX F 0 49 + FrameIndex GELX G 0 50 + FrameIndex GELX H 0 51 + FrameIndex GELX I 0 52 + FrameIndex GELX J 0 53 + FrameIndex GELX K 0 54 + FrameIndex GELX L 0 55 +} + +Model "BioGlob" +{ + Path "models" + Model 0 "BioGelm_d.3d" + Skin 0 "Jgreen.png" + Scale 0.08 0.096 0.08 + RollOffset 90 + USEACTORPITCH + USEACTORROLL + + // Flying + FrameIndex GELF A 0 0 + FrameIndex GELF B 0 1 + FrameIndex GELF C 0 2 + FrameIndex GELF D 0 3 + FrameIndex GELF E 0 4 + FrameIndex GELF F 0 5 + FrameIndex GELF G 0 6 + FrameIndex GELF H 0 7 + FrameIndex GELF I 0 8 + FrameIndex GELF J 0 9 + FrameIndex GELF K 0 10 + FrameIndex GELF L 0 11 + FrameIndex GELF M 0 12 + // Hit + FrameIndex GELH A 0 14 + FrameIndex GELH B 0 15 + FrameIndex GELH C 0 16 + FrameIndex GELH D 0 17 + FrameIndex GELH E 0 18 + FrameIndex GELH F 0 19 + FrameIndex GELH G 0 20 + FrameIndex GELH H 0 21 + FrameIndex GELH I 0 22 + FrameIndex GELH J 0 23 + // Drip + FrameIndex GELD A 0 24 + FrameIndex GELD B 0 25 + FrameIndex GELD C 0 26 + FrameIndex GELD D 0 27 + FrameIndex GELD E 0 28 + FrameIndex GELD F 0 29 + FrameIndex GELD G 0 30 + FrameIndex GELD H 0 31 + FrameIndex GELD I 0 32 + FrameIndex GELD J 0 33 + FrameIndex GELD K 0 34 + FrameIndex GELD L 0 35 + FrameIndex GELD M 0 36 + // Slide + FrameIndex GELS A 0 37 + FrameIndex GELS B 0 38 + FrameIndex GELS C 0 39 + FrameIndex GELS D 0 40 + FrameIndex GELS E 0 41 + FrameIndex GELS F 0 42 + FrameIndex GELS G 0 43 + // Shrivel + FrameIndex GELX A 0 44 + FrameIndex GELX B 0 45 + FrameIndex GELX C 0 46 + FrameIndex GELX D 0 47 + FrameIndex GELX E 0 48 + FrameIndex GELX F 0 49 + FrameIndex GELX G 0 50 + FrameIndex GELX H 0 51 + FrameIndex GELX I 0 52 + FrameIndex GELX J 0 53 + FrameIndex GELX K 0 54 + FrameIndex GELX L 0 55 +} + +Model "BioRifle" +{ + Path "models" + Model 1 "BRifle2Pick_d.3d" + Skin 1 "JBRifle2.png" + Scale -0.1 0.12 0.1 + PitchOffset 90 + AngleOffset 270 + ZOffset 12 + ROTATING + + FrameIndex BIOP A 1 0 +} +Model "BioRifle" +{ + Path "models" + Model 1 "BRifle2Pick_d.3d" + Skin 1 "JBRifle2.png" + Scale -0.1 0.12 0.1 + PitchOffset 90 + AngleOffset 270 + ZOffset 10 + + FrameIndex BIOP B 1 0 +} + +Model "BioRifle" +{ + Path "models" + Model 0 "BRifle2_d.3d" + SurfaceSkin 0 0 "JBRifle21.png" + SurfaceSkin 0 1 "JBRifle22.png" + SurfaceSkin 0 2 "JBRifle23.png" + SurfaceSkin 0 3 "JBRifle24.png" + RollOffset -8.4375 + PitchOffset 94.21875 + Scale 0.125 0.06 0.125 + Offset 9.8 -17.6 -10.4 + + // select + FrameIndex BIOS A 0 0 + FrameIndex BIOS B 0 1 + FrameIndex BIOS C 0 2 + FrameIndex BIOS D 0 3 + FrameIndex BIOS E 0 4 + FrameIndex BIOS F 0 5 + FrameIndex BIOS G 0 6 + FrameIndex BIOS H 0 7 + FrameIndex BIOS I 0 8 + FrameIndex BIOS J 0 9 + FrameIndex BIOS K 0 10 + FrameIndex BIOS L 0 11 + FrameIndex BIOS M 0 12 + FrameIndex BIOS N 0 13 + FrameIndex BIOS O 0 14 + FrameIndex BIOS P 0 15 + FrameIndex BIOS Q 0 16 + FrameIndex BIOS R 0 17 + FrameIndex BIOS S 0 18 + FrameIndex BIOS T 0 19 + FrameIndex BIOS U 0 20 + FrameIndex BIOS V 0 21 + // idle + FrameIndex BIOI A 0 22 + // charging + FrameIndex BIOC A 0 41 + FrameIndex BIOC B 0 42 + FrameIndex BIOC C 0 43 + FrameIndex BIOC D 0 44 + FrameIndex BIOC E 0 45 + FrameIndex BIOC F 0 46 + FrameIndex BIOC G 0 47 + FrameIndex BIOC H 0 48 + FrameIndex BIOC I 0 49 + FrameIndex BIOC J 0 50 + FrameIndex BIOC K 0 51 + FrameIndex BIOC L 0 52 + FrameIndex BIOC M 0 53 + FrameIndex BIOC N 0 54 + FrameIndex BIOC O 0 55 + FrameIndex BIOC P 0 56 + FrameIndex BIOC Q 0 57 + FrameIndex BIOC R 0 58 + FrameIndex BIOC S 0 59 + FrameIndex BIOC T 0 60 + FrameIndex BIOC U 0 61 + FrameIndex BIOC V 0 62 + FrameIndex BIOC W 0 63 + FrameIndex BIOC X 0 64 + FrameIndex BIOC Y 0 65 + FrameIndex BIOC Z 0 66 + FrameIndex BIC2 A 0 67 + FrameIndex BIC2 B 0 68 + FrameIndex BIC2 C 0 69 + FrameIndex BIC2 D 0 70 + FrameIndex BIC2 E 0 71 + // full + FrameIndex BIOM A 0 70 + // empty + FrameIndex BIOE A 0 71 + // fire + FrameIndex BIOF A 0 72 + FrameIndex BIOF B 0 73 + FrameIndex BIOF C 0 74 + FrameIndex BIOF D 0 75 + FrameIndex BIOF E 0 76 + FrameIndex BIOF F 0 77 + FrameIndex BIOF G 0 78 + FrameIndex BIOF H 0 79 + FrameIndex BIOF I 0 80 + // deselect + FrameIndex BIOD A 0 80 + FrameIndex BIOD B 0 81 + FrameIndex BIOD C 0 82 + FrameIndex BIOD D 0 83 + FrameIndex BIOD E 0 84 + FrameIndex BIOD F 0 85 + FrameIndex BIOD G 0 86 + FrameIndex BIOD H 0 87 + FrameIndex BIOD I 0 88 + FrameIndex BIOD J 0 89 +} diff --git a/modeldef.impact b/modeldef.impact new file mode 100644 index 0000000..242e786 --- /dev/null +++ b/modeldef.impact @@ -0,0 +1,21 @@ +Model "ImpactHammer" +{ + Path "models" + Model 1 "ImpPick_d.3d" + Skin 1 "JImpPick1.png" + Scale -0.24 0.2 0.2 + ZOffset 12 + ROTATING + + FrameIndex IMPP A 1 0 +} +Model "ImpactHammer" +{ + Path "models" + Model 1 "ImpPick_d.3d" + Skin 1 "JImpPick1.png" + Scale -0.24 0.2 0.2 + ZOffset 6 + + FrameIndex IMPP B 1 0 +} diff --git a/modeldef.minigun b/modeldef.minigun new file mode 100644 index 0000000..7289484 --- /dev/null +++ b/modeldef.minigun @@ -0,0 +1,39 @@ +Model "MiniAmmo" +{ + + Path "models" + Model 0 "MiniAmmom_d.3d" + Skin 0 "JM21.png" + Offset 2 0 8 + PitchOffset 90 + AngleOffset 90 + Scale 0.12 -0.134 0.12 + + FrameIndex MAMO A 0 0 +} + +Model "Minigun" +{ + Path "models" + Model 1 "MinigunPick_d.3d" + Skin 1 "Mini_t.png" + Scale -0.2 0.24 0.2 + PitchOffset 90 + AngleOffset 270 + ZOffset 12 + ROTATING + + FrameIndex MGNP A 1 0 +} +Model "Minigun" +{ + Path "models" + Model 1 "MinigunPick_d.3d" + Skin 1 "Mini_t.png" + Scale -0.2 0.24 0.2 + PitchOffset 90 + AngleOffset 270 + ZOffset 6 + + FrameIndex MGNP B 1 0 +} diff --git a/modeldef.misc b/modeldef.misc new file mode 100644 index 0000000..f700a7e --- /dev/null +++ b/modeldef.misc @@ -0,0 +1,323 @@ +Model "UTTeleportFog" +{ + Path "models" + Model 0 "Tele2_d.3d" + Skin 0 "JTele2_01.png" + Scale 0.24 0.2 0.2 + PitchOffset 90 + ZOffset 10 + DONTCULLBACKFACES + + FrameIndex TELE A 0 0 + FrameIndex TELE B 0 2 + FrameIndex TELE C 0 4 + FrameIndex TELE D 0 6 + FrameIndex TELE E 0 8 + FrameIndex TELE F 0 10 + FrameIndex TELE G 0 12 + FrameIndex TELE H 0 14 + FrameIndex TELE I 0 16 + FrameIndex TELE J 0 18 + FrameIndex TELE K 0 20 + FrameIndex TELE L 0 22 + FrameIndex TELE M 0 24 + FrameIndex TELE N 0 26 + FrameIndex TELE O 0 28 + FrameIndex TELE P 0 30 + FrameIndex TELE Q 0 32 + FrameIndex TELE R 0 34 + FrameIndex TELE S 0 36 + FrameIndex TELE T 0 38 + FrameIndex TELE U 0 40 + FrameIndex TELE V 0 42 + FrameIndex TELE W 0 44 + FrameIndex TELE X 0 46 + FrameIndex TELE Y 0 48 + FrameIndex TELE Z 0 50 + FrameIndex TEL2 A 0 52 + FrameIndex TEL2 B 0 54 + FrameIndex TEL2 C 0 56 + FrameIndex TEL2 D 0 58 + FrameIndex TEL2 E 0 60 + FrameIndex TEL2 F 0 62 + FrameIndex TEL2 G 0 64 + FrameIndex TEL2 H 0 66 + FrameIndex TEL2 I 0 68 +} + +Model "UTHealthPack" +{ + Path "models" + Model 0 "hbox_d.3d" + SurfaceSkin 0 0 "jhbox1.png" + SurfaceSkin 0 1 "FIZZHP00" + Scale -0.2 0.2 0.2 + AngleOffset 90 + ZOffset 14 + + FrameIndex HBOX A 0 0 +} + +Model "UTHealthBox" +{ + Path "models" + Model 0 "hboxbeta_d.3d" + SurfaceSkin 0 0 "jhboxbeta1.png" + SurfaceSkin 0 1 "FIZZHP10" + SurfaceSkin 0 2 "FIZZHP10" + Scale -0.096 0.08 0.08 + PitchOffset 90 + ZOffset 4 + + FrameIndex HBOX B 0 0 +} + +Model "UTMedBox" +{ + Path "models" + Model 0 "MedBox_d.3d" + SurfaceSkin 0 0 "JMedBox1.png" + SurfaceSkin 0 1 "FIZZHP10" + Scale -0.072 0.06 0.06 + PitchOffset 90 + ZOffset 5 + + FrameIndex HBOX C 0 0 +} + +Model "UTHealthBonus" +{ + Path "models" + Model 0 "Vial_d.3d" + SurfaceSkin 0 0 "JVial0.png" + SurfaceSkin 0 1 "FIZZHP20" + SurfaceSkin 0 2 "FIZZHP20" + Scale -0.048 0.04 0.04 + PitchOffset 90 + ZOffset 8 + DONTCULLBACKFACES + + FrameIndex VIAL A 0 0 +} + +Model "UTArmorBonus" +{ + Path "models" + Model 0 "bossheadm_d.3d" + Skin 0 "bossheadT.png" + Scale -0.072 0.072 0.06 + AngleOffset 180 + PitchOffset 110 + ZOffset 6 + + FrameIndex XANH A 0 0 +} + +Model "UTThighPads" +{ + Path "models" + Model 0 "ThighPads_d.3d" + Skin 0 "JThighPads_01.png" + Scale -0.096 0.08 0.08 + PitchOffset 90 + ZOffset 12 + ROTATING + + FrameIndex THIG A 0 0 +} + +Model "UTBodyArmor" +{ + Path "models" + Model 0 "Armor2M_d.3d" + Skin 0 "Jarmor2.png" + Scale -0.134 0.134 0.12 + PitchOffset 90 + ZOffset 12 + + FrameIndex UARM A 0 0 +} + +Model "UTShieldBelt" +{ + Path "models" + Model 0 "ShieldBeltMeshM_d.3d" + Skin 0 "AUbelt1.png" + Scale -0.12 0.1 0.1 + AngleOffset 180 + PitchOffset 90 + ZOffset 4 + + FrameIndex BELT A 0 0 +} + +Model "UDamage" +{ + Path "models" + Model 0 "UDamage_d.3d" + Skin 0 "GoldSkin2.png" + Scale 0.192 0.16 0.16 + PitchOffset 90 + ZOffset 24 + ROTATING + + FrameIndex UDAM A 0 0 +} +Model "UDamage" +{ + Path "models" + Model 1 "UDamageB_d.3d" + Skin 1 "Judamage1.png" + Scale 0.192 0.16 0.16 + PitchOffset 90 + ZOffset 24 + ROTATING + + FrameIndex UDAM B 1 0 +} + +Model "UTRedSkull" +{ + Path "models" + Model 0 "RelicSkull_d.3d" + Skin 0 "JRelicSkull_01r.png" + Scale 0.12 0.1 0.1 + PitchOffset 90 + ZOffset 12 + ROTATING + + FrameIndex USKL A 0 15 +} +Model "UTGoldSkull" +{ + Path "models" + Model 0 "RelicSkull_d.3d" + Skin 0 "JRelicSkull_01g.png" + Scale 0.12 0.1 0.1 + PitchOffset 90 + ZOffset 12 + ROTATING + + FrameIndex USKL B 0 15 +} +Model "UTBlueSkull" +{ + Path "models" + Model 0 "RelicSkull_d.3d" + Skin 0 "JRelicSkull_01b.png" + Scale 0.12 0.1 0.1 + PitchOffset 90 + ZOffset 12 + ROTATING + + FrameIndex USKL C 0 15 +} +Model "UTRedKey" +{ + Path "models" + Model 0 "DomR_d.3d" + Skin 0 "RedSkin2.png" + Scale 0.048 0.04 0.04 + PitchOffset 90 + ZOffset 16 + ROTATING + + FrameIndex UKEY A 0 0 +} +Model "UTGoldKey" +{ + Path "models" + Model 0 "MercSymbol_d.3d" + Skin 0 "GoldSkin2.png" + Scale 0.096 0.08 0.08 + PitchOffset 90 + ZOffset 16 + ROTATING + + FrameIndex UKEY B 0 0 +} +Model "UTBlueKey" +{ + Path "models" + Model 0 "DomB_d.3d" + Skin 0 "BlueSkin2.png" + Scale 0.048 0.04 0.04 + PitchOffset 90 + ZOffset 16 + ROTATING + + FrameIndex UKEY C 0 0 +} + +Model "UTBackpack" +{ + Path "models" + Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted) + Skin 0 "bpak.png" + Offset -20 12 -16 + Scale -0.36 0.3 0.3 + ROTATING + + FrameIndex BPAK A 0 0 +} + +Model "UTInvisibility" +{ + Path "models" + Model 0 "invis2M_d.3d" + SurfaceSkin 0 0 "jinvis.png" + Scale -0.12 0.1 0.1 + PitchOffset 90 + ZOffset 9 + + FrameIndex INVS A 0 0 +} +Model "UTInvisibilityX" +{ + Path "models" + Model 0 "invis2M_d.3d" + SurfaceSkin 0 1 "invis00" + Scale -0.12 0.1 0.1 + PitchOffset 90 + ZOffset 9 + + FrameIndex INVS A 0 0 +} + +Model "UTMapRevealer" +{ + Path "models" + Model 0 "TranslatorMesh_d.3d" + Skin 0 "JTranslator1.png" + Scale -0.096 0.08 0.08 + PitchOffset 90 + ZOffset 4 + + FrameIndex TRNS A 0 0 +} + +Model "ShieldingSuit" +{ + Path "models" + Model 0 "ToxSuit_d.3d" + Skin 0 "ShieldSuit.png" + Scale -0.12 0.12 0.134 + PitchOffset 180 + ZOffset 24 + ROTATING + + FrameIndex SSUT A 0 0 +} + +Model "Searchlight" +{ + Path "models" + Model 0 "BigFlash_d.3d" + Skin 0 "JBigFlash1.png" + Scale -0.084 0.084 0.07 + PitchOffset 90 + AngleOffset 180 + ZOffset 9 + + FrameIndex SLIT A 0 0 +} diff --git a/modeldef.pulse b/modeldef.pulse new file mode 100644 index 0000000..c2254e7 --- /dev/null +++ b/modeldef.pulse @@ -0,0 +1,254 @@ +Model "PulseAmmo" +{ + Path "models" + Model 0 "PAmmo_d.3d" + Skin 0 "JPammo_01.png" + Scale -0.072 0.06 0.06 + PitchOffset 90 + ZOffset 6 + + FrameIndex PAMO A 0 0 +} + +Model "PulseGun" +{ + Path "models" + Model 1 "PulsePickup_d.3d" + Skin 1 "JPulsePickup_01.png" + AngleOffset 270 + PitchOffset 90 + Scale -0.16 0.192 0.16 + ZOffset 12 + ROTATING + + FrameIndex PGNP A 1 0 +} +Model "PulseGun" +{ + Path "models" + Model 1 "PulsePickup_d.3d" + Skin 1 "JPulsePickup_01.png" + AngleOffset 270 + PitchOffset 90 + Scale -0.16 0.192 0.16 + ZOffset 8 + + FrameIndex PGNP B 1 0 +} + +Model "PulseGun" +{ + Path "models" + Model 2 "Flat_d.3d" + Skin 2 "MuzzyPulse.png" + PitchOffset 90 + Scale 0.08 0.08 0.08 + Offset 8.5 -25.0 -4.5 + + FrameIndex PMUZ A 0 0 +} + +Model "PulseGun" +{ + Path "models" + Model 0 "PulseGunR_d.3d" + SurfaceSkin 0 0 "AmmoLedBase.png" + SurfaceSkin 0 1 "JPulseGun_02.png" + SurfaceSkin 0 2 "JPulseGun_03.png" + PitchOffset 90 + Scale 0.26 0.195 0.26 + Offset 0.0 -7.5 -8.0 + + // Select + FrameIndex PGNS A 0 2 + FrameIndex PGNS B 0 3 + FrameIndex PGNS C 0 4 + FrameIndex PGNS D 0 5 + FrameIndex PGNS E 0 6 + FrameIndex PGNS F 0 7 + FrameIndex PGNS G 0 8 + FrameIndex PGNS H 0 9 + FrameIndex PGNS I 0 10 + FrameIndex PGNS J 0 11 + FrameIndex PGNS K 0 12 + FrameIndex PGNS L 0 13 + FrameIndex PGNS M 0 14 + FrameIndex PGNS N 0 15 + FrameIndex PGNS O 0 16 + FrameIndex PGNS P 0 17 + FrameIndex PGNS Q 0 18 + FrameIndex PGNS R 0 19 + FrameIndex PGNS S 0 20 + FrameIndex PGNS T 0 21 + FrameIndex PGNS U 0 22 + FrameIndex PGNS V 0 23 + FrameIndex PGNS W 0 24 + // Cooldown + FrameIndex PGNC A 0 40 + FrameIndex PGNC B 0 41 + FrameIndex PGNC C 0 42 + FrameIndex PGNC D 0 43 + FrameIndex PGNC E 0 44 + FrameIndex PGNC F 0 45 + FrameIndex PGNC G 0 46 + FrameIndex PGNC H 0 47 + FrameIndex PGNC I 0 48 + FrameIndex PGNC J 0 49 + FrameIndex PGNC K 0 50 + FrameIndex PGNC L 0 51 + FrameIndex PGNC M 0 52 + FrameIndex PGNC N 0 53 + FrameIndex PGNC O 0 54 + FrameIndex PGNC P 0 55 + FrameIndex PGNC Q 0 56 + FrameIndex PGNC R 0 57 + FrameIndex PGNC S 0 58 + FrameIndex PGNC T 0 59 + FrameIndex PGNC U 0 60 + FrameIndex PGNC V 0 61 + FrameIndex PGNC W 0 62 + FrameIndex PGNC X 0 63 + FrameIndex PGNC Y 0 64 + // Reload + FrameIndex PGNR A 0 65 + FrameIndex PGNR B 0 66 + FrameIndex PGNR C 0 67 + FrameIndex PGNR D 0 68 + FrameIndex PGNR E 0 69 + FrameIndex PGNR F 0 70 + FrameIndex PGNR G 0 71 + FrameIndex PGNR H 0 72 + FrameIndex PGNR I 0 73 + FrameIndex PGNR J 0 74 + FrameIndex PGNR K 0 75 + FrameIndex PGNR L 0 76 + FrameIndex PGNR M 0 77 + FrameIndex PGNR N 0 78 + FrameIndex PGNR O 0 79 + FrameIndex PGNR P 0 80 + FrameIndex PGNR Q 0 81 + FrameIndex PGNR R 0 82 + FrameIndex PGNR S 0 83 + FrameIndex PGNR T 0 84 + FrameIndex PGNR U 0 85 + FrameIndex PGNR V 0 86 + FrameIndex PGNR W 0 87 + FrameIndex PGNR X 0 88 + FrameIndex PGNR Y 0 89 + FrameIndex PGNR Z 0 90 + FrameIndex PGR2 A 0 91 + FrameIndex PGR2 B 0 92 + FrameIndex PGR2 C 0 93 + FrameIndex PGR2 D 0 94 + FrameIndex PGR2 E 0 95 + FrameIndex PGR2 F 0 96 + FrameIndex PGR2 G 0 97 + FrameIndex PGR2 H 0 98 + FrameIndex PGR2 I 0 99 + FrameIndex PGR2 J 0 100 + FrameIndex PGR2 K 0 101 + FrameIndex PGR2 L 0 102 + FrameIndex PGR2 M 0 103 + FrameIndex PGR2 N 0 104 + FrameIndex PGR2 O 0 105 + FrameIndex PGR2 P 0 106 + FrameIndex PGR2 Q 0 107 + FrameIndex PGR2 R 0 108 + FrameIndex PGR2 S 0 109 + FrameIndex PGR2 T 0 110 + FrameIndex PGR2 U 0 111 + FrameIndex PGR2 V 0 112 + FrameIndex PGR2 W 0 113 + FrameIndex PGR2 X 0 114 + // Bolt Start + FrameIndex PGBS A 0 115 + FrameIndex PGBS B 0 116 + FrameIndex PGBS C 0 117 + FrameIndex PGBS D 0 118 + FrameIndex PGBS E 0 119 + // Bolt Loop + FrameIndex PGBL A 0 120 + FrameIndex PGBL B 0 121 + FrameIndex PGBL C 0 122 + FrameIndex PGBL D 0 123 + FrameIndex PGBL E 0 124 + FrameIndex PGBL F 0 125 + FrameIndex PGBL G 0 126 + FrameIndex PGBL H 0 127 + FrameIndex PGBL I 0 128 + FrameIndex PGBL J 0 129 + // Bolt End + FrameIndex PGBE A 0 130 + FrameIndex PGBE B 0 131 + FrameIndex PGBE C 0 132 + FrameIndex PGBE D 0 133 + FrameIndex PGBE E 0 134 + // Idle + FrameIndex PGNI A 0 135 + FrameIndex PGNI B 0 138 + FrameIndex PGNI C 0 141 + FrameIndex PGNI D 0 144 + FrameIndex PGNI E 0 147 + FrameIndex PGNI F 0 150 + FrameIndex PGNI G 0 153 + FrameIndex PGNI H 0 156 + FrameIndex PGNI I 0 159 + FrameIndex PGNI J 0 162 + FrameIndex PGNI K 0 165 + FrameIndex PGNI L 0 168 + FrameIndex PGNI M 0 171 + FrameIndex PGNI N 0 174 + FrameIndex PGNI O 0 177 + FrameIndex PGNI P 0 180 + FrameIndex PGNI Q 0 183 + FrameIndex PGNI R 0 186 + FrameIndex PGNI S 0 189 + FrameIndex PGNI T 0 192 + FrameIndex PGNI U 0 195 + FrameIndex PGNI V 0 198 + FrameIndex PGNI W 0 201 + FrameIndex PGNI X 0 204 + FrameIndex PGNI Y 0 207 + FrameIndex PGNI Z 0 210 + // Fire Loop + FrameIndex PGNF A 0 215 + FrameIndex PGNF B 0 216 + FrameIndex PGNF C 0 217 + FrameIndex PGNF D 0 218 + FrameIndex PGNF E 0 219 + FrameIndex PGNF F 0 220 + FrameIndex PGNF G 0 221 + FrameIndex PGNF H 0 222 + FrameIndex PGNF I 0 223 + FrameIndex PGNF J 0 224 + FrameIndex PGNF K 0 225 + FrameIndex PGNF L 0 226 + FrameIndex PGNF M 0 227 + FrameIndex PGNF N 0 228 + FrameIndex PGNF O 0 229 + FrameIndex PGNF P 0 230 + FrameIndex PGNF Q 0 231 + FrameIndex PGNF R 0 232 + FrameIndex PGNF S 0 233 + FrameIndex PGNF T 0 234 + FrameIndex PGNF U 0 235 + FrameIndex PGNF V 0 236 + FrameIndex PGNF W 0 237 + FrameIndex PGNF X 0 238 + FrameIndex PGNF Y 0 239 + FrameIndex PGNF Z 0 240 + FrameIndex PGF2 A 0 241 + FrameIndex PGF2 B 0 242 + FrameIndex PGF2 C 0 243 + FrameIndex PGF2 D 0 244 + FrameIndex PGF2 E 0 245 + FrameIndex PGF2 F 0 246 + FrameIndex PGF2 G 0 247 + FrameIndex PGF2 H 0 248 + FrameIndex PGF2 I 0 249 + FrameIndex PGF2 J 0 250 + FrameIndex PGF2 K 0 251 + FrameIndex PGF2 L 0 252 + FrameIndex PGF2 M 0 253 + FrameIndex PGF2 N 0 254 +} diff --git a/modeldef.rifle b/modeldef.rifle new file mode 100644 index 0000000..bc55b01 --- /dev/null +++ b/modeldef.rifle @@ -0,0 +1,50 @@ +Model "RifleAmmo" +{ + Path "models" + Model 0 "BulletBoxM_d.3d" + Skin 0 "BulletBoxT.png" + Scale -0.084 0.07 0.07 + PitchOffset 90 + AngleOffset 180 + ZOffset 3 + + FrameIndex SBOX A 0 0 +} + +Model "RifleAmmo2" +{ + Path "models" + Model 0 "RifleRoundM_d.3d" + Skin 0 "RifleR1.png" + Scale -0.024 0.02 0.02 + PitchOffset 90 + ZOffset 4 + + FrameIndex SRND A 0 0 +} + +Model "SniperRifle" +{ + Path "models" + Model 1 "RiflePick_d.3d" + Skin 1 "JRifle2.png" + Scale -0.2 0.24 0.2 + PitchOffset 90 + AngleOffset 270 + ZOffset 12 + ROTATING + + FrameIndex SRFP A 1 0 +} +Model "SniperRifle" +{ + Path "models" + Model 1 "RiflePick_d.3d" + Skin 1 "JRifle2.png" + Scale -0.2 0.24 0.2 + PitchOffset 90 + AngleOffset 270 + ZOffset 6 + + FrameIndex SRFP B 1 0 +} diff --git a/modeldef.ripper b/modeldef.ripper new file mode 100644 index 0000000..0caf17b --- /dev/null +++ b/modeldef.ripper @@ -0,0 +1,35 @@ +Model "RipperAmmo" +{ + Path "models" + Model 0 "BladeHopperM_d.3d" + Skin 0 "BladeHopperT.png" + PitchOffset 90 + Scale -0.12 0.1 0.1 + ZOffset 10 + + FrameIndex BHOP A 0 0 +} + +Model "Ripper2" +{ + Path "models" + Model 1 "RazPick2_d.3d" + Skin 1 "JRazorw.png" + Scale -0.24 0.2 0.2 + PitchOffset 90 + ZOffset 12 + ROTATING + + FrameIndex RZRP A 1 0 +} +Model "Ripper2" +{ + Path "models" + Model 1 "RazPick2_d.3d" + Skin 1 "JRazorw.png" + Scale -0.24 0.2 0.2 + PitchOffset 90 + ZOffset 6 + + FrameIndex RZRP B 1 0 +} diff --git a/modeldef.shock b/modeldef.shock new file mode 100644 index 0000000..a85252f --- /dev/null +++ b/modeldef.shock @@ -0,0 +1,305 @@ +Model "ShockAmmo" +{ + Path "models" + Model 0 "ShockCoreM_d.3d" + Skin 0 "JShockCore.png" + PitchOffset 90 + Scale -0.132 0.11 0.11 + ZOffset 12 + + FrameIndex SHOA A 0 0 +} + +Model "EnhancedShockAmmo" +{ + Path "models" + Model 0 "ShockCoreM_d.3d" + Skin 0 "JSShockCore.png" + PitchOffset 90 + Scale -0.132 0.11 0.11 + ZOffset 12 + + FrameIndex SHOA A 0 0 +} + +Model "ShockRifleWave" +{ + Path "models" + Model 0 "shockrwm_d.3d" + Skin 0 "shocktt1.png" + + FrameIndex SWAV A 0 0 + FrameIndex SWAV B 0 1 +} + +Model "SuperShockRifleWave" +{ + Path "models" + Model 0 "shockrwm_d.3d" + Skin 0 "sshocktt1.png" + + FrameIndex SWAV A 0 0 + FrameIndex SWAV B 0 1 +} + +Model "ShockBeamRing" +{ + Path "models" + Model 0 "utringex_d.3d" + Skin 0 "asaring.png" + DONTCULLBACKFACES + USEACTORPITCH + USEACTORROLL + Scale 1.2 1.0 1.0 + + FrameIndex SRNG A 0 0 + FrameIndex SRNG B 0 1 + FrameIndex SRNG C 0 2 + FrameIndex SRNG D 0 3 + FrameIndex SRNG E 0 4 + FrameIndex SRNG F 0 5 + FrameIndex SRNG G 0 6 + FrameIndex SRNG H 0 7 + FrameIndex SRNG I 0 8 +} + +Model "SuperShockBeamRing" +{ + Path "models" + Model 0 "utringex_d.3d" + Skin 0 "ASasRing.png" + DONTCULLBACKFACES + USEACTORPITCH + USEACTORROLL + Scale 1.2 1.0 1.0 + + FrameIndex SRNG A 0 0 + FrameIndex SRNG B 0 1 + FrameIndex SRNG C 0 2 + FrameIndex SRNG D 0 3 + FrameIndex SRNG E 0 4 + FrameIndex SRNG F 0 5 + FrameIndex SRNG G 0 6 + FrameIndex SRNG H 0 7 + FrameIndex SRNG I 0 8 +} + +Model "ShockBlastRing" +{ + Path "models" + Model 0 "utringex_d.3d" + Skin 0 "ppurplering.png" + DONTCULLBACKFACES + USEACTORPITCH + USEACTORROLL + Scale 1.2 1.0 1.0 + + FrameIndex SRNG A 0 0 + FrameIndex SRNG B 0 1 + FrameIndex SRNG C 0 2 + FrameIndex SRNG D 0 3 + FrameIndex SRNG E 0 4 + FrameIndex SRNG F 0 5 + FrameIndex SRNG G 0 6 + FrameIndex SRNG H 0 7 + FrameIndex SRNG I 0 8 +} + +Model "SuperShockBlastRing" +{ + Path "models" + Model 0 "utringex_d.3d" + Skin 0 "ASasRing.png" + DONTCULLBACKFACES + USEACTORPITCH + USEACTORROLL + Scale 1.2 1.0 1.0 + + FrameIndex SRNG A 0 0 + FrameIndex SRNG B 0 1 + FrameIndex SRNG C 0 2 + FrameIndex SRNG D 0 3 + FrameIndex SRNG E 0 4 + FrameIndex SRNG F 0 5 + FrameIndex SRNG G 0 6 + FrameIndex SRNG H 0 7 + FrameIndex SRNG I 0 8 +} + +Model "ShockRifle" +{ + Path "models" + Model 1 "asmd2pick_d.3d" + Skin 1 "asmd_t.png" + AngleOffset 270 + PitchOffset 90 + Scale -0.14 0.18 0.14 + ZOffset 12 + ROTATING + + FrameIndex ASMP A 1 0 +} +Model "ShockRifle" +{ + Path "models" + Model 1 "asmd2pick_d.3d" + Skin 1 "asmd_t.png" + AngleOffset 270 + PitchOffset 90 + Scale -0.14 0.18 0.14 + ZOffset 4 + + FrameIndex ASMP B 1 0 +} + +Model "ShockRifle" +{ + Path "models" + Model 0 "asmd2m_d.3d" + SurfaceSkin 0 0 "asmd_t1.png" + SurfaceSkin 0 1 "asmd_t2.png" + SurfaceSkin 0 2 "asmd_t3.png" + SurfaceSkin 0 3 "asmd_t3.png" + SurfaceSkin 0 4 "asmd_t4.png" + PitchOffset 90 + Scale 0.15 0.12 0.15 + Offset 4.9 -16.6 -7.1 + + // select + FrameIndex ASMS A 0 0 + FrameIndex ASMS B 0 1 + FrameIndex ASMS C 0 2 + FrameIndex ASMS D 0 3 + FrameIndex ASMS E 0 4 + FrameIndex ASMS F 0 5 + FrameIndex ASMS G 0 6 + FrameIndex ASMS H 0 7 + FrameIndex ASMS I 0 8 + FrameIndex ASMS J 0 9 + FrameIndex ASMS K 0 10 + FrameIndex ASMS L 0 11 + FrameIndex ASMS M 0 12 + FrameIndex ASMS N 0 13 + FrameIndex ASMS O 0 14 + // idle + FrameIndex ASMI A 0 15 + // deselect + FrameIndex ASMD A 0 17 + FrameIndex ASMD B 0 18 + FrameIndex ASMD C 0 19 + FrameIndex ASMD D 0 20 + FrameIndex ASMD E 0 21 + FrameIndex ASMD F 0 22 + FrameIndex ASMD G 0 23 + // fire + FrameIndex ASMF A 0 30 + FrameIndex ASMF B 0 31 + FrameIndex ASMF C 0 32 + FrameIndex ASMF D 0 33 + FrameIndex ASMF E 0 34 + FrameIndex ASMF F 0 35 + FrameIndex ASMF G 0 36 + FrameIndex ASMF H 0 37 + FrameIndex ASMF I 0 38 + FrameIndex ASMF J 0 39 + // altfire + FrameIndex ASMA A 0 40 + FrameIndex ASMA B 0 41 + FrameIndex ASMA C 0 42 + FrameIndex ASMA D 0 43 + FrameIndex ASMA E 0 44 + FrameIndex ASMA F 0 45 + FrameIndex ASMA G 0 46 + FrameIndex ASMA H 0 47 + FrameIndex ASMA I 0 48 + FrameIndex ASMA J 0 49 +} + +Model "EnhancedShockRifle" +{ + Path "models" + Model 1 "asmd2pick_d.3d" + Skin 1 "sasmd_t.png" + AngleOffset 270 + PitchOffset 90 + Scale -0.14 0.18 0.14 + ZOffset 12 + ROTATING + + FrameIndex ASMP A 1 0 +} +Model "EnhancedShockRifle" +{ + Path "models" + Model 1 "asmd2pick_d.3d" + Skin 1 "sasmd_t.png" + AngleOffset 270 + PitchOffset 90 + Scale -0.14 0.18 0.14 + ZOffset 4 + + FrameIndex ASMP B 1 0 +} + +Model "EnhancedShockRifle" +{ + Path "models" + Model 0 "asmd2m_d.3d" + SurfaceSkin 0 0 "sasmd_t1.png" + SurfaceSkin 0 1 "sasmd_t2.png" + SurfaceSkin 0 2 "sasmd_t3.png" + SurfaceSkin 0 3 "sasmd_t3.png" + SurfaceSkin 0 4 "sasmd_t4.png" + PitchOffset 90 + Scale 0.15 0.12 0.15 + Offset 4.9 -16.6 -7.1 + + // select + FrameIndex ASMS A 0 0 + FrameIndex ASMS B 0 1 + FrameIndex ASMS C 0 2 + FrameIndex ASMS D 0 3 + FrameIndex ASMS E 0 4 + FrameIndex ASMS F 0 5 + FrameIndex ASMS G 0 6 + FrameIndex ASMS H 0 7 + FrameIndex ASMS I 0 8 + FrameIndex ASMS J 0 9 + FrameIndex ASMS K 0 10 + FrameIndex ASMS L 0 11 + FrameIndex ASMS M 0 12 + FrameIndex ASMS N 0 13 + FrameIndex ASMS O 0 14 + // idle + FrameIndex ASMI A 0 15 + // deselect + FrameIndex ASMD A 0 17 + FrameIndex ASMD B 0 18 + FrameIndex ASMD C 0 19 + FrameIndex ASMD D 0 20 + FrameIndex ASMD E 0 21 + FrameIndex ASMD F 0 22 + FrameIndex ASMD G 0 23 + // fire + FrameIndex ASMF A 0 30 + FrameIndex ASMF B 0 31 + FrameIndex ASMF C 0 32 + FrameIndex ASMF D 0 33 + FrameIndex ASMF E 0 34 + FrameIndex ASMF F 0 35 + FrameIndex ASMF G 0 36 + FrameIndex ASMF H 0 37 + FrameIndex ASMF I 0 38 + FrameIndex ASMF J 0 39 + // altfire + FrameIndex ASMA A 0 40 + FrameIndex ASMA B 0 41 + FrameIndex ASMA C 0 42 + FrameIndex ASMA D 0 43 + FrameIndex ASMA E 0 44 + FrameIndex ASMA F 0 45 + FrameIndex ASMA G 0 46 + FrameIndex ASMA H 0 47 + FrameIndex ASMA I 0 48 + FrameIndex ASMA J 0 49 +} diff --git a/modeldef.transloc b/modeldef.transloc new file mode 100644 index 0000000..87ea8b8 --- /dev/null +++ b/modeldef.transloc @@ -0,0 +1,27 @@ +Model "Translocator" +{ + Path "models" + Model 1 "Trans3loc_d.3d" + SurfaceSkin 1 0 "tloc1_.png" + SurfaceSkin 1 1 "tloc2_.png" + Scale -0.0552 0.046 0.046 + AngleOffset 180 + PitchOffset 90 + ZOffset 12 + ROTATING + + FrameIndex TLCP A 1 0 +} +Model "Translocator" +{ + Path "models" + Model 1 "Trans3loc_d.3d" + SurfaceSkin 1 0 "tloc1_.png" + SurfaceSkin 1 1 "tloc2_.png" + Scale -0.0552 0.046 0.046 + AngleOffset 180 + PitchOffset 90 + ZOffset 6 + + FrameIndex TLCP B 1 0 +} diff --git a/modeldef.txt b/modeldef.txt deleted file mode 100644 index 61ac2c7..0000000 --- a/modeldef.txt +++ /dev/null @@ -1,2259 +0,0 @@ -Model "UTTeleportFog" -{ - Path "models" - Model 0 "Tele2_d.3d" - Skin 0 "JTele2_01.png" - Scale 0.24 0.2 0.2 - PitchOffset 90 - ZOffset 10 - DONTCULLBACKFACES - - FrameIndex TELE A 0 0 - FrameIndex TELE B 0 2 - FrameIndex TELE C 0 4 - FrameIndex TELE D 0 6 - FrameIndex TELE E 0 8 - FrameIndex TELE F 0 10 - FrameIndex TELE G 0 12 - FrameIndex TELE H 0 14 - FrameIndex TELE I 0 16 - FrameIndex TELE J 0 18 - FrameIndex TELE K 0 20 - FrameIndex TELE L 0 22 - FrameIndex TELE M 0 24 - FrameIndex TELE N 0 26 - FrameIndex TELE O 0 28 - FrameIndex TELE P 0 30 - FrameIndex TELE Q 0 32 - FrameIndex TELE R 0 34 - FrameIndex TELE S 0 36 - FrameIndex TELE T 0 38 - FrameIndex TELE U 0 40 - FrameIndex TELE V 0 42 - FrameIndex TELE W 0 44 - FrameIndex TELE X 0 46 - FrameIndex TELE Y 0 48 - FrameIndex TELE Z 0 50 - FrameIndex TEL2 A 0 52 - FrameIndex TEL2 B 0 54 - FrameIndex TEL2 C 0 56 - FrameIndex TEL2 D 0 58 - FrameIndex TEL2 E 0 60 - FrameIndex TEL2 F 0 62 - FrameIndex TEL2 G 0 64 - FrameIndex TEL2 H 0 66 - FrameIndex TEL2 I 0 68 -} - -//============================================================================= -// ITEMS -//============================================================================= - -Model "UTHealthPack" -{ - Path "models" - Model 0 "hbox_d.3d" - SurfaceSkin 0 0 "jhbox1.png" - SurfaceSkin 0 1 "FIZZHP00" - Scale -0.2 0.2 0.2 - AngleOffset 90 - ZOffset 14 - - FrameIndex HBOX A 0 0 -} - -Model "UTHealthBox" -{ - Path "models" - Model 0 "hboxbeta_d.3d" - SurfaceSkin 0 0 "jhboxbeta1.png" - SurfaceSkin 0 1 "FIZZHP10" - SurfaceSkin 0 2 "FIZZHP10" - Scale -0.096 0.08 0.08 - PitchOffset 90 - ZOffset 4 - - FrameIndex HBOX B 0 0 -} - -Model "UTMedBox" -{ - Path "models" - Model 0 "MedBox_d.3d" - SurfaceSkin 0 0 "JMedBox1.png" - SurfaceSkin 0 1 "FIZZHP10" - Scale -0.072 0.06 0.06 - PitchOffset 90 - ZOffset 5 - - FrameIndex HBOX C 0 0 -} - -Model "UTHealthBonus" -{ - Path "models" - Model 0 "Vial_d.3d" - SurfaceSkin 0 0 "JVial0.png" - SurfaceSkin 0 1 "FIZZHP20" - SurfaceSkin 0 2 "FIZZHP20" - Scale -0.048 0.04 0.04 - PitchOffset 90 - ZOffset 8 - DONTCULLBACKFACES - - FrameIndex VIAL A 0 0 -} - -Model "UTArmorBonus" -{ - Path "models" - Model 0 "bossheadm_d.3d" - Skin 0 "bossheadT.png" - Scale -0.072 0.072 0.06 - AngleOffset 180 - PitchOffset 110 - ZOffset 6 - - FrameIndex XANH A 0 0 -} - -Model "UTThighPads" -{ - Path "models" - Model 0 "ThighPads_d.3d" - Skin 0 "JThighPads_01.png" - Scale -0.096 0.08 0.08 - PitchOffset 90 - ZOffset 12 - ROTATING - - FrameIndex THIG A 0 0 -} - -Model "UTBodyArmor" -{ - Path "models" - Model 0 "Armor2M_d.3d" - Skin 0 "Jarmor2.png" - Scale -0.134 0.134 0.12 - PitchOffset 90 - ZOffset 12 - - FrameIndex UARM A 0 0 -} - -Model "UTShieldBelt" -{ - Path "models" - Model 0 "ShieldBeltMeshM_d.3d" - Skin 0 "AUbelt1.png" - Scale -0.12 0.1 0.1 - AngleOffset 180 - PitchOffset 90 - ZOffset 4 - - FrameIndex BELT A 0 0 -} - -Model "UDamage" -{ - Path "models" - Model 0 "UDamage_d.3d" - Skin 0 "GoldSkin2.png" - Scale 0.192 0.16 0.16 - PitchOffset 90 - ZOffset 24 - ROTATING - - FrameIndex UDAM A 0 0 -} -Model "UDamage" -{ - Path "models" - Model 1 "UDamageB_d.3d" - Skin 1 "Judamage1.png" - Scale 0.192 0.16 0.16 - PitchOffset 90 - ZOffset 24 - ROTATING - - FrameIndex UDAM B 1 0 -} - -Model "UTRedSkull" -{ - Path "models" - Model 0 "RelicSkull_d.3d" - Skin 0 "JRelicSkull_01r.png" - Scale 0.12 0.1 0.1 - PitchOffset 90 - ZOffset 12 - ROTATING - - FrameIndex USKL A 0 15 -} -Model "UTGoldSkull" -{ - Path "models" - Model 0 "RelicSkull_d.3d" - Skin 0 "JRelicSkull_01g.png" - Scale 0.12 0.1 0.1 - PitchOffset 90 - ZOffset 12 - ROTATING - - FrameIndex USKL B 0 15 -} -Model "UTBlueSkull" -{ - Path "models" - Model 0 "RelicSkull_d.3d" - Skin 0 "JRelicSkull_01b.png" - Scale 0.12 0.1 0.1 - PitchOffset 90 - ZOffset 12 - ROTATING - - FrameIndex USKL C 0 15 -} -Model "UTRedKey" -{ - Path "models" - Model 0 "DomR_d.3d" - Skin 0 "RedSkin2.png" - Scale 0.048 0.04 0.04 - PitchOffset 90 - ZOffset 16 - ROTATING - - FrameIndex UKEY A 0 0 -} -Model "UTGoldKey" -{ - Path "models" - Model 0 "MercSymbol_d.3d" - Skin 0 "GoldSkin2.png" - Scale 0.096 0.08 0.08 - PitchOffset 90 - ZOffset 16 - ROTATING - - FrameIndex UKEY B 0 0 -} -Model "UTBlueKey" -{ - Path "models" - Model 0 "DomB_d.3d" - Skin 0 "BlueSkin2.png" - Scale 0.048 0.04 0.04 - PitchOffset 90 - ZOffset 16 - ROTATING - - FrameIndex UKEY C 0 0 -} - -Model "UTBackpack" -{ - Path "models" - Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted) - Skin 0 "bpak.png" - Offset -20 12 -16 - Scale -0.36 0.3 0.3 - ROTATING - - FrameIndex BPAK A 0 0 -} - -Model "UTInvisibility" -{ - Path "models" - Model 0 "invis2M_d.3d" - SurfaceSkin 0 0 "jinvis.png" - Scale -0.12 0.1 0.1 - PitchOffset 90 - ZOffset 9 - - FrameIndex INVS A 0 0 -} -Model "UTInvisibilityX" -{ - Path "models" - Model 0 "invis2M_d.3d" - SurfaceSkin 0 1 "invis00" - Scale -0.12 0.1 0.1 - PitchOffset 90 - ZOffset 9 - - FrameIndex INVS A 0 0 -} - -Model "UTMapRevealer" -{ - Path "models" - Model 0 "TranslatorMesh_d.3d" - Skin 0 "JTranslator1.png" - Scale -0.096 0.08 0.08 - PitchOffset 90 - ZOffset 4 - - FrameIndex TRNS A 0 0 -} - -Model "ShieldingSuit" -{ - Path "models" - Model 0 "ToxSuit_d.3d" - Skin 0 "ShieldSuit.png" - Scale -0.12 0.12 0.134 - PitchOffset 180 - ZOffset 24 - ROTATING - - FrameIndex SSUT A 0 0 -} - -Model "Searchlight" -{ - Path "models" - Model 0 "BigFlash_d.3d" - Skin 0 "JBigFlash1.png" - Scale -0.084 0.084 0.07 - PitchOffset 90 - AngleOffset 180 - ZOffset 9 - - FrameIndex SLIT A 0 0 -} - -//============================================================================= -// IMPACT HAMMER -//============================================================================= - -//============================================================================= -// CHAINSAW -//============================================================================= - -//============================================================================= -// TRANSLOCATOR -//============================================================================= - -//============================================================================= -// ENFORCER -//============================================================================= - -Model "EClip" -{ - Path "models" - Model 0 "EClipM_d.3d" - Skin 0 "JEClip.png" - Scale -0.0864 0.072 0.072 - PitchOffset 90 - ZOffset 2.5 - - FrameIndex ECLP A 0 0 -} - -//============================================================================= -// GES BIORIFLE -//============================================================================= - -Model "BioAmmo" -{ - Path "models" - Model 0 "BioAmmoM_d.3d" - Skin 0 "Jbammo1.png" - Scale -0.08 0.096 0.08 - AngleOffset 270 - ZOffset 4 - - FrameIndex BIOA A 0 0 -} - -Model "BioGel" -{ - Path "models" - Model 0 "BioGelm_d.3d" - Skin 0 "Jgreen.png" - Scale 0.08 0.096 0.08 - RollOffset 90 - USEACTORPITCH - USEACTORROLL - - // Flying - FrameIndex GELF A 0 0 - FrameIndex GELF B 0 1 - FrameIndex GELF C 0 2 - FrameIndex GELF D 0 3 - FrameIndex GELF E 0 4 - FrameIndex GELF F 0 5 - FrameIndex GELF G 0 6 - FrameIndex GELF H 0 7 - FrameIndex GELF I 0 8 - FrameIndex GELF J 0 9 - FrameIndex GELF K 0 10 - FrameIndex GELF L 0 11 - FrameIndex GELF M 0 12 - // Hit - FrameIndex GELH A 0 14 - FrameIndex GELH B 0 15 - FrameIndex GELH C 0 16 - FrameIndex GELH D 0 17 - FrameIndex GELH E 0 18 - FrameIndex GELH F 0 19 - FrameIndex GELH G 0 20 - FrameIndex GELH H 0 21 - FrameIndex GELH I 0 22 - FrameIndex GELH J 0 23 - // Drip - FrameIndex GELD A 0 24 - FrameIndex GELD B 0 25 - FrameIndex GELD C 0 26 - FrameIndex GELD D 0 27 - FrameIndex GELD E 0 28 - FrameIndex GELD F 0 29 - FrameIndex GELD G 0 30 - FrameIndex GELD H 0 31 - FrameIndex GELD I 0 32 - FrameIndex GELD J 0 33 - FrameIndex GELD K 0 34 - FrameIndex GELD L 0 35 - FrameIndex GELD M 0 36 - // Slide - FrameIndex GELS A 0 37 - FrameIndex GELS B 0 38 - FrameIndex GELS C 0 39 - FrameIndex GELS D 0 40 - FrameIndex GELS E 0 41 - FrameIndex GELS F 0 42 - FrameIndex GELS G 0 43 - // Shrivel - FrameIndex GELX A 0 44 - FrameIndex GELX B 0 45 - FrameIndex GELX C 0 46 - FrameIndex GELX D 0 47 - FrameIndex GELX E 0 48 - FrameIndex GELX F 0 49 - FrameIndex GELX G 0 50 - FrameIndex GELX H 0 51 - FrameIndex GELX I 0 52 - FrameIndex GELX J 0 53 - FrameIndex GELX K 0 54 - FrameIndex GELX L 0 55 -} - -Model "BioSplash" -{ - Path "models" - Model 0 "BioGelm_d.3d" - Skin 0 "Jgreen.png" - Scale 0.08 0.096 0.08 - RollOffset 90 - USEACTORPITCH - USEACTORROLL - - // Flying - FrameIndex GELF A 0 0 - FrameIndex GELF B 0 1 - FrameIndex GELF C 0 2 - FrameIndex GELF D 0 3 - FrameIndex GELF E 0 4 - FrameIndex GELF F 0 5 - FrameIndex GELF G 0 6 - FrameIndex GELF H 0 7 - FrameIndex GELF I 0 8 - FrameIndex GELF J 0 9 - FrameIndex GELF K 0 10 - FrameIndex GELF L 0 11 - FrameIndex GELF M 0 12 - // Hit - FrameIndex GELH A 0 14 - FrameIndex GELH B 0 15 - FrameIndex GELH C 0 16 - FrameIndex GELH D 0 17 - FrameIndex GELH E 0 18 - FrameIndex GELH F 0 19 - FrameIndex GELH G 0 20 - FrameIndex GELH H 0 21 - FrameIndex GELH I 0 22 - FrameIndex GELH J 0 23 - // Drip - FrameIndex GELD A 0 24 - FrameIndex GELD B 0 25 - FrameIndex GELD C 0 26 - FrameIndex GELD D 0 27 - FrameIndex GELD E 0 28 - FrameIndex GELD F 0 29 - FrameIndex GELD G 0 30 - FrameIndex GELD H 0 31 - FrameIndex GELD I 0 32 - FrameIndex GELD J 0 33 - FrameIndex GELD K 0 34 - FrameIndex GELD L 0 35 - FrameIndex GELD M 0 36 - // Slide - FrameIndex GELS A 0 37 - FrameIndex GELS B 0 38 - FrameIndex GELS C 0 39 - FrameIndex GELS D 0 40 - FrameIndex GELS E 0 41 - FrameIndex GELS F 0 42 - FrameIndex GELS G 0 43 - // Shrivel - FrameIndex GELX A 0 44 - FrameIndex GELX B 0 45 - FrameIndex GELX C 0 46 - FrameIndex GELX D 0 47 - FrameIndex GELX E 0 48 - FrameIndex GELX F 0 49 - FrameIndex GELX G 0 50 - FrameIndex GELX H 0 51 - FrameIndex GELX I 0 52 - FrameIndex GELX J 0 53 - FrameIndex GELX K 0 54 - FrameIndex GELX L 0 55 -} - -Model "BioGlob" -{ - Path "models" - Model 0 "BioGelm_d.3d" - Skin 0 "Jgreen.png" - Scale 0.08 0.096 0.08 - RollOffset 90 - USEACTORPITCH - USEACTORROLL - - // Flying - FrameIndex GELF A 0 0 - FrameIndex GELF B 0 1 - FrameIndex GELF C 0 2 - FrameIndex GELF D 0 3 - FrameIndex GELF E 0 4 - FrameIndex GELF F 0 5 - FrameIndex GELF G 0 6 - FrameIndex GELF H 0 7 - FrameIndex GELF I 0 8 - FrameIndex GELF J 0 9 - FrameIndex GELF K 0 10 - FrameIndex GELF L 0 11 - FrameIndex GELF M 0 12 - // Hit - FrameIndex GELH A 0 14 - FrameIndex GELH B 0 15 - FrameIndex GELH C 0 16 - FrameIndex GELH D 0 17 - FrameIndex GELH E 0 18 - FrameIndex GELH F 0 19 - FrameIndex GELH G 0 20 - FrameIndex GELH H 0 21 - FrameIndex GELH I 0 22 - FrameIndex GELH J 0 23 - // Drip - FrameIndex GELD A 0 24 - FrameIndex GELD B 0 25 - FrameIndex GELD C 0 26 - FrameIndex GELD D 0 27 - FrameIndex GELD E 0 28 - FrameIndex GELD F 0 29 - FrameIndex GELD G 0 30 - FrameIndex GELD H 0 31 - FrameIndex GELD I 0 32 - FrameIndex GELD J 0 33 - FrameIndex GELD K 0 34 - FrameIndex GELD L 0 35 - FrameIndex GELD M 0 36 - // Slide - FrameIndex GELS A 0 37 - FrameIndex GELS B 0 38 - FrameIndex GELS C 0 39 - FrameIndex GELS D 0 40 - FrameIndex GELS E 0 41 - FrameIndex GELS F 0 42 - FrameIndex GELS G 0 43 - // Shrivel - FrameIndex GELX A 0 44 - FrameIndex GELX B 0 45 - FrameIndex GELX C 0 46 - FrameIndex GELX D 0 47 - FrameIndex GELX E 0 48 - FrameIndex GELX F 0 49 - FrameIndex GELX G 0 50 - FrameIndex GELX H 0 51 - FrameIndex GELX I 0 52 - FrameIndex GELX J 0 53 - FrameIndex GELX K 0 54 - FrameIndex GELX L 0 55 -} - -Model "BioRifle" -{ - Path "models" - Model 1 "BRifle2Pick_d.3d" - Skin 1 "JBRifle2.png" - Scale -0.1 0.12 0.1 - PitchOffset 90 - AngleOffset 270 - ZOffset 12 - ROTATING - - FrameIndex BIOP A 1 0 -} - -Model "BioRifle" -{ - Path "models" - Model 1 "BRifle2Pick_d.3d" - Skin 1 "JBRifle2.png" - Scale -0.1 0.12 0.1 - PitchOffset 90 - AngleOffset 270 - ZOffset 12 - - FrameIndex BIOP B 1 0 -} - -Model "BioRifle" -{ - Path "models" - Model 0 "BRifle2_d.3d" - SurfaceSkin 0 0 "JBRifle21.png" - SurfaceSkin 0 1 "JBRifle22.png" - SurfaceSkin 0 2 "JBRifle23.png" - SurfaceSkin 0 3 "JBRifle24.png" - RollOffset -8.4375 - PitchOffset 94.21875 - Scale 0.125 0.06 0.125 - Offset 9.8 -17.6 -10.4 - - // select - FrameIndex BIOS A 0 0 - FrameIndex BIOS B 0 1 - FrameIndex BIOS C 0 2 - FrameIndex BIOS D 0 3 - FrameIndex BIOS E 0 4 - FrameIndex BIOS F 0 5 - FrameIndex BIOS G 0 6 - FrameIndex BIOS H 0 7 - FrameIndex BIOS I 0 8 - FrameIndex BIOS J 0 9 - FrameIndex BIOS K 0 10 - FrameIndex BIOS L 0 11 - FrameIndex BIOS M 0 12 - FrameIndex BIOS N 0 13 - FrameIndex BIOS O 0 14 - FrameIndex BIOS P 0 15 - FrameIndex BIOS Q 0 16 - FrameIndex BIOS R 0 17 - FrameIndex BIOS S 0 18 - FrameIndex BIOS T 0 19 - FrameIndex BIOS U 0 20 - FrameIndex BIOS V 0 21 - // idle - FrameIndex BIOI A 0 22 - // charging - FrameIndex BIOC A 0 41 - FrameIndex BIOC B 0 42 - FrameIndex BIOC C 0 43 - FrameIndex BIOC D 0 44 - FrameIndex BIOC E 0 45 - FrameIndex BIOC F 0 46 - FrameIndex BIOC G 0 47 - FrameIndex BIOC H 0 48 - FrameIndex BIOC I 0 49 - FrameIndex BIOC J 0 50 - FrameIndex BIOC K 0 51 - FrameIndex BIOC L 0 52 - FrameIndex BIOC M 0 53 - FrameIndex BIOC N 0 54 - FrameIndex BIOC O 0 55 - FrameIndex BIOC P 0 56 - FrameIndex BIOC Q 0 57 - FrameIndex BIOC R 0 58 - FrameIndex BIOC S 0 59 - FrameIndex BIOC T 0 60 - FrameIndex BIOC U 0 61 - FrameIndex BIOC V 0 62 - FrameIndex BIOC W 0 63 - FrameIndex BIOC X 0 64 - FrameIndex BIOC Y 0 65 - FrameIndex BIOC Z 0 66 - FrameIndex BIC2 A 0 67 - FrameIndex BIC2 B 0 68 - FrameIndex BIC2 C 0 69 - FrameIndex BIC2 D 0 70 - FrameIndex BIC2 E 0 71 - // full - FrameIndex BIOM A 0 70 - // empty - FrameIndex BIOE A 0 71 - // fire - FrameIndex BIOF A 0 72 - FrameIndex BIOF B 0 73 - FrameIndex BIOF C 0 74 - FrameIndex BIOF D 0 75 - FrameIndex BIOF E 0 76 - FrameIndex BIOF F 0 77 - FrameIndex BIOF G 0 78 - FrameIndex BIOF H 0 79 - FrameIndex BIOF I 0 80 - // deselect - FrameIndex BIOD A 0 80 - FrameIndex BIOD B 0 81 - FrameIndex BIOD C 0 82 - FrameIndex BIOD D 0 83 - FrameIndex BIOD E 0 84 - FrameIndex BIOD F 0 85 - FrameIndex BIOD G 0 86 - FrameIndex BIOD H 0 87 - FrameIndex BIOD I 0 88 - FrameIndex BIOD J 0 89 -} - -//============================================================================= -// SHOCK RIFLE -//============================================================================= - -Model "ShockAmmo" -{ - Path "models" - Model 0 "ShockCoreM_d.3d" - Skin 0 "JShockCore.png" - PitchOffset 90 - Scale -0.132 0.11 0.11 - ZOffset 12 - - FrameIndex SHOA A 0 0 -} - -Model "EnhancedShockAmmo" -{ - Path "models" - Model 0 "ShockCoreM_d.3d" - Skin 0 "JSShockCore.png" - PitchOffset 90 - Scale -0.132 0.11 0.11 - ZOffset 12 - - FrameIndex SHOA A 0 0 -} - -Model "ShockRifleWave" -{ - Path "models" - Model 0 "shockrwm_d.3d" - Skin 0 "shocktt1.png" - - FrameIndex SWAV A 0 0 - FrameIndex SWAV B 0 1 -} - -Model "SuperShockRifleWave" -{ - Path "models" - Model 0 "shockrwm_d.3d" - Skin 0 "sshocktt1.png" - - FrameIndex SWAV A 0 0 - FrameIndex SWAV B 0 1 -} - -Model "ShockBeamRing" -{ - Path "models" - Model 0 "utringex_d.3d" - Skin 0 "asaring.png" - DONTCULLBACKFACES - USEACTORPITCH - USEACTORROLL - Scale 1.2 1.0 1.0 - - FrameIndex SRNG A 0 0 - FrameIndex SRNG B 0 1 - FrameIndex SRNG C 0 2 - FrameIndex SRNG D 0 3 - FrameIndex SRNG E 0 4 - FrameIndex SRNG F 0 5 - FrameIndex SRNG G 0 6 - FrameIndex SRNG H 0 7 - FrameIndex SRNG I 0 8 -} - -Model "SuperShockBeamRing" -{ - Path "models" - Model 0 "utringex_d.3d" - Skin 0 "ASasRing.png" - DONTCULLBACKFACES - USEACTORPITCH - USEACTORROLL - Scale 1.2 1.0 1.0 - - FrameIndex SRNG A 0 0 - FrameIndex SRNG B 0 1 - FrameIndex SRNG C 0 2 - FrameIndex SRNG D 0 3 - FrameIndex SRNG E 0 4 - FrameIndex SRNG F 0 5 - FrameIndex SRNG G 0 6 - FrameIndex SRNG H 0 7 - FrameIndex SRNG I 0 8 -} - -Model "ShockBlastRing" -{ - Path "models" - Model 0 "utringex_d.3d" - Skin 0 "ppurplering.png" - DONTCULLBACKFACES - USEACTORPITCH - USEACTORROLL - Scale 1.2 1.0 1.0 - - FrameIndex SRNG A 0 0 - FrameIndex SRNG B 0 1 - FrameIndex SRNG C 0 2 - FrameIndex SRNG D 0 3 - FrameIndex SRNG E 0 4 - FrameIndex SRNG F 0 5 - FrameIndex SRNG G 0 6 - FrameIndex SRNG H 0 7 - FrameIndex SRNG I 0 8 -} - -Model "SuperShockBlastRing" -{ - Path "models" - Model 0 "utringex_d.3d" - Skin 0 "ASasRing.png" - DONTCULLBACKFACES - USEACTORPITCH - USEACTORROLL - Scale 1.2 1.0 1.0 - - FrameIndex SRNG A 0 0 - FrameIndex SRNG B 0 1 - FrameIndex SRNG C 0 2 - FrameIndex SRNG D 0 3 - FrameIndex SRNG E 0 4 - FrameIndex SRNG F 0 5 - FrameIndex SRNG G 0 6 - FrameIndex SRNG H 0 7 - FrameIndex SRNG I 0 8 -} - -Model "ShockRifle" -{ - Path "models" - Model 1 "asmd2pick_d.3d" - Skin 1 "asmd_t.png" - AngleOffset 270 - PitchOffset 90 - Scale -0.14 0.18 0.14 - ZOffset 12 - ROTATING - - FrameIndex ASMP A 1 0 -} -Model "ShockRifle" -{ - Path "models" - Model 1 "asmd2pick_d.3d" - Skin 1 "asmd_t.png" - AngleOffset 270 - PitchOffset 90 - Scale -0.14 0.18 0.14 - ZOffset 12 - - FrameIndex ASMP B 1 0 -} - -Model "ShockRifle" -{ - Path "models" - Model 0 "asmd2m_d.3d" - SurfaceSkin 0 0 "asmd_t1.png" - SurfaceSkin 0 1 "asmd_t2.png" - SurfaceSkin 0 2 "asmd_t3.png" - SurfaceSkin 0 3 "asmd_t3.png" - SurfaceSkin 0 4 "asmd_t4.png" - PitchOffset 90 - Scale 0.15 0.12 0.15 - Offset 4.9 -16.6 -7.1 - - // select - FrameIndex ASMS A 0 0 - FrameIndex ASMS B 0 1 - FrameIndex ASMS C 0 2 - FrameIndex ASMS D 0 3 - FrameIndex ASMS E 0 4 - FrameIndex ASMS F 0 5 - FrameIndex ASMS G 0 6 - FrameIndex ASMS H 0 7 - FrameIndex ASMS I 0 8 - FrameIndex ASMS J 0 9 - FrameIndex ASMS K 0 10 - FrameIndex ASMS L 0 11 - FrameIndex ASMS M 0 12 - FrameIndex ASMS N 0 13 - FrameIndex ASMS O 0 14 - // idle - FrameIndex ASMI A 0 15 - // deselect - FrameIndex ASMD A 0 17 - FrameIndex ASMD B 0 18 - FrameIndex ASMD C 0 19 - FrameIndex ASMD D 0 20 - FrameIndex ASMD E 0 21 - FrameIndex ASMD F 0 22 - FrameIndex ASMD G 0 23 - // fire - FrameIndex ASMF A 0 30 - FrameIndex ASMF B 0 31 - FrameIndex ASMF C 0 32 - FrameIndex ASMF D 0 33 - FrameIndex ASMF E 0 34 - FrameIndex ASMF F 0 35 - FrameIndex ASMF G 0 36 - FrameIndex ASMF H 0 37 - FrameIndex ASMF I 0 38 - FrameIndex ASMF J 0 39 - // altfire - FrameIndex ASMA A 0 40 - FrameIndex ASMA B 0 41 - FrameIndex ASMA C 0 42 - FrameIndex ASMA D 0 43 - FrameIndex ASMA E 0 44 - FrameIndex ASMA F 0 45 - FrameIndex ASMA G 0 46 - FrameIndex ASMA H 0 47 - FrameIndex ASMA I 0 48 - FrameIndex ASMA J 0 49 -} - -Model "EnhancedShockRifle" -{ - Path "models" - Model 1 "asmd2pick_d.3d" - Skin 1 "sasmd_t.png" - AngleOffset 270 - PitchOffset 90 - Scale -0.14 0.18 0.14 - ZOffset 12 - ROTATING - - FrameIndex ASMP A 1 0 -} -Model "EnhancedShockRifle" -{ - Path "models" - Model 1 "asmd2pick_d.3d" - Skin 1 "sasmd_t.png" - AngleOffset 270 - PitchOffset 90 - Scale -0.14 0.18 0.14 - ZOffset 12 - - FrameIndex ASMP B 1 0 -} - -Model "EnhancedShockRifle" -{ - Path "models" - Model 0 "asmd2m_d.3d" - SurfaceSkin 0 0 "sasmd_t1.png" - SurfaceSkin 0 1 "sasmd_t2.png" - SurfaceSkin 0 2 "sasmd_t3.png" - SurfaceSkin 0 3 "sasmd_t3.png" - SurfaceSkin 0 4 "sasmd_t4.png" - PitchOffset 90 - Scale 0.15 0.12 0.15 - Offset 4.9 -16.6 -7.1 - - // select - FrameIndex ASMS A 0 0 - FrameIndex ASMS B 0 1 - FrameIndex ASMS C 0 2 - FrameIndex ASMS D 0 3 - FrameIndex ASMS E 0 4 - FrameIndex ASMS F 0 5 - FrameIndex ASMS G 0 6 - FrameIndex ASMS H 0 7 - FrameIndex ASMS I 0 8 - FrameIndex ASMS J 0 9 - FrameIndex ASMS K 0 10 - FrameIndex ASMS L 0 11 - FrameIndex ASMS M 0 12 - FrameIndex ASMS N 0 13 - FrameIndex ASMS O 0 14 - // idle - FrameIndex ASMI A 0 15 - // deselect - FrameIndex ASMD A 0 17 - FrameIndex ASMD B 0 18 - FrameIndex ASMD C 0 19 - FrameIndex ASMD D 0 20 - FrameIndex ASMD E 0 21 - FrameIndex ASMD F 0 22 - FrameIndex ASMD G 0 23 - // fire - FrameIndex ASMF A 0 30 - FrameIndex ASMF B 0 31 - FrameIndex ASMF C 0 32 - FrameIndex ASMF D 0 33 - FrameIndex ASMF E 0 34 - FrameIndex ASMF F 0 35 - FrameIndex ASMF G 0 36 - FrameIndex ASMF H 0 37 - FrameIndex ASMF I 0 38 - FrameIndex ASMF J 0 39 - // altfire - FrameIndex ASMA A 0 40 - FrameIndex ASMA B 0 41 - FrameIndex ASMA C 0 42 - FrameIndex ASMA D 0 43 - FrameIndex ASMA E 0 44 - FrameIndex ASMA F 0 45 - FrameIndex ASMA G 0 46 - FrameIndex ASMA H 0 47 - FrameIndex ASMA I 0 48 - FrameIndex ASMA J 0 49 -} - -//============================================================================= -// PULSE GUN -//============================================================================= - -Model "PulseAmmo" -{ - Path "models" - Model 0 "PAmmo_d.3d" - Skin 0 "JPammo_01.png" - Scale -0.072 0.06 0.06 - PitchOffset 90 - ZOffset 6 - - FrameIndex PAMO A 0 0 -} - -Model "PulseGun" -{ - Path "models" - Model 1 "PulsePickup_d.3d" - Skin 1 "JPulsePickup_01.png" - AngleOffset 270 - PitchOffset 90 - Scale -0.16 0.192 0.16 - ZOffset 12 - ROTATING - - FrameIndex PGNP A 1 0 -} -Model "PulseGun" -{ - Path "models" - Model 1 "PulsePickup_d.3d" - Skin 1 "JPulsePickup_01.png" - AngleOffset 270 - PitchOffset 90 - Scale -0.16 0.192 0.16 - ZOffset 12 - - FrameIndex PGNP B 1 0 -} - -Model "PulseGun" -{ - Path "models" - Model 2 "Flat_d.3d" - Skin 2 "MuzzyPulse.png" - PitchOffset 90 - Scale 0.08 0.08 0.08 - Offset 8.5 -20.0 -4.5 - - FrameIndex PMUZ A 0 0 -} - -Model "PulseGun" -{ - Path "models" - Model 0 "PulseGunR_d.3d" - SurfaceSkin 0 0 "AmmoLedBase.png" - SurfaceSkin 0 1 "JPulseGun_02.png" - SurfaceSkin 0 2 "JPulseGun_03.png" - PitchOffset 90 - Scale 0.26 0.13 0.26 - Offset 0.0 -10.5 -8.0 - - // Select - FrameIndex PGNS A 0 2 - FrameIndex PGNS B 0 3 - FrameIndex PGNS C 0 4 - FrameIndex PGNS D 0 5 - FrameIndex PGNS E 0 6 - FrameIndex PGNS F 0 7 - FrameIndex PGNS G 0 8 - FrameIndex PGNS H 0 9 - FrameIndex PGNS I 0 10 - FrameIndex PGNS J 0 11 - FrameIndex PGNS K 0 12 - FrameIndex PGNS L 0 13 - FrameIndex PGNS M 0 14 - FrameIndex PGNS N 0 15 - FrameIndex PGNS O 0 16 - FrameIndex PGNS P 0 17 - FrameIndex PGNS Q 0 18 - FrameIndex PGNS R 0 19 - FrameIndex PGNS S 0 20 - FrameIndex PGNS T 0 21 - FrameIndex PGNS U 0 22 - FrameIndex PGNS V 0 23 - FrameIndex PGNS W 0 24 - // Cooldown - FrameIndex PGNC A 0 40 - FrameIndex PGNC B 0 41 - FrameIndex PGNC C 0 42 - FrameIndex PGNC D 0 43 - FrameIndex PGNC E 0 44 - FrameIndex PGNC F 0 45 - FrameIndex PGNC G 0 46 - FrameIndex PGNC H 0 47 - FrameIndex PGNC I 0 48 - FrameIndex PGNC J 0 49 - FrameIndex PGNC K 0 50 - FrameIndex PGNC L 0 51 - FrameIndex PGNC M 0 52 - FrameIndex PGNC N 0 53 - FrameIndex PGNC O 0 54 - FrameIndex PGNC P 0 55 - FrameIndex PGNC Q 0 56 - FrameIndex PGNC R 0 57 - FrameIndex PGNC S 0 58 - FrameIndex PGNC T 0 59 - FrameIndex PGNC U 0 60 - FrameIndex PGNC V 0 61 - FrameIndex PGNC W 0 62 - FrameIndex PGNC X 0 63 - FrameIndex PGNC Y 0 64 - // Reload - FrameIndex PGNR A 0 65 - FrameIndex PGNR B 0 66 - FrameIndex PGNR C 0 67 - FrameIndex PGNR D 0 68 - FrameIndex PGNR E 0 69 - FrameIndex PGNR F 0 70 - FrameIndex PGNR G 0 71 - FrameIndex PGNR H 0 72 - FrameIndex PGNR I 0 73 - FrameIndex PGNR J 0 74 - FrameIndex PGNR K 0 75 - FrameIndex PGNR L 0 76 - FrameIndex PGNR M 0 77 - FrameIndex PGNR N 0 78 - FrameIndex PGNR O 0 79 - FrameIndex PGNR P 0 80 - FrameIndex PGNR Q 0 81 - FrameIndex PGNR R 0 82 - FrameIndex PGNR S 0 83 - FrameIndex PGNR T 0 84 - FrameIndex PGNR U 0 85 - FrameIndex PGNR V 0 86 - FrameIndex PGNR W 0 87 - FrameIndex PGNR X 0 88 - FrameIndex PGNR Y 0 89 - FrameIndex PGNR Z 0 90 - FrameIndex PGR2 A 0 91 - FrameIndex PGR2 B 0 92 - FrameIndex PGR2 C 0 93 - FrameIndex PGR2 D 0 94 - FrameIndex PGR2 E 0 95 - FrameIndex PGR2 F 0 96 - FrameIndex PGR2 G 0 97 - FrameIndex PGR2 H 0 98 - FrameIndex PGR2 I 0 99 - FrameIndex PGR2 J 0 100 - FrameIndex PGR2 K 0 101 - FrameIndex PGR2 L 0 102 - FrameIndex PGR2 M 0 103 - FrameIndex PGR2 N 0 104 - FrameIndex PGR2 O 0 105 - FrameIndex PGR2 P 0 106 - FrameIndex PGR2 Q 0 107 - FrameIndex PGR2 R 0 108 - FrameIndex PGR2 S 0 109 - FrameIndex PGR2 T 0 110 - FrameIndex PGR2 U 0 111 - FrameIndex PGR2 V 0 112 - FrameIndex PGR2 W 0 113 - FrameIndex PGR2 X 0 114 - // Bolt Start - FrameIndex PGBS A 0 115 - FrameIndex PGBS B 0 116 - FrameIndex PGBS C 0 117 - FrameIndex PGBS D 0 118 - FrameIndex PGBS E 0 119 - // Bolt Loop - FrameIndex PGBL A 0 120 - FrameIndex PGBL B 0 121 - FrameIndex PGBL C 0 122 - FrameIndex PGBL D 0 123 - FrameIndex PGBL E 0 124 - FrameIndex PGBL F 0 125 - FrameIndex PGBL G 0 126 - FrameIndex PGBL H 0 127 - FrameIndex PGBL I 0 128 - FrameIndex PGBL J 0 129 - // Bolt End - FrameIndex PGBE A 0 130 - FrameIndex PGBE B 0 131 - FrameIndex PGBE C 0 132 - FrameIndex PGBE D 0 133 - FrameIndex PGBE E 0 134 - // Idle - FrameIndex PGNI A 0 135 - FrameIndex PGNI B 0 138 - FrameIndex PGNI C 0 141 - FrameIndex PGNI D 0 144 - FrameIndex PGNI E 0 147 - FrameIndex PGNI F 0 150 - FrameIndex PGNI G 0 153 - FrameIndex PGNI H 0 156 - FrameIndex PGNI I 0 159 - FrameIndex PGNI J 0 162 - FrameIndex PGNI K 0 165 - FrameIndex PGNI L 0 168 - FrameIndex PGNI M 0 171 - FrameIndex PGNI N 0 174 - FrameIndex PGNI O 0 177 - FrameIndex PGNI P 0 180 - FrameIndex PGNI Q 0 183 - FrameIndex PGNI R 0 186 - FrameIndex PGNI S 0 189 - FrameIndex PGNI T 0 192 - FrameIndex PGNI U 0 195 - FrameIndex PGNI V 0 198 - FrameIndex PGNI W 0 201 - FrameIndex PGNI X 0 204 - FrameIndex PGNI Y 0 207 - FrameIndex PGNI Z 0 210 - // Fire Loop - FrameIndex PGNF A 0 215 - FrameIndex PGNF B 0 216 - FrameIndex PGNF C 0 217 - FrameIndex PGNF D 0 218 - FrameIndex PGNF E 0 219 - FrameIndex PGNF F 0 220 - FrameIndex PGNF G 0 221 - FrameIndex PGNF H 0 222 - FrameIndex PGNF I 0 223 - FrameIndex PGNF J 0 224 - FrameIndex PGNF K 0 225 - FrameIndex PGNF L 0 226 - FrameIndex PGNF M 0 227 - FrameIndex PGNF N 0 228 - FrameIndex PGNF O 0 229 - FrameIndex PGNF P 0 230 - FrameIndex PGNF Q 0 231 - FrameIndex PGNF R 0 232 - FrameIndex PGNF S 0 233 - FrameIndex PGNF T 0 234 - FrameIndex PGNF U 0 235 - FrameIndex PGNF V 0 236 - FrameIndex PGNF W 0 237 - FrameIndex PGNF X 0 238 - FrameIndex PGNF Y 0 239 - FrameIndex PGNF Z 0 240 - FrameIndex PGF2 A 0 241 - FrameIndex PGF2 B 0 242 - FrameIndex PGF2 C 0 243 - FrameIndex PGF2 D 0 244 - FrameIndex PGF2 E 0 245 - FrameIndex PGF2 F 0 246 - FrameIndex PGF2 G 0 247 - FrameIndex PGF2 H 0 248 - FrameIndex PGF2 I 0 249 - FrameIndex PGF2 J 0 250 - FrameIndex PGF2 K 0 251 - FrameIndex PGF2 L 0 252 - FrameIndex PGF2 M 0 253 - FrameIndex PGF2 N 0 254 -} - -//============================================================================= -// RIPPER -//============================================================================= - -Model "RipperAmmo" -{ - Path "models" - Model 0 "BladeHopperM_d.3d" - Skin 0 "BladeHopperT.png" - PitchOffset 90 - Scale -0.12 0.1 0.1 - ZOffset 10 - - FrameIndex BHOP A 0 0 -} - -//============================================================================= -// MINIGUN -//============================================================================= - -Model "MiniAmmo" -{ - - Path "models" - Model 0 "MiniAmmom_d.3d" - Skin 0 "JM21.png" - Offset 2 0 8 - PitchOffset 90 - AngleOffset 90 - Scale 0.12 -0.134 0.12 - - FrameIndex MAMO A 0 0 -} - -//============================================================================= -// FLAK CANNON -//============================================================================= - -Model "FlakAmmo" -{ - Path "models" - Model 0 "flakammom_d.3d" - Skin 0 "jfa1.png" - PitchOffset 90 - Scale 0.12 0.1 0.1 - ZOffset 4 - - FrameIndex FAMO A 0 0 -} - -Model "FlakAmmo2" -{ - Path "models" - Model 0 "flakslugm_d.3d" - Skin 0 "jflakslugel1_.png" - PitchOffset 90 - Scale 0.048 0.04 0.04 - ZOffset 2 - - FrameIndex FSLG A 0 0 -} - -Model "FlakSlug" -{ - Path "models" - Model 0 "flakslugm_d.3d" - Skin 0 "jflakslugel1.png" - RollOffset 90 - Scale 0.048 0.04 0.04 - PITCHFROMMOMENTUM - - FrameIndex FSLG A 0 0 -} - -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a00.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 A 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a01.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 B 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a02.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 C 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a03.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 D 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a04.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 E 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a05.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 F 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a06.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 G 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a07.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 H 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a08.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 I 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a09.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 J 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a10.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 K 0 0 -} -Model "FlakChunk" -{ - Path "models" - Model 0 "chunkm_d.3d" - Skin 0 "chunk_a11.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH1 L 0 0 -} - -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a00.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 A 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a01.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 B 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a02.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 C 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a03.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 D 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a04.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 E 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a05.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 F 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a06.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 G 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a07.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 H 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a08.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 I 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a09.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 J 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a10.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 K 1 0 -} -Model "FlakChunk" -{ - Path "models" - Model 1 "chunk2m_d.3d" - Skin 1 "chunk_a11.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH2 L 1 0 -} - -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a00.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 A 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a01.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 B 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a02.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 C 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a03.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 D 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a04.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 E 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a05.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 F 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a06.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 G 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a07.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 H 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a08.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 I 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a09.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 J 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a10.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 K 2 0 -} -Model "FlakChunk" -{ - Path "models" - Model 2 "chunk3m_d.3d" - Skin 2 "chunk_a11.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH3 L 2 0 -} - -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a00.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 A 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a01.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 B 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a02.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 C 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a03.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 D 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a04.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 E 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a05.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 F 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a06.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 G 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a07.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 H 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a08.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 I 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a09.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 J 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a10.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 K 3 0 -} -Model "FlakChunk" -{ - Path "models" - Model 3 "chunk4m_d.3d" - Skin 3 "chunk_a11.png" - Scale 0.06 0.06 0.06 - ZOffset 2 - USEACTORPITCH - USEACTORROLL - - FrameIndex FCH4 L 3 0 -} - -Model "FlakCannon" -{ - Path "models" - Model 1 "flak2pick_d.3d" - Skin 1 "flak_t.png" - AngleOffset 90 - PitchOffset 90 - Scale 0.14 0.168 0.14 - Offset 0 -18.9 0 - ZOffset 12 - ROTATING - - FrameIndex FPCK A 1 0 -} -Model "FlakCannon" -{ - Path "models" - Model 1 "flak2pick_d.3d" - Skin 1 "flak_t.png" - AngleOffset 90 - PitchOffset 90 - Scale 0.14 0.168 0.14 - Offset 0 -18.9 0 - ZOffset 12 - - FrameIndex FPCK B 1 0 -} - -Model "FlakCannon" -{ - Path "models" - Model 2 "Flat_d.3d" - Skin 2 "Flakmuz.png" - PitchOffset 90 - Scale 0.08 0.08 0.08 - Offset 4.0 -20.0 -7.5 - - FrameIndex FMUZ A 0 0 -} - -Model "FlakCannon" -{ - Path "models" - Model 0 "flakm_d.3d" - SurfaceSkin 0 0 "flak_t1.png" - SurfaceSkin 0 1 "flak_t2.png" - SurfaceSkin 0 2 "flak_t3.png" - SurfaceSkin 0 3 "flak_t4.png" - SurfaceSkin 0 4 "flakammoledbase.png" - AngleOffset 180 - PitchOffset 90 - Scale 0.2 0.1 0.2 - Offset 5.6 -7.6 -10.4 - - // select - FrameIndex FLKS A 0 0 - FrameIndex FLKS B 0 1 - FrameIndex FLKS C 0 2 - FrameIndex FLKS D 0 3 - FrameIndex FLKS E 0 4 - FrameIndex FLKS F 0 5 - FrameIndex FLKS G 0 6 - FrameIndex FLKS H 0 7 - FrameIndex FLKS I 0 8 - FrameIndex FLKS J 0 9 - FrameIndex FLKS K 0 10 - FrameIndex FLKS L 0 11 - FrameIndex FLKS M 0 12 - FrameIndex FLKS N 0 13 - FrameIndex FLKS O 0 14 - FrameIndex FLKS P 0 15 - FrameIndex FLKS Q 0 16 - FrameIndex FLKS R 0 17 - FrameIndex FLKS S 0 18 - FrameIndex FLKS T 0 19 - FrameIndex FLKS U 0 20 - FrameIndex FLKS V 0 21 - FrameIndex FLKS W 0 22 - FrameIndex FLKS X 0 23 - FrameIndex FLKS Y 0 24 - FrameIndex FLKS Z 0 25 - FrameIndex FKS2 A 0 26 - FrameIndex FKS2 B 0 27 - FrameIndex FKS2 C 0 28 - FrameIndex FKS2 D 0 29 - // loading - FrameIndex FLKL A 0 30 - FrameIndex FLKL B 0 31 - FrameIndex FLKL C 0 32 - FrameIndex FLKL D 0 33 - FrameIndex FLKL E 0 34 - FrameIndex FLKL F 0 35 - FrameIndex FLKL G 0 36 - FrameIndex FLKL H 0 37 - FrameIndex FLKL I 0 38 - FrameIndex FLKL J 0 39 - FrameIndex FLKL K 0 40 - FrameIndex FLKL L 0 41 - FrameIndex FLKL M 0 42 - FrameIndex FLKL N 0 43 - FrameIndex FLKL O 0 44 - // fire - FrameIndex FLKF A 0 46 - FrameIndex FLKF B 0 47 - FrameIndex FLKF C 0 48 - FrameIndex FLKF D 0 49 - FrameIndex FLKF E 0 50 - FrameIndex FLKF F 0 51 - FrameIndex FLKF G 0 52 - FrameIndex FLKF H 0 53 - FrameIndex FLKF I 0 54 - FrameIndex FLKF J 0 55 - // altfire - FrameIndex FLKA A 0 57 - FrameIndex FLKA B 0 58 - FrameIndex FLKA C 0 59 - FrameIndex FLKA D 0 60 - FrameIndex FLKA E 0 61 - FrameIndex FLKA F 0 62 - FrameIndex FLKA G 0 63 - FrameIndex FLKA H 0 64 - FrameIndex FLKA I 0 65 - FrameIndex FLKA J 0 66 - FrameIndex FLKA K 0 67 - // idle - FrameIndex FLKI A 0 80 - // deselect - FrameIndex FLKD A 0 82 - FrameIndex FLKD B 0 83 - FrameIndex FLKD C 0 84 - FrameIndex FLKD D 0 85 - FrameIndex FLKD E 0 86 - FrameIndex FLKD F 0 87 - FrameIndex FLKD G 0 88 - FrameIndex FLKD H 0 89 - FrameIndex FLKD I 0 90 - FrameIndex FLKD J 0 91 -} - -//============================================================================= -// ROCKET LAUNCHER -//============================================================================= - -Model "UTRocketAmmo" -{ - Path "models" - Model 0 "RocketPackMesh_d.3d" - Skin 0 "JRocketPack1.png" - Scale 0.072 -0.0864 0.072 - AngleOffset 270 - ZOffset 6 - - FrameIndex RPAK A 0 0 -} - -Model "UTRocketAmmo2" -{ - Path "models" - Model 0 "UTRocket_d.3d" - Skin 0 "JuRocket1_.png" - Scale -0.0822 0.0685 0.07 - ZOffset 6 - - FrameIndex RCKT A 0 0 -} - -//============================================================================= -// SNIPER RIFLE -//============================================================================= - -Model "RifleAmmo" -{ - Path "models" - Model 0 "BulletBoxM_d.3d" - Skin 0 "BulletBoxT.png" - Scale -0.084 0.07 0.07 - PitchOffset 90 - AngleOffset 180 - ZOffset 3 - - FrameIndex SBOX A 0 0 -} - -Model "RifleAmmo2" -{ - Path "models" - Model 0 "RifleRoundM_d.3d" - Skin 0 "RifleR1.png" - Scale -0.024 0.02 0.02 - PitchOffset 90 - ZOffset 4 - - FrameIndex SRND A 0 0 -} - -//============================================================================= -// REDEEMER -//============================================================================= - -Model "WarheadAmmo" -{ - Path "models" - Model 0 "missile_d.3d" - Skin 0 "jmissile_01_.png" - Scale -0.21 0.2 0.2 - PitchOffset 90 - ZOffset 21 - - FrameIndex WMIS A 0 0 -} - -Model "ShockWave" -{ - Path "models" - Model 0 "shockwavem_d.3d" - Skin 0 "shockt1.png" - - FrameIndex RWAV A 0 0 - FrameIndex RWAV B 0 1 -} - -Model "WarShell" -{ - Path "models" - Model 0 "missile_d.3d" - Skin 0 "jmissile_01.png" - Scale -0.21 0.2 0.2 - Offset -13 0 0 - AngleOffset 180 - USEACTORPITCH - USEACTORROLL - - FrameIndex WMIS A 0 0 -} -Model "GuidedWarShell" -{ - Path "models" - Model 0 "missile_d.3d" - Skin 0 "jmissile_01.png" - Scale -0.21 0.2 0.2 - Offset -13 0 0 - AngleOffset 180 - USEACTORPITCH - USEACTORROLL - - FrameIndex WMIS A 0 0 -} - -Model "WarheadLauncher" -{ - Path "models" - Model 1 "whpick_d.3d" - Skin 1 "jwhpick1.png" - Scale -0.2 0.24 0.24 - ZOffset 12 - AngleOffset 180 - ROTATING - - FrameIndex RDMP A 1 0 -} -Model "WarheadLauncher" -{ - Path "models" - Model 1 "whpick_d.3d" - Skin 1 "jwhpick1.png" - Scale -0.2 0.24 0.24 - AngleOffset 180 - ZOffset 12 - - FrameIndex RDMP B 1 0 -} - -Model "WarheadLauncher" -{ - Path "models" - Model 0 "warhead_d.3d" - SurfaceSkin 0 0 "jwarhead1.png" - SurfaceSkin 0 1 "jwarhead2.png" - SurfaceSkin 0 2 "jwarhead3.png" - SurfaceSkin 0 3 "jwarhead4.png" - Scale 0.1 0.06 0.1 - PitchOffset 2.8125 - RollOffset 22.5 - Offset 4.5 -7.8 -4.2 - - // select - FrameIndex WARS A 0 0 - FrameIndex WARS B 0 1 - FrameIndex WARS C 0 2 - FrameIndex WARS D 0 3 - FrameIndex WARS E 0 4 - FrameIndex WARS F 0 5 - FrameIndex WARS G 0 6 - FrameIndex WARS H 0 7 - FrameIndex WARS I 0 8 - FrameIndex WARS J 0 9 - FrameIndex WARS K 0 10 - FrameIndex WARS L 0 11 - FrameIndex WARS M 0 12 - FrameIndex WARS N 0 13 - FrameIndex WARS O 0 14 - // idle - FrameIndex WARI A 0 15 - FrameIndex WARI B 0 16 - FrameIndex WARI C 0 17 - FrameIndex WARI D 0 18 - FrameIndex WARI E 0 19 - // deselect - FrameIndex WARD A 0 20 - FrameIndex WARD B 0 21 - FrameIndex WARD C 0 22 - FrameIndex WARD D 0 23 - FrameIndex WARD E 0 24 - FrameIndex WARD F 0 25 - FrameIndex WARD G 0 26 - // fire - FrameIndex WARF A 0 28 - FrameIndex WARF B 0 29 - FrameIndex WARF C 0 30 - FrameIndex WARF D 0 31 - FrameIndex WARF E 0 32 - FrameIndex WARF F 0 33 - FrameIndex WARF G 0 34 -} diff --git a/modeldef.warhead b/modeldef.warhead new file mode 100644 index 0000000..aa4a4ce --- /dev/null +++ b/modeldef.warhead @@ -0,0 +1,125 @@ +Model "WarheadAmmo" +{ + Path "models" + Model 0 "missile_d.3d" + Skin 0 "jmissile_01_.png" + Scale -0.21 0.2 0.2 + PitchOffset 90 + ZOffset 21 + + FrameIndex WMIS A 0 0 +} + +Model "ShockWave" +{ + Path "models" + Model 0 "shockwavem_d.3d" + Skin 0 "shockt1.png" + + FrameIndex RWAV A 0 0 + FrameIndex RWAV B 0 1 +} + +Model "WarShell" +{ + Path "models" + Model 0 "missile_d.3d" + Skin 0 "jmissile_01.png" + Scale -0.21 0.2 0.2 + Offset -13 0 0 + AngleOffset 180 + USEACTORPITCH + USEACTORROLL + + FrameIndex WMIS A 0 0 +} +Model "GuidedWarShell" +{ + Path "models" + Model 0 "missile_d.3d" + Skin 0 "jmissile_01.png" + Scale -0.21 0.2 0.2 + Offset -13 0 0 + AngleOffset 180 + USEACTORPITCH + USEACTORROLL + + FrameIndex WMIS A 0 0 +} + +Model "WarheadLauncher" +{ + Path "models" + Model 1 "whpick_d.3d" + Skin 1 "jwhpick1.png" + Scale -0.2 0.24 0.24 + ZOffset 12 + AngleOffset 180 + ROTATING + + FrameIndex RDMP A 1 0 +} +Model "WarheadLauncher" +{ + Path "models" + Model 1 "whpick_d.3d" + Skin 1 "jwhpick1.png" + Scale -0.2 0.24 0.24 + AngleOffset 180 + ZOffset 11 + + FrameIndex RDMP B 1 0 +} + +Model "WarheadLauncher" +{ + Path "models" + Model 0 "warhead_d.3d" + SurfaceSkin 0 0 "jwarhead1.png" + SurfaceSkin 0 1 "jwarhead2.png" + SurfaceSkin 0 2 "jwarhead3.png" + SurfaceSkin 0 3 "jwarhead4.png" + Scale 0.1 0.06 0.1 + PitchOffset 2.8125 + RollOffset 22.5 + Offset 4.5 -7.8 -4.2 + + // select + FrameIndex WARS A 0 0 + FrameIndex WARS B 0 1 + FrameIndex WARS C 0 2 + FrameIndex WARS D 0 3 + FrameIndex WARS E 0 4 + FrameIndex WARS F 0 5 + FrameIndex WARS G 0 6 + FrameIndex WARS H 0 7 + FrameIndex WARS I 0 8 + FrameIndex WARS J 0 9 + FrameIndex WARS K 0 10 + FrameIndex WARS L 0 11 + FrameIndex WARS M 0 12 + FrameIndex WARS N 0 13 + FrameIndex WARS O 0 14 + // idle + FrameIndex WARI A 0 15 + FrameIndex WARI B 0 16 + FrameIndex WARI C 0 17 + FrameIndex WARI D 0 18 + FrameIndex WARI E 0 19 + // deselect + FrameIndex WARD A 0 20 + FrameIndex WARD B 0 21 + FrameIndex WARD C 0 22 + FrameIndex WARD D 0 23 + FrameIndex WARD E 0 24 + FrameIndex WARD F 0 25 + FrameIndex WARD G 0 26 + // fire + FrameIndex WARF A 0 28 + FrameIndex WARF B 0 29 + FrameIndex WARF C 0 30 + FrameIndex WARF D 0 31 + FrameIndex WARF E 0 32 + FrameIndex WARF F 0 33 + FrameIndex WARF G 0 34 +} diff --git a/models/ImpPick_a.3d b/models/ImpPick_a.3d new file mode 100644 index 0000000..8aaee96 Binary files /dev/null and b/models/ImpPick_a.3d differ diff --git a/models/ImpPick_d.3d b/models/ImpPick_d.3d new file mode 100644 index 0000000..f21b733 Binary files /dev/null and b/models/ImpPick_d.3d differ diff --git a/models/ImpactHammer_a.3d b/models/ImpactHammer_a.3d new file mode 100644 index 0000000..9e2b389 Binary files /dev/null and b/models/ImpactHammer_a.3d differ diff --git a/models/ImpactHammer_d.3d b/models/ImpactHammer_d.3d new file mode 100644 index 0000000..b13cea1 Binary files /dev/null and b/models/ImpactHammer_d.3d differ diff --git a/models/tloc1_.png b/models/tloc1_.png index 68138ff..263533f 100644 Binary files a/models/tloc1_.png and b/models/tloc1_.png differ diff --git a/models/tloc2.png b/models/tloc2.png index ae1e830..d8c3bee 100644 Binary files a/models/tloc2.png and b/models/tloc2.png differ diff --git a/models/tloc2_.png b/models/tloc2_.png new file mode 100644 index 0000000..dd690d3 Binary files /dev/null and b/models/tloc2_.png differ diff --git a/readme.txt b/readme.txt index e7f0eec..9091680 100644 --- a/readme.txt +++ b/readme.txt @@ -29,12 +29,9 @@ Currently implemented: - Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit) - Searchlight (light amplification visor) - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere) - -In progress: - - UT HUD -To be done: +In progress: - Impact Hammer (slot 1) - Chainsaw (slot 1) diff --git a/textcolo.txt b/textcolo.txt new file mode 100644 index 0000000..5495612 --- /dev/null +++ b/textcolo.txt @@ -0,0 +1,40 @@ +// Guarantee there's dark variants of team colors (yes, even black and white) +DarkBlack +{ + #090909 #282828 +Console: + #000000 #191919 0 127 + #050505 #282828 128 256 +Flat: + #000000 +} + +DarkPurple +{ + #110011 #670067 +Console: + #000000 #4F004D 0 127 + #800080 #808080 128 256 +Flat: + #4C3366 +} + +DarkOrange +{ + #100000 #804000 +Console: + #100000 #482000 0 127 + #804000 #807F7F 128 256 +Flat: + #805500 +} + +DarkWhite +{ + #121212 #808080 +Console: + #000000 #404040 0 127 + #808080 #808080 128 256 +Flat: + #707070 +} diff --git a/textures.chainsaw b/textures.chainsaw index e69de29..eee2ecc 100644 --- a/textures.chainsaw +++ b/textures.chainsaw @@ -0,0 +1,2 @@ +Sprite "CSWPA0",1,1{} +Sprite "CSWPB0",1,1{} diff --git a/textures.eightball b/textures.eightball index 8523fb9..9a77818 100644 --- a/textures.eightball +++ b/textures.eightball @@ -1,2 +1,4 @@ Sprite "RPAKA0",1,1{} Sprite "RCKTA0",1,1{} +Sprite "EBLPA0",1,1{} +Sprite "EBLPB0",1,1{} diff --git a/textures.enforcer b/textures.enforcer index f63d645..cbcd74b 100644 --- a/textures.enforcer +++ b/textures.enforcer @@ -1 +1,3 @@ Sprite "ECLPA0",1,1{} +Sprite "ENFPA0",1,1{} +Sprite "ENFPB0",1,1{} diff --git a/textures.impact b/textures.impact index e69de29..1d67b03 100644 --- a/textures.impact +++ b/textures.impact @@ -0,0 +1,2 @@ +Sprite "IMPPA0",1,1{} +Sprite "IMPPB0",1,1{} diff --git a/textures.minigun b/textures.minigun index 2af5ba4..d816882 100644 --- a/textures.minigun +++ b/textures.minigun @@ -1 +1,3 @@ Sprite "MAMOA0",1,1{} +Sprite "MGNPA0",1,1{} +Sprite "MGNPB0",1,1{} diff --git a/textures.ripper b/textures.ripper index 1fdbffc..3c54f9c 100644 --- a/textures.ripper +++ b/textures.ripper @@ -1 +1,3 @@ Sprite "BHOPA0",1,1{} +Sprite "RZRPA0",1,1{} +Sprite "RZRPB0",1,1{} diff --git a/textures.sniper b/textures.sniper index ecf03e1..f5f4fdf 100644 --- a/textures.sniper +++ b/textures.sniper @@ -1,2 +1,4 @@ Sprite "SBOXA0",1,1{} Sprite "SRNDA0",1,1{} +Sprite "SRFPA0",1,1{} +Sprite "SRFPB0",1,1{} diff --git a/textures.transloc b/textures.transloc index e69de29..80eb218 100644 --- a/textures.transloc +++ b/textures.transloc @@ -0,0 +1,2 @@ +Sprite "TLCPA0",1,1{} +Sprite "TLCPB0",1,1{} diff --git a/zmapinfo.txt b/zmapinfo.txt index 21b5f92..5c56c14 100644 --- a/zmapinfo.txt +++ b/zmapinfo.txt @@ -1,6 +1,6 @@ GameInfo { - AddEventHandlers = "RedeemerHUDHandler", "UTMenuHandler" + AddEventHandlers = "RedeemerHUDHandler", "UTMainHandler" PlayerClasses = "UTPlayer" StatusBarClass = "UTHud" BackpackType = "UTBackpack" diff --git a/zscript/biorifle.zsc b/zscript/biorifle.zsc index 2c95227..a9831a2 100644 --- a/zscript/biorifle.zsc +++ b/zscript/biorifle.zsc @@ -1,4 +1,4 @@ -Class Tier3Ammo : RandomSpawner replaces Shell +Class Tier3Ammo : RandomSpawner2 replaces Shell { Default { @@ -7,7 +7,7 @@ Class Tier3Ammo : RandomSpawner replaces Shell } } Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {} -Class Tier3Weapon : RandomSpawner replaces Shotgun +Class Tier3Weapon : RandomSpawner2 replaces Shotgun { Default { @@ -26,7 +26,7 @@ Class BioAmmo : UTAmmo Inventory.Amount 25; Inventory.MaxAmount 100; Ammo.BackpackAmount 50; - Ammo.BackpackMaxAmount 200; + Ammo.BackpackMaxAmount 100; Ammo.DropAmount 25; UTAmmo.UsedInSlot AMMO_SLOT3; } @@ -437,6 +437,7 @@ Class BioRifle : UTWeapon Inventory.PickupMessage "You got the GES BioRifle."; Weapon.UpSound "ges/select"; Weapon.SlotNumber 3; + Weapon.SelectionOrder 7; Weapon.AmmoType "BioAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "BioAmmo"; diff --git a/zscript/chainsaw.zsc b/zscript/chainsaw.zsc index fb2751a..d31f649 100644 --- a/zscript/chainsaw.zsc +++ b/zscript/chainsaw.zsc @@ -1,11 +1,20 @@ -Class UTChainsaw : Weapon replaces Chainsaw +Class UTChainsaw : UTWeapon replaces Chainsaw { Default { Tag "Chainsaw"; Inventory.PickupMessage "It's been twenty five years since I've seen one of these."; // was five years in UT99 - Weapon.UpSound ""; + Weapon.UpSound "chainsaw/select"; Weapon.SlotNumber 1; + Weapon.SelectionOrder 9; +WEAPON.MELEEWEAPON; } + States + { + Spawn: + CSWP A -1; + Stop; + CSWP B -1; + Stop; + } } diff --git a/zscript/eightball.zsc b/zscript/eightball.zsc index 8c55e62..a7f508f 100644 --- a/zscript/eightball.zsc +++ b/zscript/eightball.zsc @@ -7,7 +7,7 @@ Class UTRocketAmmo : UTAmmo Inventory.Amount 12; Inventory.MaxAmount 48; Ammo.BackpackAmount 12; - Ammo.BackpackMaxAmount 96; + Ammo.BackpackMaxAmount 48; Ammo.DropAmount 12; UTAmmo.UsedInSlot AMMO_SLOT9; } @@ -45,10 +45,19 @@ Class UTRocketLauncher : UTWeapon Inventory.PickupMessage "You got the Rocket Launcher."; Weapon.UpSound ""; Weapon.SlotNumber 9; + Weapon.SelectionOrder 1; Weapon.AmmoType "UTRocketAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "UTRocketAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 6; } + States + { + Spawn: + EBLP A -1; + Stop; + EBLP B -1; + Stop; + } } diff --git a/zscript/enforcer.zsc b/zscript/enforcer.zsc index e02b3d8..aebfb5a 100644 --- a/zscript/enforcer.zsc +++ b/zscript/enforcer.zsc @@ -52,10 +52,19 @@ Class Enforcer : UTWeapon replaces Pistol Inventory.PickupMessage "You picked up an Enforcer."; Weapon.UpSound ""; Weapon.SlotNumber 2; + Weapon.SelectionOrder 8; Weapon.AmmoType "MiniAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "MiniAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 30; } + States + { + Spawn: + ENFP A -1; + Stop; + ENFP B -1; + Stop; + } } diff --git a/zscript/flakcannon.zsc b/zscript/flakcannon.zsc index 9d0740c..374314b 100644 --- a/zscript/flakcannon.zsc +++ b/zscript/flakcannon.zsc @@ -1,4 +1,4 @@ -Class Tier5Ammo : RandomSpawner replaces RocketAmmo +Class Tier5Ammo : RandomSpawner2 replaces RocketAmmo { Default { @@ -6,7 +6,7 @@ Class Tier5Ammo : RandomSpawner replaces RocketAmmo DropItem "UTRocketAmmo2", 255, 1; } } -Class Tier5Ammo2 : RandomSpawner replaces RocketBox +Class Tier5Ammo2 : RandomSpawner2 replaces RocketBox { Default { @@ -15,7 +15,7 @@ Class Tier5Ammo2 : RandomSpawner replaces RocketBox } } -Class Tier5Weapon : RandomSpawner replaces RocketLauncher +Class Tier5Weapon : RandomSpawner2 replaces RocketLauncher { Default { @@ -33,7 +33,7 @@ Class FlakAmmo : UTAmmo Inventory.Amount 10; Inventory.MaxAmount 50; Ammo.BackpackAmount 20; - Ammo.BackpackMaxAmount 100; + Ammo.BackpackMaxAmount 50; Ammo.DropAmount 10; UTAmmo.UsedInSlot AMMO_SLOT8; } @@ -456,7 +456,7 @@ Class FlakCannon : UTWeapon action void A_Loading( bool first = false ) { if ( first ) A_PlaySound("flak/load",CHAN_WEAPON); - else A_PlaySound("flak/reload",CHAN_WEAPON); + else A_PlaySound("flak/reload",CHAN_5); } action void A_FireChunks() { @@ -531,6 +531,7 @@ Class FlakCannon : UTWeapon Inventory.PickupMessage "You got the Flak Cannon."; Weapon.UpSound "flak/select"; Weapon.SlotNumber 8; + Weapon.SelectionOrder 2; Weapon.AmmoType "FlakAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "FlakAmmo"; @@ -564,12 +565,12 @@ Class FlakCannon : UTWeapon Fire: FLKF A 1 A_FireChunks(); FLKF BCDEFGHIJ 1; - FLKF JJ 4; + FLKF J 4; Goto Loading; AltFire: FLKA A 1 A_FireSlug(); FLKA BCDEFGHIJK 2; - FLKA KKK 4; + FLKA K 4; Goto Loading; Select: FLKS A 1 A_Raise(int.max); diff --git a/zscript/impacthammer.zsc b/zscript/impacthammer.zsc index e24f467..c495203 100644 --- a/zscript/impacthammer.zsc +++ b/zscript/impacthammer.zsc @@ -6,7 +6,16 @@ Class ImpactHammer : UTWeapon replaces Fist Inventory.PickupMessage "You got the Impact Hammer."; Weapon.UpSound ""; Weapon.SlotNumber 1; + Weapon.SelectionOrder 9; +WEAPON.MELEEWEAPON; +INVENTORY.UNTOSSABLE; } + States + { + Spawn: + IMPP A -1; + Stop; + IMPP B -1; + Stop; + } } diff --git a/zscript/minigun.zsc b/zscript/minigun.zsc index 84fe742..cf43603 100644 --- a/zscript/minigun.zsc +++ b/zscript/minigun.zsc @@ -1,4 +1,4 @@ -Class Tier6Ammo : RandomSpawner replaces Cell +Class Tier6Ammo : RandomSpawner2 replaces Cell { Default { @@ -6,7 +6,7 @@ Class Tier6Ammo : RandomSpawner replaces Cell DropItem "RifleAmmo2", 255, 1; } } -Class Tier6Ammo2 : RandomSpawner replaces CellPack +Class Tier6Ammo2 : RandomSpawner2 replaces CellPack { Default { @@ -15,7 +15,7 @@ Class Tier6Ammo2 : RandomSpawner replaces CellPack } } -Class Tier6Weapon : RandomSpawner replaces PlasmaRifle +Class Tier6Weapon : RandomSpawner2 replaces PlasmaRifle { Default { @@ -31,9 +31,9 @@ Class MiniAmmo : UTAmmo Tag "Large Bullets"; Inventory.PickupMessage "You picked up 50 bullets."; Inventory.Amount 50; - Inventory.MaxAmount 200; + Inventory.MaxAmount 199; Ammo.BackpackAmount 100; - Ammo.BackpackMaxAmount 400; + Ammo.BackpackMaxAmount 199; Ammo.DropAmount 50; UTAmmo.UsedInSlot AMMO_SLOT2|AMMO_SLOT7; } @@ -53,10 +53,19 @@ Class Minigun : UTWeapon Inventory.PickupMessage "You got the Minigun."; Weapon.UpSound ""; Weapon.SlotNumber 7; + Weapon.SelectionOrder 3; Weapon.AmmoType "MiniAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "MiniAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 50; } + States + { + Spawn: + MGNP A -1; + Stop; + MGNP B -1; + Stop; + } } diff --git a/zscript/pulsegun.zsc b/zscript/pulsegun.zsc index 416d2f2..d69c359 100644 --- a/zscript/pulsegun.zsc +++ b/zscript/pulsegun.zsc @@ -1,4 +1,4 @@ -Class Tier4Ammo : RandomSpawner replaces ClipBox +Class Tier4Ammo : RandomSpawner2 replaces ClipBox { Default { @@ -7,7 +7,7 @@ Class Tier4Ammo : RandomSpawner replaces ClipBox } } -Class Tier4Weapon : RandomSpawner replaces Chaingun +Class Tier4Weapon : RandomSpawner2 replaces Chaingun { Default { @@ -23,9 +23,9 @@ Class PulseAmmo : UTAmmo Tag "Pulse Cell"; Inventory.PickupMessage "You picked up a Pulse Cell."; Inventory.Amount 25; - Inventory.MaxAmount 200; + Inventory.MaxAmount 199; Ammo.BackpackAmount 50; - Ammo.BackpackMaxAmount 400; + Ammo.BackpackMaxAmount 199; Ammo.DropAmount 25; UTAmmo.UsedInSlot AMMO_SLOT5; } @@ -422,6 +422,7 @@ Class PulseGun : UTWeapon Inventory.PickupMessage "You got a Pulse Gun"; Weapon.UpSound "pulse/select"; Weapon.SlotNumber 5; + Weapon.SelectionOrder 5; Weapon.AmmoType "PulseAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "PulseAmmo"; diff --git a/zscript/ripper.zsc b/zscript/ripper.zsc index 0f91296..9cd99fc 100644 --- a/zscript/ripper.zsc +++ b/zscript/ripper.zsc @@ -7,7 +7,7 @@ Class RipperAmmo : UTAmmo Inventory.Amount 25; Inventory.MaxAmount 75; Ammo.BackpackAmount 50; - Ammo.BackpackMaxAmount 150; + Ammo.BackpackMaxAmount 75; Ammo.DropAmount 25; UTAmmo.UsedInSlot AMMO_SLOT6; } @@ -27,10 +27,19 @@ Class Ripper2 : UTWeapon Inventory.PickupMessage "You got the Ripper."; Weapon.UpSound ""; Weapon.SlotNumber 6; + Weapon.SelectionOrder 4; Weapon.AmmoType "RipperAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "RipperAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 15; } + States + { + Spawn: + RZRP A -1; + Stop; + RZRP B -1; + Stop; + } } diff --git a/zscript/shockrifle.zsc b/zscript/shockrifle.zsc index 486eb1c..44a9443 100644 --- a/zscript/shockrifle.zsc +++ b/zscript/shockrifle.zsc @@ -7,7 +7,7 @@ Class ShockAmmo : UTAmmo Inventory.Amount 10; Inventory.MaxAmount 50; Ammo.BackpackAmount 20; - Ammo.BackpackMaxAmount 100; + Ammo.BackpackMaxAmount 50; Ammo.DropAmount 10; UTAmmo.UsedInSlot AMMO_SLOT4; } @@ -838,6 +838,7 @@ Class ShockRifle : UTWeapon Inventory.PickupMessage "You got the ASMD Shock Rifle."; Weapon.UpSound "shock/select"; Weapon.SlotNumber 4; + Weapon.SelectionOrder 6; Weapon.AmmoType "ShockAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "ShockAmmo"; @@ -944,6 +945,7 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere Inventory.PickupMessage "You got an Enhanced Shock Rifle!"; Weapon.UpSound "shock/select"; Weapon.SlotNumber 4; + Weapon.SelectionOrder 6; +INVENTORY.ALWAYSPICKUP; Weapon.AmmoType "EnhancedShockAmmo"; Weapon.AmmoUse 1; diff --git a/zscript/sniperrifle.zsc b/zscript/sniperrifle.zsc index bebec5c..05dbfbf 100644 --- a/zscript/sniperrifle.zsc +++ b/zscript/sniperrifle.zsc @@ -7,7 +7,7 @@ Class RifleAmmo : UTAmmo Inventory.Amount 10; Inventory.MaxAmount 50; Ammo.BackpackAmount 20; - Ammo.BackpackMaxAmount 100; + Ammo.BackpackMaxAmount 50; Ammo.DropAmount 10; UTAmmo.UsedInSlot AMMO_SLOT10; } @@ -44,10 +44,19 @@ Class SniperRifle : UTWeapon Inventory.PickupMessage "You got the Sniper Rifle."; Weapon.UpSound ""; Weapon.SlotNumber 0; + Weapon.SelectionOrder 5; Weapon.AmmoType "RifleAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "RifleAmmo"; Weapon.AmmoUse2 1; Weapon.AmmoGive 8; } + States + { + Spawn: + SRFP A -1; + Stop; + SRFP B -1; + Stop; + } } diff --git a/zscript/translocator.zsc b/zscript/translocator.zsc index 8d323b8..d5a5b8b 100644 --- a/zscript/translocator.zsc +++ b/zscript/translocator.zsc @@ -5,6 +5,16 @@ Class Translocator : UTWeapon Tag "Translocator"; Inventory.PickupMessage "You got the Translocator Source Module."; Weapon.SlotNumber 1; + Weapon.SelectionOrder 10; +INVENTORY.UNTOSSABLE; + +WEAPON.NO_AUTO_SWITCH; + } + States + { + Spawn: + TLCP A -1; + Stop; + TLCP B -1; + Stop; } } diff --git a/zscript/utcommon.zsc b/zscript/utcommon.zsc index 3bb57ae..ff7d474 100644 --- a/zscript/utcommon.zsc +++ b/zscript/utcommon.zsc @@ -184,21 +184,43 @@ Class UTAmmo : Ammo } } +// Random Spawner that passes through dropped status to items +Class RandomSpawner2 : RandomSpawner +{ + override void PostSpawn( Actor spawned ) + { + if ( !bDROPPED ) return; + if ( spawned is 'Inventory' ) Inventory(spawned).bTOSSED = bDROPPED; + if ( spawned is 'UTWeapon' ) + { + spawned.SetState(spawned.ResolveState("Spawn")+1); + Inventory(spawned).bALWAYSPICKUP = true; + } + } +} + Class UTWeapon : Weapon { + virtual ui void PreRender() {} + virtual ui void PostRender() {} + override Inventory CreateTossable( int amt ) { if ( Ammo1 && (Ammo1.Amount <= 0) ) return null; Inventory d = Super.CreateTossable(amt); if ( d && (d.GetClass() == GetClass()) ) + { d.SetState(d.ResolveState("Spawn")+1); + d.bALWAYSPICKUP = true; + } return d; } override bool SpecialDropAction( Actor dropper ) { SetState(ResolveState("Spawn")+1); - return true; + bALWAYSPICKUP = true; + return false; } override void Tick() @@ -401,12 +423,14 @@ Class UTBlueKey : BlueCard replaces BlueCard } } -Class UTMenuHandler : StaticEventHandler +Class UTMainHandler : StaticEventHandler { ui TextureID tex; + transient int lastfrag; override void WorldLoaded( WorldEvent e ) { + lastfrag = int.min; if ( gamestate != GS_LEVEL || e.IsSaveGame ) return; if ( level.levelname ~== "Modder Test Map" ) { @@ -439,6 +463,8 @@ Class UTMenuHandler : StaticEventHandler override void PostUiTick() { if ( gametic <= 0 ) StartMenu(); + if ( !(StatusBar is 'UTHUD') ) return; + UTHUD(StatusBar).lastfrag = lastfrag; } override void RenderOverlay( RenderEvent e ) @@ -448,4 +474,10 @@ Class UTMenuHandler : StaticEventHandler Screen.Dim("Black",1.0,0,0,Screen.GetWidth(),Screen.GetHeight()); Screen.DrawTexture(tex,true,0,0,DTA_VirtualWidth,1024,DTA_VirtualHeight,768); } -} \ No newline at end of file + + override void WorldThingDamaged( WorldEvent e ) + { + if ( (e.Thing.Health <= 0) && e.DamageSource && (e.DamageSource != e.Thing) && e.DamageSource.player && (e.DamageSource.player == players[consoleplayer]) ) + lastfrag = gametic; + } +} diff --git a/zscript/uthud.zsc b/zscript/uthud.zsc index 6c86731..0e8e68d 100644 --- a/zscript/uthud.zsc +++ b/zscript/uthud.zsc @@ -1,23 +1,465 @@ -// An almost 1:1 recreation of the UT HUD, uses player color for tinting +// An almost 1:1 recreation of the UT HUD +// Because this requires some flexibility, it barely makes use of the Statusbar +// functions and instead uses the raw Screen API. +Class ViewTracer : LineTracer +{ + Actor ignore; + + override ETraceStatus TraceCallback() + { + if ( Results.HitType == TRACE_HitActor ) + { + if ( (Results.HitActor == ignore) || !Results.HitActor.player || !Results.HitActor.bSHOOTABLE || Results.HitActor.bINVISIBLE ) return TRACE_Skip; + return TRACE_Stop; + } + else if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) ) + { + if ( !Results.HitLine.sidedef[1] ) return TRACE_Stop; + return TRACE_Skip; + } + return TRACE_Stop; + } +} + Class UTHud : BaseStatusBar { + TextureID AmmoBar, Boxes[4], Keys[4], BigNum[12], Flash, Slots[10], Icons[14], Uses[14], Man[5], Woman[5], WeaponBox; + Class IconClasses[14]; + double HScale; + Color tintcolor, bgcolor; + double opacity; + int lastfrag, lastpickup, lastslot; + ViewTracer vtracer; + Actor lastseen; + int lastseentic; + + // For easier UT Canvas drawing + Color DrawColor, WhiteColor, GoldColor; + double CurX, CurY; + double FracTic; + override void Init() { Super.Init(); - SetSize(0,1280,960); + SetSize(0,320,200); + vtracer = new("ViewTracer"); + // Set defaults + DrawColor = WhiteColor = "White"; + GoldColor = "Gold"; + // Load textures + AmmoBar = TexMan.CheckForTexture("AmoBar",TexMan.Type_Any); + Boxes[0] = TexMan.CheckForTexture("AmoBox",TexMan.Type_Any); + Boxes[1] = TexMan.CheckForTexture("ArmoBox",TexMan.Type_Any); + Boxes[2] = TexMan.CheckForTexture("HPBox",TexMan.Type_Any); + Boxes[3] = TexMan.CheckForTexture("FragBox",TexMan.Type_Any); + Keys[0] = TexMan.CheckForTexture("RKey",TexMan.Type_Any); + Keys[1] = TexMan.CheckForTexture("BKey",TexMan.Type_Any); + Keys[2] = TexMan.CheckForTexture("GKey",TexMan.Type_Any); + Keys[3] = TexMan.CheckForTexture("Skul",TexMan.Type_Any); + BigNum[0] = TexMan.CheckForTexture("Big0",TexMan.Type_Any); + BigNum[1] = TexMan.CheckForTexture("Big1",TexMan.Type_Any); + BigNum[2] = TexMan.CheckForTexture("Big2",TexMan.Type_Any); + BigNum[3] = TexMan.CheckForTexture("Big3",TexMan.Type_Any); + BigNum[4] = TexMan.CheckForTexture("Big4",TexMan.Type_Any); + BigNum[5] = TexMan.CheckForTexture("Big5",TexMan.Type_Any); + BigNum[6] = TexMan.CheckForTexture("Big6",TexMan.Type_Any); + BigNum[7] = TexMan.CheckForTexture("Big7",TexMan.Type_Any); + BigNum[8] = TexMan.CheckForTexture("Big8",TexMan.Type_Any); + BigNum[9] = TexMan.CheckForTexture("Big9",TexMan.Type_Any); + BigNum[10] = TexMan.CheckForTexture("BigColon",TexMan.Type_Any); + BigNum[11] = TexMan.CheckForTexture("BigMinus",TexMan.Type_Any); + Flash = TexMan.CheckForTexture("HFlash",TexMan.Type_Any); + Slots[0] = TexMan.CheckForTexture("SlotImp",TexMan.Type_Any); + Slots[1] = TexMan.CheckForTexture("SlotAuto",TexMan.Type_Any); + Slots[2] = TexMan.CheckForTexture("SlotBio",TexMan.Type_Any); + Slots[3] = TexMan.CheckForTexture("SlotASMD",TexMan.Type_Any); + Slots[4] = TexMan.CheckForTexture("SlotPuls",TexMan.Type_Any); + Slots[5] = TexMan.CheckForTexture("SlotRip",TexMan.Type_Any); + Slots[6] = TexMan.CheckForTexture("SlotMini",TexMan.Type_Any); + Slots[7] = TexMan.CheckForTexture("SlotFlak",TexMan.Type_Any); + Slots[8] = TexMan.CheckForTexture("Slot8bal",TexMan.Type_Any); + Slots[9] = TexMan.CheckForTexture("SlotRifl",TexMan.Type_Any); + Icons[0] = TexMan.CheckForTexture("IconImp",TexMan.Type_Any); + Icons[1] = TexMan.CheckForTexture("IconAuto",TexMan.Type_Any); + Icons[2] = TexMan.CheckForTexture("IconBio",TexMan.Type_Any); + Icons[3] = TexMan.CheckForTexture("IconASMD",TexMan.Type_Any); + Icons[4] = TexMan.CheckForTexture("IconPuls",TexMan.Type_Any); + Icons[5] = TexMan.CheckForTexture("IconRip",TexMan.Type_Any); + Icons[6] = TexMan.CheckForTexture("IconMini",TexMan.Type_Any); + Icons[7] = TexMan.CheckForTexture("IconFlak",TexMan.Type_Any); + Icons[8] = TexMan.CheckForTexture("Icon8bal",TexMan.Type_Any); + Icons[9] = TexMan.CheckForTexture("IconRifl",TexMan.Type_Any); + Icons[10] = TexMan.CheckForTexture("IconSaw",TexMan.Type_Any); + Icons[11] = TexMan.CheckForTexture("IconTrns",TexMan.Type_Any); + Icons[12] = TexMan.CheckForTexture("IconWarH",TexMan.Type_Any); + Icons[13] = TexMan.CheckForTexture("IconASMD",TexMan.Type_Any); + Uses[0] = TexMan.CheckForTexture("UseImp",TexMan.Type_Any); + Uses[1] = TexMan.CheckForTexture("UseAuto",TexMan.Type_Any); + Uses[2] = TexMan.CheckForTexture("UseBio",TexMan.Type_Any); + Uses[3] = TexMan.CheckForTexture("UseASMD",TexMan.Type_Any); + Uses[4] = TexMan.CheckForTexture("UsePuls",TexMan.Type_Any); + Uses[5] = TexMan.CheckForTexture("UseRip",TexMan.Type_Any); + Uses[6] = TexMan.CheckForTexture("UseMini",TexMan.Type_Any); + Uses[7] = TexMan.CheckForTexture("UseFlak",TexMan.Type_Any); + Uses[8] = TexMan.CheckForTexture("Use8bal",TexMan.Type_Any); + Uses[9] = TexMan.CheckForTexture("UseRifl",TexMan.Type_Any); + Uses[10] = TexMan.CheckForTexture("UseSaw",TexMan.Type_Any); + Uses[11] = TexMan.CheckForTexture("UseTrns",TexMan.Type_Any); + Uses[12] = TexMan.CheckForTexture("UseWarH",TexMan.Type_Any); + Uses[13] = TexMan.CheckForTexture("UseASMD",TexMan.Type_Any); + IconClasses[0] = "ImpactHammer"; + IconClasses[1] = "Enforcer"; + IconClasses[2] = "BioRifle"; + IconClasses[3] = "ShockRifle"; + IconClasses[4] = "PulseGun"; + IconClasses[5] = "Ripper2"; + IconClasses[6] = "Minigun"; + IconClasses[7] = "FlakCannon"; + IconClasses[8] = "UTRocketLauncher"; + IconClasses[9] = "SniperRifle"; + IconClasses[10] = "UTChainsaw"; + IconClasses[11] = "Translocator"; + IconClasses[12] = "WarheadLauncher"; + IconClasses[13] = "EnhancedShockRifle"; + Man[0] = TexMan.CheckForTexture("Man",TexMan.Type_Any); + Man[1] = TexMan.CheckForTexture("ManArmo",TexMan.Type_Any); + Man[2] = TexMan.CheckForTexture("ManPad",TexMan.Type_Any); + Man[3] = TexMan.CheckForTexture("ManBoot",TexMan.Type_Any); + Man[4] = TexMan.CheckForTexture("ManBelt",TexMan.Type_Any); + Woman[0] = TexMan.CheckForTexture("Woman",TexMan.Type_Any); + Woman[1] = TexMan.CheckForTexture("WomanArm",TexMan.Type_Any); + Woman[2] = TexMan.CheckForTexture("WomanPad",TexMan.Type_Any); + Woman[3] = TexMan.CheckForTexture("WomanBot",TexMan.Type_Any); + Woman[4] = TexMan.CheckForTexture("WomanBlt",TexMan.Type_Any); + WeaponBox = TexMan.CheckForTexture("WpSel",TexMan.Type_Any); } override void Draw( int state, double TicFrac ) { Super.Draw(state,TicFrac); + if ( (CPlayer.ReadyWeapon is 'UTWeapon') ) + UTWeapon(CPlayer.ReadyWeapon).PreRender(); if ( (state == HUD_StatusBar) || (state == HUD_Fullscreen) ) { BeginHUD(); - DrawUTHUD(TicFrac); + FracTic = TicFrac; + DrawUTHUD(); + } + if ( (CPlayer.ReadyWeapon is 'UTWeapon') ) + UTWeapon(CPlayer.ReadyWeapon).PostRender(); + } + + private Color LerpColor( Color a, Color b, double x ) + { + return Color(a.a,int(a.r*(1.-x)+b.r*x),int(a.g*(1.-x)+b.g*x),int(a.b*(1.-x)+b.b*x)); + } + + private void UTDrawTintedTex( TextureID tx, double sx = 1.0, Color tint = Color("Black") ) + { + double ss = (HScale*sx); + double dw = (Screen.GetWidth()/ss), dh = (Screen.GetHeight()/ss); + double dx = CurX/ss, dy = CurY/ss; + Screen.DrawTexture(tx,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,opacity,DTA_FillColor,bgcolor); + Screen.DrawTexture(tx,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_AlphaChannel,true,DTA_FillColor,(tint!="Black")?tint:tintcolor); + } + private void UTDrawColorTex( TextureID tx, double sx = 1.0, double alpha = 1.0 ) + { + double ss = (HScale*sx); + double dw = (Screen.GetWidth()/ss), dh = (Screen.GetHeight()/ss); + double dx = CurX/ss, dy = CurY/ss; + Screen.DrawTexture(tx,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_AlphaChannel,true,DTA_Alpha,alpha,DTA_FillColor,DrawColor); + } + private void UTDrawPlainTex( TextureID tx, double sx = 1.0, double alpha = 1.0 ) + { + double ss = (HScale*sx); + double dw = (Screen.GetWidth()/ss), dh = (Screen.GetHeight()/ss); + double dx = CurX/ss, dy = CurY/ss; + Screen.DrawTexture(tx,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,alpha); + } + + private bool UTDrawWeaponIcon( Weapon w, bool use, bool pending, double sx = 1.0 ) + { + for ( int i=0; i<14; i++ ) + { + if ( !(w is IconClasses[i]) ) continue; + if ( use ) UTDrawTintedTex(Uses[i],sx); + else if ( pending ) UTDrawTintedTex(Icons[i],sx); + else UTDrawTintedTex(Icons[i],sx,tintcolor/2); + return true; + } + return false; + } + + // UT's implementation doesn't seem to translate well to this, so I improvised a bit and made something not so ugly + private void UTDrawBigNum( int value, double sx = 1.0 ) + { + double step = 25*HScale*sx; + double ss = (HScale*sx); + double dw = (Screen.GetWidth()/ss), dh = (Screen.GetHeight()/ss); + String digits = String.Format("%d",min(abs(value),9999)); + double flen = 3*step; + double len = digits.length()*step; + CurX += (flen-len)*0.5; + if ( digits.CharAt(0) == "1" ) CurX -= 0.5*step; + if ( value < 0 ) + { + Screen.DrawTexture(BigNum[11],false,CurX/ss,CurY/ss,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_AlphaChannel,true,DTA_FillColor,DrawColor); + CurX += step; + } + for ( int i=0; i w.SelectionOrder)) ) + wslots[slot] = w; + } + for ( int i=0; i<10; i++ ) + { + CurX = BaseX+i*WeaponOffset; + CurY = BaseY; + if ( !wslots[i] ) + { + UTDrawTintedTex(Slots[i],1.6,tintcolor/2); + } + else if ( wslots[i] != cw ) + { + if ( !UTDrawWeaponIcon(wslots[i],false,wslots[i]==pw,0.8) ) + UTDrawTintedTex(Slots[i],1.6,tintcolor/2); + } + } + for ( int i=0; i<10; i++ ) + { + if ( !wslots[i] ) continue; + CurX = BaseX+i*WeaponOffset+4*WeapScale; + CurY = BaseY+4*WeapScale; + DrawColor = GoldColor; + UTDrawColorTex(BigNum[(i==9)?0:(i+1)],0.6); + if ( !wslots[i].Ammo1 ) return; + CurY = BaseY+52*WeapScale; + Vector2 ss = (0.6875,0.5)*WeapScale; + double dw = (Screen.GetWidth()/ss.x), dh = (Screen.GetHeight()/ss.y); + double dx = CurX/ss.x, dy = CurY/ss.y; + Vector2 bs = TexMan.GetScaledSize(AmmoBar); + double ddw = bs.x*(wslots[i].Ammo1.Amount/double(wslots[i].Ammo1.MaxAmount)); + int cx, cy, cw, ch; + [cx,cy,cw,ch] = Screen.GetClipRect(); + Screen.SetClipRect(CurX,CurY,ddw*ss.x,bs.y*ss.y); + Screen.DrawTexture(AmmoBar,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true); + Screen.SetClipRect(cx,cy,cw,ch); + } + } + private void DrawFragCount() + { + CurX = 0; + CurY = Screen.GetHeight()-64*HScale; + DrawColor = tintcolor; + double whiten = ((gametic+fractic)-lastfrag)/Thinker.TICRATE; + if ( whiten < 3.0 ) + { + if ( tintcolor == GoldColor ) + DrawColor = WhiteColor; + else DrawColor = GoldColor; + CurX -= 64*HScale; + CurY -= 32*HScale; + UTDrawColorTex(Flash); + CurX += 64*HScale; + CurY += 32*HScale; + whiten = 4*whiten-int(4*whiten); + DrawColor = lerpcolor(tintcolor,DrawColor,whiten); + } + UTDrawTintedTex(Boxes[3],1.0,DrawColor); + CurX += 44*HScale; + CurY += 14*HScale; + DrawColor = WhiteColor; + UTDrawBigNum((deathmatch||teamplay)?CPlayer.fragcount:CPlayer.killcount); + } + private void DrawIdentifyInfo() + { + double lalpha = 2.0-((gametic+fractic)-lastseentic)/Thinker.TICRATE; + if ( !lastseen || (lalpha <= 0) ) return; + String cl1 = "Teal", cl2 = "Cyan"; + if ( deathmatch && (lastseen.player.GetTeam() < teams.size()) ) + { + cl2 = teams[lastseen.player.GetTeam()].mName; + cl1 = String.Format("Dark%s",cl2); + } + String tname = String.Format("\c[%s]Name:\c[%s] %s",cl1,cl2,lastseen.player.GetUserName()); + CurX = (Screen.GetWidth()-confont.StringWidth(tname)*CleanXFac)*0.5; + CurY = Screen.GetHeight()*0.75; + Screen.DrawText(confont,Font.CR_UNTRANSLATED,CurX,CurY,tname,DTA_CleanNoMove,true,DTA_Alpha,lalpha/2.); + if ( !deathmatch || (lastseen.IsTeammate(CPlayer.mo)) ) + { + CurY += 1.2*confont.GetHeight()*CleanYFac; + tname = String.Format("\c[%s]Health:\c[%s] %d",cl1,cl2,lastseen.Health); + Screen.DrawText(confont,Font.CR_UNTRANSLATED,CurX,CurY,tname,DTA_CleanNoMove,true,DTA_Alpha,lalpha/2.); + } + } + + override void Tick() + { + Super.Tick(); + vtracer.ignore = CPlayer.mo; + vtracer.trace(CPlayer.mo.Vec2OffsetZ(0,0,CPlayer.viewz),CPlayer.mo.CurSector,(cos(CPlayer.mo.angle)*cos(CPlayer.mo.pitch),sin(CPlayer.mo.angle)*cos(CPlayer.mo.pitch),-sin(CPlayer.mo.pitch)),1000,0); + if ( vtracer.Results.HitType != TRACE_HitActor ) return; + lastseen = vtracer.Results.HitActor; + lastseentic = gametic; + } + + private void DrawUTHUD() + { + if ( players[consoleplayer].camera is 'GuidedWarShell' ) return; + HScale = Screen.GetWidth()/1280.; + switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() ) + { + case 0: + if ( CPlayer.GetTeam() >= Teams.Size() ) + tintcolor = Color("White"); + else tintcolor = Color(Teams[CPlayer.GetTeam()].mName); + break; + case 1: + tintcolor = CPlayer.GetColor(); + break; + case 2: + tintcolor = Color(CVar.GetCVar('flak_colorcustom',CPlayer).GetString()); + break; + } + opacity = CVar.GetCVar('flak_opacity',CPlayer).GetFloat(); + bgcolor = Color(CVar.GetCVar('flak_bgcolor',CPlayer).GetString()); + // Display Weapons + DrawWeapons(); + // Display Frag count + DrawFragCount(); + // Draw Ammo + DrawAmmo(); + // Draw Health/Armor status + DrawStatus(); + // Display Identification Info + if ( CPlayer == players[consoleplayer] ) DrawIdentifyInfo(); } } diff --git a/zscript/warheadlauncher.zsc b/zscript/warheadlauncher.zsc index e6639b3..a7e34a6 100644 --- a/zscript/warheadlauncher.zsc +++ b/zscript/warheadlauncher.zsc @@ -584,6 +584,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000 Inventory.PickupMessage "You got the Redeemer."; Weapon.UpSound "warhead/select"; Weapon.SlotNumber 0; + Weapon.SelectionOrder 0; Weapon.AmmoType "WarheadAmmo"; Weapon.AmmoUse 1; Weapon.AmmoType2 "WarheadAmmo"; @@ -591,6 +592,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000 Weapon.AmmoGive 1; Inventory.RespawnTics 2100; +INVENTORY.ALWAYSPICKUP; + +WEAPON.NOAUTOFIRE; } States { @@ -609,15 +611,13 @@ Class WarheadLauncher : UTWeapon replaces BFG9000 } Wait; Fire: - WARI A 3; - WARF A 3 A_WarheadFire(); - WARF BCDEFG 3 A_WarheadSmoke(); + WARF A 4 A_WarheadFire(); + WARF BCDEFG 4 A_WarheadSmoke(); WARI A 5; Goto Idle; AltFire: - WARI A 3; - WARF A 3 A_WarheadAlt(); - WARF BCDEFG 3 A_WarheadSmoke(); + WARF A 4 A_WarheadAlt(); + WARF BCDEFG 4 A_WarheadSmoke(); WARI A 1 A_JumpIf(!invoker.Guided,1); Wait; WARI A 30;