Corrected the spin behavior of the Redeemer Missile's outer reticle.
Added optional fancy screen shader to Redeemer.
This commit is contained in:
parent
f9629a70d2
commit
80ed7e0939
6 changed files with 65 additions and 15 deletions
24
shaders/glsl/RedeemerView.fp
Normal file
24
shaders/glsl/RedeemerView.fp
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
void main()
|
||||
{
|
||||
vec4 tinted = texture(InputTexture,TexCoord);
|
||||
vec2 nc;
|
||||
vec2 px = 1.0/textureSize(InputTexture,0);
|
||||
float cnt = 1.0;
|
||||
for ( int j=-5; j<=5; j++ ) for ( int i=-5; i<=5; i++ )
|
||||
{
|
||||
nc = TexCoord+px*vec2(i,j);
|
||||
tinted += texture(InputTexture,nc);
|
||||
cnt += 1.0;
|
||||
}
|
||||
tinted /= cnt;
|
||||
vec2 coord = TexCoord;
|
||||
coord *= 4.0;
|
||||
coord.y *= px.x/px.y;
|
||||
vec2 tc;
|
||||
tc.x = coord.x*cos(Timer)-coord.y*sin(Timer);
|
||||
tc.y = coord.x*sin(Timer)+coord.y*cos(Timer);
|
||||
tinted = mix(tinted,texture(StaticTexture,tc),0.3);
|
||||
tinted = pow(tinted,vec4(0.7,1.1,1.3,1.0));
|
||||
tinted *= vec4(1.2,0.6,0.5,1.0);
|
||||
FragColor = tinted;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue