Final batch of swingers implemented.

This commit is contained in:
Marisa the Magician 2018-09-15 16:11:37 +02:00
commit 816ccd7b37
14 changed files with 62 additions and 52 deletions

View file

@ -67,7 +67,7 @@ Class ImpactHammer : UTWeapon
if ( !weap ) return;
A_PlaySound("impact/release",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoSwing(self,(FRandom[Impact](-0.3,-1.5),FRandom[Impact](-1.2,-0.4)),3,-0.8,3,SWING_Spring2,3);
UTMainHandler.DoSwing(self,(FRandom[Impact](-0.3,-1.5),FRandom[Impact](-1.2,-0.4)),3,-0.8,3,SWING_Spring,3,2);
A_AlertMonsters();
Vector3 x, y, z;
[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
@ -129,7 +129,7 @@ Class ImpactHammer : UTWeapon
if ( !weap ) return;
A_PlaySound("impact/fire",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoSwing(self,(FRandom[Impact](-0.3,-1.5),FRandom[Impact](-1.2,-0.4)),2,-0.6,2,SWING_Spring2,1);
UTMainHandler.DoSwing(self,(FRandom[Impact](-0.3,-1.5),FRandom[Impact](-1.2,-0.4)),2,-0.6,2,SWING_Spring,1,2);
A_AlertMonsters();
A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;