Final batch of swingers implemented.
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14 changed files with 62 additions and 52 deletions
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@ -632,6 +632,8 @@ Class WarheadLauncher : UTWeapon
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A_PlaySound("warhead/fire",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
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UTMainHandler.DoSwing(self,(FRandom[Warhead](0.6,1.2),FRandom[Warhead](0.2,0.5)),4,-1,3,SWING_Spring,2,5);
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UTMainHandler.DoSwing(self,(FRandom[Warhead](0.2,0.5),FRandom[Warhead](-0.9,-1.5)),4,-0.6,5,SWING_Spring,3,3);
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A_AlertMonsters();
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A_QuakeEx(6,6,6,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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Vector3 x, y, z;
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