[This update requires a very recent Q/GZDoom build]

Added per-frame update option to Redeemer Readout.
Began work on blood and gore features (mostly functional at the moment).
This commit is contained in:
Marisa the Magician 2018-11-24 16:46:10 +01:00
commit 830bcff4a7
7 changed files with 401 additions and 70 deletions

View file

@ -23,6 +23,7 @@ OptionMenu "UTOptionMenu"
Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
Option "Per-Frame Target Updates", "flak_redeemerreadout_perframe", "YesNo"
Option "Redeemer View Shader", "flak_deemershader", "YesNo"
Option "No Redeemer Autoswitch", "flak_noswitchdeemer", "YesNo"
Option "Classic Enh. Shock Rifle", "flak_classicsshock", "YesNo"
@ -58,6 +59,8 @@ OptionMenu "UTOptionMenu"
StaticText " "
StaticText "Misc Options", "Gold"
Option "UT Footsteps", "flak_footsteps", "YesNo"
Option "UT Blood", "flak_blood", "YesNo"
Option "[WIP] UT Gibbing", "flak_gibs", "YesNo"
Option "[WIP] Corpses Take Damage", "flak_corpsedamage", "YesNo"
}