[This update requires a very recent Q/GZDoom build]
Added per-frame update option to Redeemer Readout. Began work on blood and gore features (mostly functional at the moment).
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7 changed files with 401 additions and 70 deletions
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@ -23,6 +23,7 @@ OptionMenu "UTOptionMenu"
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Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
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Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
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Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
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Option "Per-Frame Target Updates", "flak_redeemerreadout_perframe", "YesNo"
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Option "Redeemer View Shader", "flak_deemershader", "YesNo"
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Option "No Redeemer Autoswitch", "flak_noswitchdeemer", "YesNo"
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Option "Classic Enh. Shock Rifle", "flak_classicsshock", "YesNo"
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@ -58,6 +59,8 @@ OptionMenu "UTOptionMenu"
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StaticText " "
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StaticText "Misc Options", "Gold"
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Option "UT Footsteps", "flak_footsteps", "YesNo"
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Option "UT Blood", "flak_blood", "YesNo"
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Option "[WIP] UT Gibbing", "flak_gibs", "YesNo"
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Option "[WIP] Corpses Take Damage", "flak_corpsedamage", "YesNo"
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}
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