1.0.5 hotfix 1:

- Various fixes for the Combiner Patch.
This commit is contained in:
Marisa the Magician 2019-12-03 18:20:54 +01:00
commit 85494e8449
5 changed files with 22 additions and 28 deletions

View file

@ -18,7 +18,7 @@ DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan";
/* Obituaries */
O_BIORIFLE = "%o drank a glass of %k's dripping green load.";
O_CHAINSAW = "%k ripped into %o with a blood soaked Chainsaw.";
O_EIGHTBALL = "%o was smacked down by %k's Rocket Launcher.";
O_UTROCKET = "%o was smacked down by %k's Rocket Launcher.";
O_ENFORCER = "%k riddled %o full of holes with the Enforcer.";
O_ENFORCER2 = "%k riddled %o full of holes with dual Enforcers.";
O_FLAKCANNON = "%o was ripped to shreds by %k's Flak Cannon.";
@ -50,7 +50,7 @@ I_BLUESKULL = "You got the Blue Skull.";
I_GOLDSKULL = "You got the Gold Skull.";
I_ROCKETAMMO = "You picked up a Rocket Pack.";
I_ROCKETAMMO2 = "You picked up a Rocket.";
I_EIGHTBALL = "You got the Rocket Launcher.";
I_UTROCKET = "You got the Rocket Launcher.";
I_CLIP = "You picked up some Clips.";
I_ENFORCER = "You picked up another Enforcer!";
I_FLAKAMMOL = "You picked up ";
@ -70,7 +70,6 @@ I_BACKPACK = "You got a Backpack.";
I_INVISIBILITY = "You have Invisibility.";
I_MAPREVEALER = "You got the Computer Map.";
I_JUMPBOOTS = "You picked up the AntiGrav boots.";
I_SEARCHLIGHT = "You picked up the Searchlight.";
I_PULSEAMMO = "You picked up a Pulse Cell.";
I_PULSEGUN = "You got a Pulse Gun.";
I_RIPPERAMMO = "You picked up Razor Blades.";
@ -108,7 +107,7 @@ T_BLUESKULL = "Blue Skull";
T_GOLDSKULL = "Gold Skull";
T_ROCKETAMMO = "Rocket Pack";
T_ROCKETAMMO2 = "Single Rocket";
T_EIGHTBALL = "Rocket Launcher";
T_UTROCKET = "Rocket Launcher";
T_CLIP = "Clip";
T_ENFORCER = "Enforcer";
T_ENFORCER2 = "Dual Enforcers";
@ -126,7 +125,6 @@ T_UDAMAGE = "Damage Amplifier";
T_BACKPACK = "Backpack";
T_INVISIBILITY = "Invisibility";
T_JUMPBOOTS = "AntiGrav Boots";
T_SEARCHLIGHT = "Searchlight";
T_PULSEAMMO = "Pulse Cell";
T_PULSEGUN = "Pulse Gun";
T_RIPPERAMMO = "Razor Blades";
@ -151,7 +149,6 @@ D_SHIELDBELT = "The Shield Belt has depleted.";
D_UDAMAGE = "Damage Amplifier has worn off.";
D_INVISIBILITY = "Invisibility has worn off.";
D_JUMPBOOTS = "The AntiGrav Boots have drained.";
D_SEARCHLIGHT = "Searchlight batteries have died.";
D_UTINVUL = "Invulnerability has worn off.";
D_UTVISION = "Night Vision has worn off.";
N_TBOSS = "Xan";
@ -250,7 +247,7 @@ FLAK_CBIZ = "Biz:";
/* Obituaries */
O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k.";
O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada.";
O_EIGHTBALL = "%o fue vapulead@[ao_esp] por el Lanzacohetes de %k.";
O_UTROCKET = "%o fue vapulead@[ao_esp] por el Lanzacohetes de %k.";
O_ENFORCER = "%k acribilló a %o con el Reforzador.";
O_ENFORCER2 = "%k acribilló a %o con dos Reforzadores.";
O_FLAKCANNON = "%o fue hech@[ao_esp] añicos por el Cañón Antiaéreo de %k.";
@ -282,7 +279,7 @@ I_BLUESKULL = "Has obtenido la Calavera Azul.";
I_GOLDSKULL = "Has obtenido la Calavera Dorada.";
I_ROCKETAMMO = "Has recogido un paquete de Cohetes.";
I_ROCKETAMMO2 = "Has recogido un Cohete.";
I_EIGHTBALL = "Has obtenido el Lanzacohetes.";
I_UTROCKET = "Has obtenido el Lanzacohetes.";
I_CLIP = "Has recogido unos Cargadores.";
I_ENFORCER = "¡Has recogido otro Reforzador!";
I_FLAKAMMOL = "Has recogido ";
@ -302,7 +299,6 @@ I_BACKPACK = "Has obtenido una Mochila.";
I_INVISIBILITY = "Tienes la Invisibilidad.";
I_MAPREVEALER = "Has obtenido un Mapa Computarizado.";
I_JUMPBOOTS = "Has recogido las Botas Antigravedad.";
I_SEARCHLIGHT = "Has recogido el Faro.";
I_PULSEAMMO = "Has recogido una Pila de Impulsos.";
I_PULSEGUN = "Has obtenido el Arma de Impulsos.";
I_RIPPERAMMO = "Has recogido Cuchillas.";
@ -340,7 +336,7 @@ T_BLUESKULL = "Calavera Azul";
T_GOLDSKULL = "Calavera Dorada";
T_ROCKETAMMO = "Paquete de Cohetes";
T_ROCKETAMMO2 = "Un Cohete";
T_EIGHTBALL = "Lanzacohetes";
T_UTROCKET = "Lanzacohetes";
T_CLIP = "Cargador";
T_ENFORCER = "Reforzadores";
T_ENFORCER2 = "Dos Reforzadores";
@ -358,7 +354,6 @@ T_UDAMAGE = "Amplificador de Daño";
T_BACKPACK = "Mochila";
T_INVISIBILITY = "Invisibilidad";
T_JUMPBOOTS = "Botas Antigravedad";
T_SEARCHLIGHT = "Faro";
T_PULSEAMMO = "Pila de Impulsos";
T_PULSEGUN = "Arma de Impulsos";
T_RIPPERAMMO = "Cuchillas";
@ -383,7 +378,6 @@ D_SHIELDBELT = "El Cinturón Protector se ha agotado.";
D_UDAMAGE = "El Amplificador de Daño ha desaparecido.";
D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
D_SEARCHLIGHT = "Las pilas del Faro se han agotado.";
D_UTINVUL = "La Invulnerabilidad ha desaparecido.";
D_UTVISION = "La Visión Nocturna ha desaparecido.";
M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";

View file

@ -260,13 +260,13 @@ bullet/hit1 impact1
bullet/hit2 impact2
$random bullet/hit { bullet/hit1 bullet/hit2 }
ges/hit gelhit
ges/select gelselec
ges/fire gelshot
ges/charge bioaltrp
ges/explode explg02
$limit ges/hit 64
$limit ges/explode 64
bio/hit gelhit
bio/select gelselec
bio/fire gelshot
bio/charge bioaltrp
bio/explode explg02
$limit bio/hit 64
$limit bio/explode 64
shock/select tazersel
shock/fire tazefire

View file

@ -505,7 +505,7 @@ Class BioGel : Actor
}
b = Spawn("BioHitbox",pos);
b.target = self;
A_PlaySound("ges/hit");
A_PlaySound("bio/hit");
A_SprayDecal("BioSplat",-172);
int numpt = Min(100,int(Scale.x*10))+Random[GES](-5,5);
for ( int i=0; i<numpt; i++ )
@ -538,7 +538,7 @@ Class BioGel : Actor
if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
UTMainHandler.DoBlast(self,Min(175,int(Scale.x*50)),20000*Scale.x);
A_Explode(int(Args[0]*Scale.x),Min(175,int(Scale.x*50)));
A_PlaySound("ges/explode",CHAN_VOICE);
A_PlaySound("bio/explode",CHAN_VOICE);
int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
for ( int i=0; i<numpt; i++ )
{
@ -704,7 +704,7 @@ Class BioRifle : UTWeapon
if ( weap.Ammo1.Amount <= 0 ) return;
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
}
A_PlaySound("ges/fire",CHAN_WEAPON);
A_PlaySound("bio/fire",CHAN_WEAPON);
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(48,0,255,0),1);
A_AlertMonsters();
@ -749,7 +749,7 @@ Class BioRifle : UTWeapon
if ( !weap ) return;
invoker.charge = 0;
invoker.special1 = 0;
A_PlaySound("ges/charge",CHAN_WEAPON);
A_PlaySound("bio/charge",CHAN_WEAPON);
invoker.bCharging = true;
}
action void A_ChargeUp()
@ -777,7 +777,7 @@ Class BioRifle : UTWeapon
{
Tag "$T_BIORIFLE";
Inventory.PickupMessage "$I_BIORIFLE";
Weapon.UpSound "ges/select";
Weapon.UpSound "bio/select";
Weapon.SlotNumber 3;
Weapon.SelectionOrder 7;
Weapon.AmmoType "BioAmmo";

View file

@ -109,7 +109,7 @@ Class UTRocket : Actor
int ticcnt;
Default
{
Obituary "$O_EIGHTBALL";
Obituary "$O_UTROCKET";
DamageType 'RocketDeath';
Radius 2;
Height 2;
@ -477,8 +477,8 @@ Class UTRocketLauncher : UTWeapon
Default
{
Tag "$T_EIGHTBALL";
Inventory.PickupMessage "$I_EIGHTBALL";
Tag "$T_UTROCKET";
Inventory.PickupMessage "$I_UTROCKET";
Weapon.UpSound "utrl/select";
Weapon.SlotNumber 9;
Weapon.SelectionOrder 1;

View file

@ -175,7 +175,7 @@ Class Razor2Alt : Razor2
bFORCEXYBILLBOARD = true;
Scale *= 0.65;
A_StopSound(CHAN_VOICE);
A_PlaySound("ripper/althit");
A_PlaySound("ripper/althit",CHAN_VOICE);
Spawn("Razor2AltLight",pos);
A_AlertMonsters();
A_SprayDecal("RazorBlast",20);