1.0.5 hotfix 1:
- Various fixes for the Combiner Patch.
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db558f47e8
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5 changed files with 22 additions and 28 deletions
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@ -505,7 +505,7 @@ Class BioGel : Actor
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}
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b = Spawn("BioHitbox",pos);
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b.target = self;
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A_PlaySound("ges/hit");
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A_PlaySound("bio/hit");
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A_SprayDecal("BioSplat",-172);
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int numpt = Min(100,int(Scale.x*10))+Random[GES](-5,5);
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for ( int i=0; i<numpt; i++ )
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@ -538,7 +538,7 @@ Class BioGel : Actor
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if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
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UTMainHandler.DoBlast(self,Min(175,int(Scale.x*50)),20000*Scale.x);
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A_Explode(int(Args[0]*Scale.x),Min(175,int(Scale.x*50)));
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A_PlaySound("ges/explode",CHAN_VOICE);
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A_PlaySound("bio/explode",CHAN_VOICE);
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int numpt = Min(300,int(Scale.x*30))+Random[GES](-10,10);
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for ( int i=0; i<numpt; i++ )
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{
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@ -704,7 +704,7 @@ Class BioRifle : UTWeapon
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if ( weap.Ammo1.Amount <= 0 ) return;
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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}
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A_PlaySound("ges/fire",CHAN_WEAPON);
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A_PlaySound("bio/fire",CHAN_WEAPON);
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(48,0,255,0),1);
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A_AlertMonsters();
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@ -749,7 +749,7 @@ Class BioRifle : UTWeapon
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if ( !weap ) return;
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invoker.charge = 0;
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invoker.special1 = 0;
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A_PlaySound("ges/charge",CHAN_WEAPON);
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A_PlaySound("bio/charge",CHAN_WEAPON);
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invoker.bCharging = true;
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}
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action void A_ChargeUp()
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@ -777,7 +777,7 @@ Class BioRifle : UTWeapon
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{
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Tag "$T_BIORIFLE";
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Inventory.PickupMessage "$I_BIORIFLE";
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Weapon.UpSound "ges/select";
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Weapon.UpSound "bio/select";
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Weapon.SlotNumber 3;
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Weapon.SelectionOrder 7;
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Weapon.AmmoType "BioAmmo";
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@ -109,7 +109,7 @@ Class UTRocket : Actor
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int ticcnt;
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Default
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{
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Obituary "$O_EIGHTBALL";
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Obituary "$O_UTROCKET";
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DamageType 'RocketDeath';
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Radius 2;
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Height 2;
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@ -477,8 +477,8 @@ Class UTRocketLauncher : UTWeapon
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Default
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{
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Tag "$T_EIGHTBALL";
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Inventory.PickupMessage "$I_EIGHTBALL";
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Tag "$T_UTROCKET";
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Inventory.PickupMessage "$I_UTROCKET";
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Weapon.UpSound "utrl/select";
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Weapon.SlotNumber 9;
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Weapon.SelectionOrder 1;
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@ -175,7 +175,7 @@ Class Razor2Alt : Razor2
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bFORCEXYBILLBOARD = true;
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Scale *= 0.65;
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A_StopSound(CHAN_VOICE);
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A_PlaySound("ripper/althit");
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A_PlaySound("ripper/althit",CHAN_VOICE);
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Spawn("Razor2AltLight",pos);
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A_AlertMonsters();
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A_SprayDecal("RazorBlast",20);
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