Fix autoaim behavior on pulsegun beams.
This commit is contained in:
parent
a1ad5a7463
commit
884bbab247
1 changed files with 1 additions and 1 deletions
|
|
@ -542,7 +542,7 @@ Class StarterBolt : PulseBolt
|
|||
A_SetPitch(target.BulletSlope());
|
||||
frame++;
|
||||
if ( frame > 4 ) frame = 0;
|
||||
CheckBeam(x);
|
||||
CheckBeam((cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue