From 8b4882335ebf1f5ebac393ca1e0dfa768e4ff027 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Thu, 31 May 2018 22:41:46 +0200 Subject: [PATCH] Added note about required PR --- readme.txt | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/readme.txt b/readme.txt index 3589b1d..c384196 100644 --- a/readme.txt +++ b/readme.txt @@ -1,8 +1,14 @@ -DOOM TOURNAMENT +#DOOM TOURNAMENT What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod. +### Important + +#### Currently you have to patch in +[this pull request](https://github.com/coelckers/gzdoom/pull/495) yourself for +models to render correctly. + Currently implemented: - Flak Cannon (slot 8) @@ -54,4 +60,4 @@ Known bugs: enforcer is reloading. No idea what causes this (Could be bobbing-related) - Sludge doesn't react to ceiling and wall movement - Pulse gun beams behave oddly when the player is on moving platforms. - This might just be a rendering interpolation glitch, as usual \ No newline at end of file + This might just be a rendering interpolation glitch, as usual