Oh fuck.
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c3c41a509d
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7 changed files with 91 additions and 16 deletions
9
filter/game-heretic/zmapinfo.txt
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9
filter/game-heretic/zmapinfo.txt
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@ -0,0 +1,9 @@
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GameInfo
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{
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AddEventHandlers = "RedeemerHUDHandler", "UTMainHandler"
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PlayerClasses = "UTPlayerHereticCompatTMale1", "UTPlayerHereticCompatTMale2", "UTPlayerHereticCompatTFemale1", "UTPlayerHereticCompatTFemale2", "UTPlayerHereticCompatTBoss"
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StatusBarClass = "UTHud"
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BackpackType = "UTBackpack"
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BorderFlat = "TEMPBG"
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Border = 0,0,"","","","","","","",""
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}
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24
gldefs.txt
24
gldefs.txt
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@ -219,6 +219,10 @@ HardwareShader Texture "models/RedSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/NewGreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/bpak.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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@ -536,6 +540,14 @@ PulseLight "UTGoldKeyLight"
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Interval 2.0
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Offset 0 16 0
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}
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PulseLight "UTGreenKeyLight"
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{
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Color 0.0 1.0 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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}
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Object "UTRedSkull"
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{
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Frame "USKL" { light "UTRedKeyLight" }
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@ -560,6 +572,18 @@ Object "UTGoldKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticYellowKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticGreenKey"
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{
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Frame "UKEY" { light "UTGreenKeyLight" }
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}
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Object "UTHereticBlueKey"
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{
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Frame "UKEY" { light "UTBlueKeyLight" }
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}
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HardwareShader PostProcess scene
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{
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Name "RedeemerView"
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@ -293,6 +293,39 @@ Model "UTBlueKey"
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FrameIndex UKEY C 0 0
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}
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Model "UTHereticYellowKey"
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{
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Path "models"
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Model 0 "MercSymbol_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.08 0.08 0.096
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ZOffset 16
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ROTATING
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FrameIndex UKEY B 0 0
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}
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Model "UTHereticGreenKey"
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{
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Path "models"
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Model 0 "UDamage_d.3d"
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Skin 0 "NewGreen.png"
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Scale 0.08 0.08 0.096
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ZOffset 16
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ROTATING
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FrameIndex UKEY D 0 0
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}
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Model "UTHereticBlueKey"
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{
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Path "models"
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Model 0 "DomB_d.3d"
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Skin 0 "BlueSkin2.png"
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Scale 0.04 0.04 0.048
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ZOffset 16
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ROTATING
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FrameIndex UKEY C 0 0
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}
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Model "UTBackpack"
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{
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0
models/NewGreen.png
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0
models/NewGreen.png
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@ -29,3 +29,4 @@ Sprite "USKLC0",1,1{}
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Sprite "UKEYA0",1,1{}
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Sprite "UKEYB0",1,1{}
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Sprite "UKEYC0",1,1{}
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Sprite "UKEYD0",1,1{}
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@ -1539,30 +1539,30 @@ Class UTMainHandler : EventHandler
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override void CheckReplacement( ReplaceEvent e )
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{
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if ( e.Replacee == 'Chainsaw' )
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if ( (e.Replacee == 'Chainsaw') || (e.Replacee == 'Gauntlets') )
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{
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if ( Random[Replacements](0,1) ) e.Replacement = 'UTChainsaw';
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else e.Replacement = 'Enforcer';
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}
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else if ( e.Replacee == 'Fist' ) e.Replacement = 'ImpactHammer';
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else if ( e.Replacee == 'Pistol' ) e.Replacement = 'Enforcer';
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else if ( (e.Replacee == 'Shotgun') || (e.Replacee == 'SuperShotgun') )
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else if ( (e.Replacee == 'Fist') || (e.Replacee == 'Staff') ) e.Replacement = 'ImpactHammer';
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else if ( (e.Replacee == 'Pistol') || (e.Replacee == 'GoldWand') ) e.Replacement = 'Enforcer';
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else if ( (e.Replacee == 'Shotgun') || (e.Replacee == 'SuperShotgun') || (e.Replacee == 'Crossbow') )
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{
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if ( !Random[Replacements](0,3) ) e.Replacement = 'Enforcer';
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else if ( Random[Replacements](0,1) ) e.Replacement = 'BioRifle';
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else e.Replacement = 'ShockRifle';
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}
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else if ( e.Replacee == 'Chaingun' )
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else if ( (e.Replacee == 'Chaingun') || (e.Replacee == 'Blaster') )
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{
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if ( Random[Replacements](0,2) ) e.Replacement = 'PulseGun';
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else e.Replacement = 'Ripper2';
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}
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else if ( e.Replacee == 'RocketLauncher' )
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else if ( (e.Replacee == 'RocketLauncher') || (e.Replacee == 'PhoenixRod') )
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{
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if ( Random[Replacements](0,1) ) e.Replacement = 'FlakCannon';
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else e.Replacement = 'UTRocketLauncher';
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}
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else if ( e.Replacee == 'PlasmaRifle' )
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else if ( (e.Replacee == 'PlasmaRifle') || (e.Replacee == 'SkullRod') )
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{
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if ( Random[Replacements](0,1) ) e.Replacement = 'Minigun';
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else e.Replacement = 'SniperRifle';
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@ -1580,18 +1580,23 @@ Class UTMainHandler : EventHandler
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else if ( Random[Replacements](0,2) ) e.Replacement = 'PulseAmmo';
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else e.Replacement = 'RipperAmmo';
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}
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else if ( e.Replacee == 'Shell' )
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else if ( (e.Replacee == 'BlasterAmmo') || (e.Replacee == 'BlasterHefty') )
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{
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if ( Random[Replacements](0,2) ) e.Replacement = 'PulseAmmo';
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else e.Replacement = 'RipperAmmo';
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}
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else if ( (e.Replacee == 'Shell') || (e.Replacee == 'CrossbowAmmo') )
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{
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if ( !Random[Replacements](0,2) ) e.Replacement = 'EClip';
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else if ( Random[Replacements](0,1) ) e.Replacement = 'BioAmmo2';
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else e.Replacement = 'ShockAmmo2';
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}
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else if ( e.Replacee == 'ShellBox' )
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else if ( (e.Replacee == 'ShellBox') || (e.Replacee == 'CrossbowHefty') )
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{
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if ( Random[Replacements](0,1) ) e.Replacement = 'BioAmmo';
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else e.Replacement = 'ShockAmmo';
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}
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else if ( e.Replacee == 'RocketAmmo' )
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else if ( (e.Replacee == 'RocketAmmo') || (e.Replacee == 'PhoenixRodAmmo') || (e.Replacee == 'MaceAmmo') )
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{
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if ( Random[Replacements](0,1) )
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{
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@ -1604,18 +1609,18 @@ Class UTMainHandler : EventHandler
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else e.Replacement = 'UTRocketAmmo2';
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}
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}
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else if ( e.Replacee == 'RocketBox' )
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else if ( (e.Replacee == 'RocketBox') || (e.Replacee == 'PhoenixRodHefty') || (e.Replacee == 'MaceHefty') )
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{
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if ( Random[Replacements](0,1) ) e.Replacement = 'FlakAmmo';
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else e.Replacement = 'UTRocketAmmo';
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}
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else if ( e.Replacee == 'Cell' )
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else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') )
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{
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if ( Random[Replacements](0,1) ) e.Replacement = 'EClip';
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else if ( !Random[Replacements](0,3) ) e.Replacement = 'RifleAmmo';
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else e.Replacement = 'RifleAmmo2';
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}
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else if ( e.Replacee == 'CellPack' )
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else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
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{
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if ( !Random[Replacements](0,6) ) e.Replacement = 'WarheadAmmo';
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else if ( Random[Replacements](0,1) ) e.Replacement = 'MiniAmmo';
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@ -1664,6 +1669,9 @@ Class UTMainHandler : EventHandler
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else if ( e.Replacee == 'TeleportFog' ) e.Replacement = 'UTTeleportFog';
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else if ( e.Replacee == 'ItemFog' ) e.Replacement = 'UTItemFog';
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else if ( flak_blood && (e.Replacee == 'Blood') ) e.Replacement = 'UTBlood';
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else if ( e.Replacee == 'KeyYellow' ) e.Replacement = 'UTHereticYellowKey';
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else if ( e.Replacee == 'KeyGreen' ) e.Replacement = 'UTHereticGreenKey';
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else if ( e.Replacee == 'KeyBlue' ) e.Replacement = 'UTHereticBlueKey';
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}
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private Actor AddLight( Vector3 pos, Color col, int radius )
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