From 8bfbc0e7cd7cf345a4c3eeb08d0d5a24e9a30f82 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Wed, 30 May 2018 22:12:49 +0200 Subject: [PATCH] Tweaked explosion radii to more reasonable scales. Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now). Increased radius of single bullet pickup, might have been too small for collision to work properly. --- zscript/biorifle.zsc | 2 +- zscript/eightball.zsc | 8 ++++---- zscript/flakcannon.zsc | 2 +- zscript/ripper.zsc | 3 ++- zscript/shockrifle.zsc | 4 ++-- zscript/sniperrifle.zsc | 2 +- zscript/warheadlauncher.zsc | 4 ++-- 7 files changed, 13 insertions(+), 12 deletions(-) diff --git a/zscript/biorifle.zsc b/zscript/biorifle.zsc index bb11922..12c2781 100644 --- a/zscript/biorifle.zsc +++ b/zscript/biorifle.zsc @@ -328,7 +328,7 @@ Class BioGel : Actor s.args[3] *= Scale.x; invoker.deadtimer = -1; if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos); - A_Explode(Random[GES](15,25)*Scale.x,Min(250,Scale.x*25)); + A_Explode(Random[GES](15,25)*Scale.x,Min(150,Scale.x*25)); A_PlaySound("ges/explode",CHAN_VOICE); int numpt = Min(300,Scale.x*30)+Random[GES](-10,10); for ( int i=0; i