Made intensity of screen flashes tweakable.

Deprecation cleanup.
This commit is contained in:
Marisa the Magician 2019-04-20 13:25:53 +02:00
commit 8d72c5c78b
13 changed files with 42 additions and 36 deletions

View file

@ -158,7 +158,7 @@ Class BioXLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(64*lifetime);
args[LIGHT_GREEN] = int(255*lifetime);
args[LIGHT_BLUE] = int(48*lifetime);
@ -211,7 +211,7 @@ Class BioGel : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !bNOGRAVITY )
{
roll += rollvel;
@ -607,7 +607,7 @@ Class BioGlob : BioGel
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
for ( int i=0; i<2; i++ )
{

View file

@ -120,7 +120,7 @@ Class UTCasing : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
if ( InStateSequence(CurState,ResolveState("Death")) )
{
deadtimer++;

View file

@ -55,7 +55,7 @@ Class ChunkLight : DynamicLight
Destroy();
return;
}
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(255*(10-target.frame)*0.1);
args[LIGHT_GREEN] = int(224*(10-target.frame)*0.1);
args[LIGHT_BLUE] = int(128*(10-target.frame)*0.1);
@ -84,7 +84,7 @@ Class ChunkTrail : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( InStateSequence(CurState,FindState("Death")) ) return;
if ( !target )
{
@ -196,7 +196,7 @@ Class FlakChunk : Actor
{
oldvel = vel;
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( waterlevel > 0 )
{
vel.xy *= 0.98;
@ -373,7 +373,7 @@ Class SlugSmoke : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
lifetime += lifespeed;
let s = Spawn("UTSmoke",pos);
s.vel = (FRandom[Flak](-0.5,0.5),FRandom[Flak](-0.5,0.5),FRandom[Flak](-0.5,0.5));
@ -407,7 +407,7 @@ Class SlugLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(255*lifetime);
args[LIGHT_GREEN] = int(224*lifetime);
args[LIGHT_BLUE] = int(128*lifetime);

View file

@ -47,7 +47,7 @@ Class MinigunTracer : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
Vector3 dir = level.Vec3Diff(pos,dest);
if ( dir.length() < 160 )
{

View file

@ -91,7 +91,7 @@ Class ViewPulseSpark : PulseSpark
Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
bInvisible = (players[consoleplayer].camera != target);
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
ofs += vvel;
vvel *= 0.9;
scale *= 0.8;
@ -149,7 +149,7 @@ Class PulseExplLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(64*lifetime);
args[LIGHT_GREEN] = int(255*lifetime);
lifetime -= 1./ReactionTime;
@ -507,7 +507,7 @@ Class StarterBolt : PulseBolt
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !target )
{
Destroy();

View file

@ -170,7 +170,7 @@ Class Razor2AltLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(255*lifetime);
args[LIGHT_GREEN] = int(240*lifetime);
args[LIGHT_BLUE] = int(224*lifetime);

View file

@ -72,7 +72,7 @@ Class ShockRifleWave : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1/50.;
}
States
@ -99,7 +99,7 @@ Class SuperShockRifleWave : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1/50.;
}
States
@ -127,7 +127,7 @@ Class ShockBeamRing : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1./ReactionTime;
}
States
@ -154,7 +154,7 @@ Class SuperShockBeamRing : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1./ReactionTime;
}
States
@ -295,7 +295,7 @@ Class ShockBeam : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !moving ) return;
// step trace
tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
@ -522,7 +522,7 @@ Class SuperShockBeam : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !moving ) return;
// step trace
tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
@ -768,7 +768,7 @@ Class ShockExplLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(160*lifetime);
args[LIGHT_GREEN] = int(128*lifetime);
args[LIGHT_BLUE] = int(255*lifetime);
@ -794,7 +794,7 @@ Class SuperShockExplLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(255*lifetime);
args[LIGHT_GREEN] = int(160*lifetime);
args[LIGHT_BLUE] = int(128*lifetime);
@ -985,7 +985,7 @@ Class ViewShockSpark : ShockSpark
Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
bInvisible = (players[consoleplayer].camera != target);
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
ofs += vvel;
vvel *= 0.9;
scale *= 0.8;

View file

@ -957,7 +957,7 @@ Class UTViewSpark : UTSpark
Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
bInvisible = (players[consoleplayer].camera != target);
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
ofs += vvel;
vvel.z -= 0.1;
scale *= 0.8;
@ -999,7 +999,7 @@ Class UTChip : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
if ( InStateSequence(CurState,ResolveState("Death")) )
{
deadtimer++;
@ -1062,7 +1062,7 @@ Class UTBubble : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
vel *= 0.96;
vel.z += 0.05;
if ( (waterlevel <= 0) || !Random[Puff](0,100) ) Destroy();
@ -1110,7 +1110,7 @@ Class UTSmoke : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
vel *= 0.96;
vel.z += 0.01;
A_FadeOut(1/32.);
@ -1202,7 +1202,7 @@ Class UTViewSmoke : UTSmoke
Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
bInvisible = (players[consoleplayer].camera != target);
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
ofs += vvel;
vvel *= 0.96;
vvel.z += 0.01;
@ -1434,6 +1434,7 @@ Class GenericFlash : HUDMessageBase
int duration;
double alpha;
Actor cam;
transient CVar str;
GenericFlash Setup( Actor camera, Color c, int d )
{
alpha = 1.0;
@ -1451,7 +1452,8 @@ Class GenericFlash : HUDMessageBase
{
if ( automapactive || (visibility != BaseStatusBar.HUDMSGLayer_UnderHUD) ) return;
if ( cam && (players[consoleplayer].camera != cam) ) return;
Screen.Dim(col,(col.a/255.)*alpha,0,0,Screen.GetWidth(),Screen.GetHeight());
if ( !str ) str = CVar.GetCVar('flak_flashstrength',players[consoleplayer]);
Screen.Dim(col,(col.a/255.)*alpha*str.GetFloat(),0,0,Screen.GetWidth(),Screen.GetHeight());
}
}
@ -1671,7 +1673,7 @@ Class UTMainHandler : EventHandler
{
if ( (level.GetChecksum() ~== "FBC3B6622A8B74AE06DE01E70007AC33") || (level.GetChecksum() ~== "D8206A3414DA967F2159473B5791139E") )
{
TexMan.ReplaceTextures("-noflat-","DefTex",0);
Level.ReplaceTextures("-noflat-","DefTex",0);
TextureID skytx = TexMan.CheckForTexture("BlueSky",TexMan.Type_Any);
level.ChangeSky(skytx,skytx);
}

View file

@ -156,7 +156,7 @@ Class UTBloodTrail : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
if ( !target ) return;
SetOrigin(target.pos,true);
double ang, pt;

View file

@ -48,7 +48,7 @@ Class ShockWave : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( alpha <= 0 ) return;
if ( !t ) t = ThinkerIterator.Create("Actor");
icount++;
@ -164,7 +164,7 @@ Class WarheadExplodLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(255*lifetime);
args[LIGHT_GREEN] = int(192*lifetime);
args[LIGHT_BLUE] = int(128*lifetime);
@ -224,7 +224,7 @@ Class WarheadTrail : Actor
override void Tick()
{
Super.Tick();
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
vel *= 0.99;
A_FadeOut(0.1);
}
@ -275,7 +275,7 @@ Class WarShell : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !bMISSILE ) return;
if ( vel.length() > 0 )
{
@ -375,7 +375,7 @@ Class GuidedWarShell : WarShell
justleft = false;
bHITOWNER = true;
}
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !bMISSILE ) return;
if ( !target || !target.player || (target.Health <= 0) )
{