Made intensity of screen flashes tweakable.
Deprecation cleanup.
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923970898e
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13 changed files with 42 additions and 36 deletions
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@ -91,7 +91,7 @@ Class ViewPulseSpark : PulseSpark
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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ofs += vvel;
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vvel *= 0.9;
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scale *= 0.8;
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@ -149,7 +149,7 @@ Class PulseExplLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(64*lifetime);
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args[LIGHT_GREEN] = int(255*lifetime);
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lifetime -= 1./ReactionTime;
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@ -507,7 +507,7 @@ Class StarterBolt : PulseBolt
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !target )
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{
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Destroy();
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