Made intensity of screen flashes tweakable.
Deprecation cleanup.
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parent
923970898e
commit
8d72c5c78b
13 changed files with 42 additions and 36 deletions
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@ -48,7 +48,7 @@ Class ShockWave : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( alpha <= 0 ) return;
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if ( !t ) t = ThinkerIterator.Create("Actor");
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icount++;
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@ -164,7 +164,7 @@ Class WarheadExplodLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(192*lifetime);
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args[LIGHT_BLUE] = int(128*lifetime);
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@ -224,7 +224,7 @@ Class WarheadTrail : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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vel *= 0.99;
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A_FadeOut(0.1);
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}
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@ -275,7 +275,7 @@ Class WarShell : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !bMISSILE ) return;
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if ( vel.length() > 0 )
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{
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@ -375,7 +375,7 @@ Class GuidedWarShell : WarShell
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justleft = false;
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bHITOWNER = true;
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}
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !bMISSILE ) return;
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if ( !target || !target.player || (target.Health <= 0) )
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{
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