Fix ammo leds if OOB camera is in liquid terrain.
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parent
c70fa25af7
commit
903bc9a5e4
1 changed files with 10 additions and 10 deletions
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@ -20,18 +20,18 @@ Class PulseGunLED : Actor
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override void PostBeginPlay()
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{
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SetOrigin((PULSELEDBASE+128,PULSELEDBASE,0),false);
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SetOrigin((PULSELEDBASE+128.,PULSELEDBASE,0),false);
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SetZ(floorz);
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roll = 180;
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angle = 180;
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double halfstretch = (1.+level.pixelstretch)/2.;
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if ( !base ) base = Spawn("AmmoLEDScreen",(PULSELEDBASE,PULSELEDBASE-128.,floorz+64.*halfstretch));
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if ( !base ) base = Spawn("AmmoLEDScreen",(PULSELEDBASE,PULSELEDBASE-128.,pos.z+64.*halfstretch-GetFloorTerrain().footclip*16.));
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for ( int i=0; i<3; i++ )
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{
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if ( !digits[i] )
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digits[i] = Spawn("LEDFont",(PULSELEDBASE+1.,PULSELEDBASE-72.+48.*i,floorz+50.*halfstretch));
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digits[i] = Spawn("LEDFont",(PULSELEDBASE+1.,PULSELEDBASE-72.+48.*i,pos.z+50.*halfstretch-GetFloorTerrain().footclip*16.));
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}
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if ( !bar ) bar = Spawn("AmmoCountBar",(PULSELEDBASE+1.,PULSELEDBASE-98.,floorz-26.*halfstretch));
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if ( !bar ) bar = Spawn("AmmoCountBar",(PULSELEDBASE+1.,PULSELEDBASE-98.,pos.z-26.*halfstretch-GetFloorTerrain().footclip*16.));
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}
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override void Tick()
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{
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@ -80,11 +80,11 @@ Class FlakCannonLED : Actor
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roll = 180;
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angle = 180;
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double halfstretch = (1.+level.pixelstretch)/2.;
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if ( !base ) base = Spawn("AmmoLEDScreen",(FLAKLEDBASE,FLAKLEDBASE-64.,floorz+32.*halfstretch));
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if ( !base ) base = Spawn("AmmoLEDScreen",(FLAKLEDBASE,FLAKLEDBASE-64.,floorz+32.*halfstretch-GetFloorTerrain().footclip*16.));
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for ( int i=0; i<3; i++ )
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{
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if ( !digits[i] )
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digits[i] = Spawn("LEDFont",(FLAKLEDBASE+1.,FLAKLEDBASE-30.+20.*i,floorz+16.*halfstretch));
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digits[i] = Spawn("LEDFont",(FLAKLEDBASE+1.,FLAKLEDBASE-30.+20.*i,floorz+16.*halfstretch-GetFloorTerrain().footclip*16.));
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}
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}
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override void Tick()
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@ -123,11 +123,11 @@ Class MinigunLED : Actor
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roll = 180;
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angle = 180;
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double halfstretch = (1.+level.pixelstretch)/2.;
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if ( !base ) base = Spawn("AmmoLEDScreen",(MINILEDBASE,MINILEDBASE-32.,floorz+32.*halfstretch));
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if ( !base ) base = Spawn("AmmoLEDScreen",(MINILEDBASE,MINILEDBASE-32.,floorz+32.*halfstretch-GetFloorTerrain().footclip*16.));
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for ( int i=0; i<3; i++ )
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{
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if ( !digits[i] )
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digits[i] = Spawn("LEDFont",(MINILEDBASE+1.,MINILEDBASE-30.+20.*i,floorz+16.*halfstretch));
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digits[i] = Spawn("LEDFont",(MINILEDBASE+1.,MINILEDBASE-30.+20.*i,floorz+16.*halfstretch-GetFloorTerrain().footclip*16.));
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}
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}
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override void Tick()
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@ -166,11 +166,11 @@ Class UTRocketLauncherLED : Actor
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roll = 180;
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angle = 180;
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double halfstretch = (1.+level.pixelstretch)/2.;
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if ( !base ) base = Spawn("AmmoLEDScreen",(ROCKETLEDBASE,ROCKETLEDBASE-32.,floorz+32.*halfstretch));
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if ( !base ) base = Spawn("AmmoLEDScreen",(ROCKETLEDBASE,ROCKETLEDBASE-32.,floorz+32.*halfstretch-GetFloorTerrain().footclip*16.));
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for ( int i=0; i<3; i++ )
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{
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if ( !digits[i] )
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digits[i] = Spawn("LEDFont",(ROCKETLEDBASE+1.,ROCKETLEDBASE-30.+20.*i,floorz+16.*halfstretch));
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digits[i] = Spawn("LEDFont",(ROCKETLEDBASE+1.,ROCKETLEDBASE-30.+20.*i,floorz+16.*halfstretch-GetFloorTerrain().footclip*16.));
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}
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}
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override void Tick()
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