Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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cbb498378e
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984 changed files with 730 additions and 245 deletions
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@ -36,13 +36,13 @@ Class UTArmorBonus : UTArmor
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Default
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{
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Tag "Armor Bonus";
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Tag "$T_ARMORBONUS";
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+COUNTITEM;
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Inventory.Amount 1;
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Inventory.MaxAmount 50;
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Inventory.InterHubAmount 50;
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UTArmor.ArmorAbsorption 25;
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Inventory.PickupMessage "You picked up an Armor Bonus.";
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Inventory.PickupMessage "$I_ARMORBONUS";
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Inventory.PickupSound "misc/ut_shard";
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}
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States
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@ -76,12 +76,12 @@ Class UTThighPads : UTArmor
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}
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Default
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{
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Tag "Thigh Pads";
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Tag "$T_THIGHPADS";
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Inventory.Amount 50;
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Inventory.MaxAmount 50;
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Inventory.InterHubAmount 50;
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UTArmor.ArmorAbsorption 50;
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Inventory.PickupMessage "You got the Thigh Pads.";
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Inventory.PickupMessage "$I_THIGHPADS";
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Inventory.PickupSound "misc/ut_armor";
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}
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States
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@ -115,12 +115,12 @@ Class UTBodyArmor : UTArmor
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}
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Default
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{
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Tag "Body Armor";
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Tag "$T_BODYARMOR";
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Inventory.Amount 100;
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Inventory.MaxAmount 100;
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Inventory.InterHubAmount 100;
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UTArmor.ArmorAbsorption 75;
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Inventory.PickupMessage "You got the Body Armor.";
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Inventory.PickupMessage "$I_BODYARMOR";
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Inventory.PickupSound "misc/ut_armor";
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}
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States
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@ -142,7 +142,7 @@ Class UTShieldBelt : UTArmor
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}
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int oldamt = amount;
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Super.AbsorbDamage(damage,damageType,newdamage);
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if ( (oldamt > 0) && (amount <= 0) ) PrintPickupMessage(true,"The Shield Belt has depleted.");
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if ( (oldamt > 0) && (amount <= 0) ) PrintPickupMessage(true,StringTable.Localize("$D_SHIELDBELT"));
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}
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override bool HandlePickup( Inventory item )
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{
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@ -173,14 +173,14 @@ Class UTShieldBelt : UTArmor
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}
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Default
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{
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Tag "Shield Belt";
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Tag "$T_SHIELDBELT";
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+COUNTITEM;
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+INVENTORY.BIGPOWERUP;
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Inventory.Amount 150;
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Inventory.MaxAmount 150;
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Inventory.InterHubAmount 150;
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UTArmor.ArmorAbsorption 100;
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Inventory.PickupMessage "You got the Shield Belt.";
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Inventory.PickupMessage "$I_SHIELDBELT";
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Inventory.PickupSound "belt/pickup";
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Inventory.RespawnTics 2100;
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}
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