Localization work (spanish fully covered for now).

Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
This commit is contained in:
Marisa the Magician 2019-04-13 19:18:07 +02:00
commit 923970898e
984 changed files with 730 additions and 245 deletions

View file

@ -2,8 +2,8 @@ Class BioAmmo : Ammo
{
Default
{
Tag "Biosludge Ammo";
Inventory.PickupMessage "You picked up the Biosludge Ammo.";
Tag "$T_BIOAMMO";
Inventory.PickupMessage "$I_BIOAMMO";
Inventory.Amount 25;
Inventory.MaxAmount 100;
Ammo.BackpackAmount 50;
@ -22,8 +22,8 @@ Class BioAmmo2 : BioAmmo // small variant
{
Default
{
Tag "Biosludge Ammo";
Inventory.PickupMessage "You picked up the Small Biosludge Ammo.";
Tag "$T_BIOAMMO2";
Inventory.PickupMessage "$I_BIOAMMO2";
Inventory.Amount 10;
Ammo.DropAmount 5;
Scale 0.5;
@ -521,7 +521,7 @@ Class BioGel : Actor
}
Default
{
Obituary "%o drank a glass of %k's dripping green load.";
Obituary "$O_BIORIFLE";
DamageType 'Slime';
RenderStyle "Add";
Radius 3;
@ -712,8 +712,8 @@ Class BioRifle : UTWeapon
}
Default
{
Tag "GES Bio Rifle";
Inventory.PickupMessage "You got the GES BioRifle.";
Tag "$T_BIORIFLE";
Inventory.PickupMessage "$I_BIORIFLE";
Weapon.UpSound "ges/select";
Weapon.SlotNumber 3;
Weapon.SelectionOrder 7;