Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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cbb498378e
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984 changed files with 730 additions and 245 deletions
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@ -2,8 +2,8 @@ Class BioAmmo : Ammo
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{
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Default
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{
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Tag "Biosludge Ammo";
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Inventory.PickupMessage "You picked up the Biosludge Ammo.";
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Tag "$T_BIOAMMO";
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Inventory.PickupMessage "$I_BIOAMMO";
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Inventory.Amount 25;
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Inventory.MaxAmount 100;
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Ammo.BackpackAmount 50;
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@ -22,8 +22,8 @@ Class BioAmmo2 : BioAmmo // small variant
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{
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Default
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{
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Tag "Biosludge Ammo";
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Inventory.PickupMessage "You picked up the Small Biosludge Ammo.";
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Tag "$T_BIOAMMO2";
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Inventory.PickupMessage "$I_BIOAMMO2";
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Inventory.Amount 10;
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Ammo.DropAmount 5;
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Scale 0.5;
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@ -521,7 +521,7 @@ Class BioGel : Actor
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}
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Default
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{
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Obituary "%o drank a glass of %k's dripping green load.";
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Obituary "$O_BIORIFLE";
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DamageType 'Slime';
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RenderStyle "Add";
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Radius 3;
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@ -712,8 +712,8 @@ Class BioRifle : UTWeapon
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}
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Default
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{
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Tag "GES Bio Rifle";
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Inventory.PickupMessage "You got the GES BioRifle.";
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Tag "$T_BIORIFLE";
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Inventory.PickupMessage "$I_BIORIFLE";
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Weapon.UpSound "ges/select";
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Weapon.SlotNumber 3;
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Weapon.SelectionOrder 7;
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