Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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984 changed files with 730 additions and 245 deletions
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@ -3,9 +3,9 @@ Class UTHereticYellowKey : KeyYellow
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{
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Default
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{
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Tag "Red Key";
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Tag "$T_YELLOWKEY";
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Species "KeyYellow";
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Inventory.PickupMessage "You got the Yellow Key.";
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Inventory.PickupMessage "$I_YELLOWKEY";
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}
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States
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{
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@ -19,9 +19,9 @@ Class UTHereticGreenKey : KeyGreen
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{
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Default
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{
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Tag "Green Key";
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Tag "$T_GREENKEY";
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Species "KeyGreen";
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Inventory.PickupMessage "You got the Green Key.";
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Inventory.PickupMessage "$I_GREENKEY";
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}
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States
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{
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@ -35,9 +35,9 @@ Class UTHereticBlueKey : KeyBlue
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{
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Default
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{
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Tag "Blue Key";
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Tag "$T_BLUEKEY";
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Species "KeyBlue";
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Inventory.PickupMessage "You got the Blue Key.";
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Inventory.PickupMessage "$I_BLUEKEY";
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}
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States
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{
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@ -140,7 +140,7 @@ Class UTPlayerHereticCompatTMale1 : UTPlayerHereticCompat
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Default
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{
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Player.SoundClass "tmale1";
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Player.DisplayName "M Commando";
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Player.DisplayName "$N_TMALE1";
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Player.Portrait "Blake";
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-NOMENU;
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}
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@ -150,7 +150,7 @@ Class UTPlayerHereticCompatTMale2 : UTPlayerHereticCompat
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Default
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{
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Player.SoundClass "tmale2";
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Player.DisplayName "M Soldier";
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Player.DisplayName "$N_TMALE2";
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Player.Portrait "Brock";
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-NOMENU;
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}
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@ -160,7 +160,7 @@ Class UTPlayerHereticCompatTFemale1 : UTPlayerHereticCompat
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Default
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{
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Player.SoundClass "tfemale";
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Player.DisplayName "F Commando";
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Player.DisplayName "$N_TFEMALE1";
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Player.Portrait "Ivana";
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UTPlayer.DollType DOLL_Female;
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-NOMENU;
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@ -171,7 +171,7 @@ Class UTPlayerHereticCompatTFemale2 : UTPlayerHereticCompat
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Default
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{
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Player.SoundClass "tfemale";
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Player.DisplayName "F Soldier";
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Player.DisplayName "$N_TFEMALE2";
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Player.Portrait "Lauren";
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UTPlayer.DollType DOLL_Female;
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-NOMENU;
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@ -183,7 +183,7 @@ Class UTPlayerHereticCompatTBoss : UTPlayerHereticCompat
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Default
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{
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Player.SoundClass "tboss";
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Player.DisplayName "Boss";
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Player.DisplayName "$N_TBOSS";
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Player.Portrait "Xan";
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UTPlayer.DollType DOLL_Boss;
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// should have NOBLOOD, but Xan did bleed in vanilla UT so...
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