Localization work (spanish fully covered for now).

Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
This commit is contained in:
Marisa the Magician 2019-04-13 19:18:07 +02:00
commit 923970898e
984 changed files with 730 additions and 245 deletions

View file

@ -2,8 +2,8 @@ Class UTRocketAmmo : Ammo
{
Default
{
Tag "Rocket Pack";
Inventory.PickupMessage "You picked up a Rocket Pack.";
Tag "$T_ROCKETAMMO";
Inventory.PickupMessage "$I_ROCKETAMMO";
Inventory.Amount 12;
Inventory.MaxAmount 48;
Ammo.BackpackAmount 12;
@ -23,8 +23,8 @@ Class UTRocketAmmo2 : UTRocketAmmo
{
Default
{
Tag "Single Rocket";
Inventory.PickupMessage "You picked up a Single Rocket.";
Tag "$T_ROCKETAMMO2";
Inventory.PickupMessage "$I_ROCKETAMMO2";
Inventory.Amount 1;
Ammo.DropAmount 1;
+INVENTORY.IGNORESKILL;
@ -107,7 +107,7 @@ Class UTRocket : Actor
int ticcnt;
Default
{
Obituary "%o was smacked down by %k's Rocket Launcher.";
Obituary "$O_EIGHTBALL";
DamageType 'RocketDeath';
Radius 2;
Height 2;
@ -462,8 +462,8 @@ Class UTRocketLauncher : UTWeapon
Default
{
Tag "Rocket Launcher";
Inventory.PickupMessage "You got the Rocket Launcher.";
Tag "$T_EIGHTBALL";
Inventory.PickupMessage "$I_EIGHTBALL";
Weapon.UpSound "utrl/select";
Weapon.SlotNumber 9;
Weapon.SelectionOrder 1;
@ -509,8 +509,9 @@ Class UTRocketLauncher : UTWeapon
EBLI A 5
{
A_PlaySound("utrl/load",CHAN_6,0.3);
if ( invoker.bSingleRocket = !invoker.bSingleRocket ) A_Print("Instant Rocket mode enabled");
else A_Print("Instant Rocket mode disabled");
if ( invoker.bSingleRocket = !invoker.bSingleRocket )
A_Print(StringTable.Localize("$M_SINGLEROCKETON"));
else A_Print(StringTable.Localize("$M_SINGLEROCKETOFF"));
}
Goto Idle;
Fire: