Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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cbb498378e
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984 changed files with 730 additions and 245 deletions
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@ -2,8 +2,8 @@ Class UTRocketAmmo : Ammo
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{
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Default
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{
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Tag "Rocket Pack";
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Inventory.PickupMessage "You picked up a Rocket Pack.";
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Tag "$T_ROCKETAMMO";
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Inventory.PickupMessage "$I_ROCKETAMMO";
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Inventory.Amount 12;
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Inventory.MaxAmount 48;
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Ammo.BackpackAmount 12;
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@ -23,8 +23,8 @@ Class UTRocketAmmo2 : UTRocketAmmo
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{
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Default
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{
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Tag "Single Rocket";
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Inventory.PickupMessage "You picked up a Single Rocket.";
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Tag "$T_ROCKETAMMO2";
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Inventory.PickupMessage "$I_ROCKETAMMO2";
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Inventory.Amount 1;
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Ammo.DropAmount 1;
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+INVENTORY.IGNORESKILL;
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@ -107,7 +107,7 @@ Class UTRocket : Actor
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int ticcnt;
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Default
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{
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Obituary "%o was smacked down by %k's Rocket Launcher.";
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Obituary "$O_EIGHTBALL";
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DamageType 'RocketDeath';
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Radius 2;
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Height 2;
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@ -462,8 +462,8 @@ Class UTRocketLauncher : UTWeapon
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Default
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{
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Tag "Rocket Launcher";
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Inventory.PickupMessage "You got the Rocket Launcher.";
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Tag "$T_EIGHTBALL";
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Inventory.PickupMessage "$I_EIGHTBALL";
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Weapon.UpSound "utrl/select";
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Weapon.SlotNumber 9;
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Weapon.SelectionOrder 1;
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@ -509,8 +509,9 @@ Class UTRocketLauncher : UTWeapon
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EBLI A 5
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{
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A_PlaySound("utrl/load",CHAN_6,0.3);
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if ( invoker.bSingleRocket = !invoker.bSingleRocket ) A_Print("Instant Rocket mode enabled");
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else A_Print("Instant Rocket mode disabled");
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if ( invoker.bSingleRocket = !invoker.bSingleRocket )
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A_Print(StringTable.Localize("$M_SINGLEROCKETON"));
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else A_Print(StringTable.Localize("$M_SINGLEROCKETOFF"));
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}
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Goto Idle;
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Fire:
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