Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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parent
cbb498378e
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984 changed files with 730 additions and 245 deletions
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@ -2,8 +2,8 @@ Class FlakAmmo : Ammo
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{
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Default
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{
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Tag "Flak Shells";
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Inventory.PickupMessage "You picked up %d Flak Shells.";
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Tag "$T_FLAKAMMO";
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Inventory.PickupMessage "";
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Inventory.Amount 10;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 20;
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@ -12,7 +12,7 @@ Class FlakAmmo : Ammo
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}
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override String PickupMessage()
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{
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return String.Format(pickupmsg,Amount);
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return String.Format("%s%d%s",StringTable.Localize("$I_FLAKAMMOL"),Amount,StringTable.Localize("$I_FLAKAMMOR"));
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}
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States
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{
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@ -26,8 +26,8 @@ Class FlakAmmo2 : FlakAmmo
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{
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Default
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{
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Tag "Flak Shell";
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Inventory.PickupMessage "You picked up a Flak Shell.";
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Tag "$T_FLAKAMMO2";
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Inventory.PickupMessage "$I_FLAKAMMO2";
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Inventory.Amount 1;
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Ammo.DropAmount 1;
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+INVENTORY.IGNORESKILL;
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@ -161,7 +161,7 @@ Class FlakChunk : Actor
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Vector3 oldvel;
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Default
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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Obituary "$O_FLAKCANNON";
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Radius 2;
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Height 2;
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Speed 32;
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@ -420,7 +420,7 @@ Class FlakSlug : Actor
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{
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Default
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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Obituary "$O_FLAKCANNON";
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DamageType 'FlakDeath';
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Radius 2;
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Height 2;
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@ -654,8 +654,8 @@ Class FlakCannon : UTWeapon
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Default
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{
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Tag "Flak Cannon";
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Inventory.PickupMessage "You got the Flak Cannon.";
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Tag "$T_FLAKCANNON";
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Inventory.PickupMessage "$I_FLAKCANNON";
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Weapon.UpSound "flak/select";
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Weapon.SlotNumber 8;
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Weapon.SelectionOrder 2;
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