Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
This commit is contained in:
parent
cbb498378e
commit
923970898e
984 changed files with 730 additions and 245 deletions
|
|
@ -2,8 +2,8 @@ Class UDamage : PowerupGiver
|
|||
{
|
||||
Default
|
||||
{
|
||||
Tag "Damage Amplifier";
|
||||
Inventory.PickupMessage "You got the Damage Amplifier!";
|
||||
Tag "$T_UDAMAGE";
|
||||
Inventory.PickupMessage "$I_UDAMAGE";
|
||||
+COUNTITEM;
|
||||
+INVENTORY.AUTOACTIVATE;
|
||||
+INVENTORY.ALWAYSPICKUP;
|
||||
|
|
@ -78,7 +78,7 @@ Class DamageAmplifier : Powerup
|
|||
override void EndEffect()
|
||||
{
|
||||
Super.EndEffect();
|
||||
if ( EffectTics <= 0 ) PrintPickupMessage(true,"Damage Amplifier has worn off.");
|
||||
if ( EffectTics <= 0 ) PrintPickupMessage(true,StringTable.Localize("$D_UDAMAGE"));
|
||||
}
|
||||
|
||||
override bool isBlinking()
|
||||
|
|
@ -188,8 +188,8 @@ Class UTBackpack : BackpackItem
|
|||
}
|
||||
Default
|
||||
{
|
||||
Tag "Backpack";
|
||||
Inventory.PickupMessage "You got a Backpack.";
|
||||
Tag "$T_BACKPACK";
|
||||
Inventory.PickupMessage "$I_BACKPACK";
|
||||
Inventory.RespawnTics 2100;
|
||||
}
|
||||
States
|
||||
|
|
@ -217,7 +217,7 @@ Class PowerUTInvisibility : PowerInvisibility
|
|||
override void EndEffect()
|
||||
{
|
||||
Super.EndEffect();
|
||||
if ( EffectTics <= 0 ) PrintPickupMessage(true,"Invisibility has worn off.");
|
||||
if ( EffectTics <= 0 ) PrintPickupMessage(true,StringTable.Localize("$D_INVISIBILITY"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -225,14 +225,14 @@ Class UTInvisibility : PowerupGiver
|
|||
{
|
||||
Default
|
||||
{
|
||||
Tag "Invisibility";
|
||||
Tag "$T_INVISIBILITY";
|
||||
+COUNTITEM;
|
||||
+INVENTORY.AUTOACTIVATE;
|
||||
+INVENTORY.ALWAYSPICKUP;
|
||||
+INVENTORY.BIGPOWERUP;
|
||||
Inventory.MaxAmount 0;
|
||||
Powerup.Type "PowerUTInvisibility";
|
||||
Inventory.PickupMessage "You have Invisibility.";
|
||||
Inventory.PickupMessage "$I_INVISIBILITY";
|
||||
Inventory.PickupSound "invis/pickup";
|
||||
Inventory.RespawnTics 4200;
|
||||
}
|
||||
|
|
@ -290,7 +290,7 @@ Class UTMapRevealer : MapRevealer
|
|||
+INVENTORY.ALWAYSPICKUP;
|
||||
Inventory.MaxAmount 0;
|
||||
Inventory.PickupSound "trans/pickup";
|
||||
Inventory.PickupMessage "You got the Computer Map.";
|
||||
Inventory.PickupMessage "$I_MAPREVEALER";
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|
@ -304,13 +304,13 @@ Class UTJumpBoots : Inventory
|
|||
{
|
||||
Default
|
||||
{
|
||||
Tag "AntiGrav Boots";
|
||||
Tag "$T_JUMPBOOTS";
|
||||
+INVENTORY.AUTOACTIVATE;
|
||||
+INVENTORY.ALWAYSPICKUP;
|
||||
Inventory.Amount 2100;
|
||||
Inventory.MaxAmount 2100;
|
||||
Inventory.InterHubAmount 2100;
|
||||
Inventory.PickupMessage "You picked up the AntiGrav boots.";
|
||||
Inventory.PickupMessage "$I_JUMPBOOTS";
|
||||
Inventory.PickupSound "boot/pickup";
|
||||
Inventory.RespawnTics 1050;
|
||||
}
|
||||
|
|
@ -337,7 +337,7 @@ Class UTJumpBoots : Inventory
|
|||
}
|
||||
else if ( (Amount <= 0) && owner.player.onground )
|
||||
{
|
||||
PrintPickupMessage(true,"The AntiGrav Boots have drained.");
|
||||
PrintPickupMessage(true,StringTable.Localize("$D_JUMPBOOTS"));
|
||||
DepleteOrDestroy();
|
||||
}
|
||||
}
|
||||
|
|
@ -394,7 +394,7 @@ Class Searchlight : Inventory
|
|||
int ticcnt;
|
||||
Default
|
||||
{
|
||||
Tag "Searchligh";
|
||||
Tag "$T_SEARCHLIGHT";
|
||||
+COUNTITEM;
|
||||
+INVENTORY.UNTOSSABLE;
|
||||
+INVENTORY.FANCYPICKUPSOUND;
|
||||
|
|
@ -403,7 +403,7 @@ Class Searchlight : Inventory
|
|||
Inventory.Amount 200;
|
||||
Inventory.MaxAmount 200;
|
||||
Inventory.InterHubAmount 0;
|
||||
Inventory.PickupMessage "You picked up the Searchlight.";
|
||||
Inventory.PickupMessage "$I_SEARCHLIGHT";
|
||||
}
|
||||
|
||||
override bool Use( bool pickup )
|
||||
|
|
@ -434,7 +434,7 @@ Class Searchlight : Inventory
|
|||
ticcnt = 0;
|
||||
if ( --Amount <= 0 )
|
||||
{
|
||||
PrintPickupMessage(true,"Searchlight batteries have died.");
|
||||
PrintPickupMessage(true,StringTable.Localize("$D_SEARCHLIGHT"));
|
||||
DepleteOrDestroy();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue