Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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cbb498378e
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984 changed files with 730 additions and 245 deletions
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@ -2,8 +2,8 @@ Class ShockAmmo : Ammo
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{
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Default
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{
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Tag "Shock Core";
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Inventory.PickupMessage "You picked up a Shock Core.";
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Tag "$T_SHOCKAMMO";
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Inventory.PickupMessage "$I_SHOCKAMMO";
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Inventory.Amount 10;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 20;
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@ -22,8 +22,8 @@ Class ShockAmmo2 : ShockAmmo
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{
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Default
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{
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Tag "Used Shock Core";
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Inventory.PickupMessage "You picked up a used Shock Core.";
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Tag "$T_SHOCKAMMO2";
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Inventory.PickupMessage "$I_SHOCKAMMO2";
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Inventory.Amount 3;
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Ammo.DropAmount 3;
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}
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@ -271,7 +271,7 @@ Class ShockBeam : Actor
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Default
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{
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Obituary "%k inflicted mortal damage upon %o with the Shock Rifle";
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Obituary "$O_SHOCKRIFLE";
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DamageType 'jolted';
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RenderStyle "Add";
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Radius 0.1;
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@ -497,7 +497,7 @@ Class SuperShockBeam : Actor
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Default
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{
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Obituary "%k electrified %o with the Enhanced Shock Rifle.";
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Obituary "$O_SSHOCKRIFLE";
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DamageType 'joltedX';
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RenderStyle "Add";
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Radius 0.1;
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@ -866,7 +866,7 @@ Class ShockBall : Actor
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}
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Default
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{
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Obituary "%k inflicted mortal damage upon %o with the Shock Rifle";
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Obituary "$O_SHOCKRIFLE";
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RenderStyle "Add";
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DamageType 'jolted';
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Radius 2;
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@ -931,7 +931,7 @@ Class SuperShockBall : Actor
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}
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Default
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{
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Obituary "%k electrified %o with the Enhanced Shock Rifle.";
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Obituary "$O_SSHOCKRIFLE";
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RenderStyle "Add";
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DamageType 'joltedX';
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Radius 2;
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@ -1082,8 +1082,8 @@ Class ShockRifle : UTWeapon
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Default
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{
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Tag "Shock Rifle";
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Inventory.PickupMessage "You got the ASMD Shock Rifle.";
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Tag "$T_SHOCKRIFLE";
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Inventory.PickupMessage "$I_SHOCKRIFLE";
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Weapon.UpSound "shock/select";
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Weapon.SlotNumber 4;
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Weapon.SelectionOrder 6;
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@ -1152,8 +1152,8 @@ Class EnhancedShockAmmo : Ammo
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}
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Default
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{
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Tag "Enhanced Shock Core";
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Inventory.PickupMessage "You picked up an Enhanced Shock Core.";
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Tag "$T_SSHOCKAMMO";
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Inventory.PickupMessage "$I_SSHOCKAMMO";
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Inventory.Amount 5;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 0;
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@ -1269,8 +1269,8 @@ Class EnhancedShockRifle : UTWeapon
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}
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Default
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{
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Tag "Enhanced Shock Rifle";
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Inventory.PickupMessage "You got an Enhanced Shock Rifle!";
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Tag "$T_SSHOCKRIFLE";
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Inventory.PickupMessage "$I_SSHOCKRIFLE";
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Weapon.UpSound "shock/select";
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Weapon.SlotNumber 4;
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Weapon.SelectionOrder 6;
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