Localization work (spanish fully covered for now).

Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
This commit is contained in:
Marisa the Magician 2019-04-13 19:18:07 +02:00
commit 923970898e
984 changed files with 730 additions and 245 deletions

View file

@ -3,8 +3,8 @@ Class WarheadAmmo : Ammo
{
Default
{
Tag "Redeemer Missile";
Inventory.PickupMessage "You picked up a Redeemer Missile.";
Tag "$T_WARHEADAMMO";
Inventory.PickupMessage "$I_WARHEADAMMO";
Inventory.Amount 1;
Inventory.MaxAmount 2;
Ammo.BackpackAmount 0;
@ -29,7 +29,7 @@ Class ShockWave : Actor
transient ThinkerIterator t;
Default
{
Obituary "%o was vaporized by %k's Redeemer!!";
Obituary "$O_REDEEMER";
RenderStyle "Add";
Radius 0.1;
Height 0;
@ -243,7 +243,7 @@ Class WarShell : Actor
Default
{
Obituary "%o was vaporized by %k's Redeemer!!";
Obituary "$O_REDEEMER";
Radius 2;
Height 2;
Speed 6;
@ -731,8 +731,8 @@ Class WarheadLauncher : UTWeapon
Default
{
Tag "Redeemer";
Inventory.PickupMessage "You got the Redeemer.";
Tag "$T_REDEEMER";
Inventory.PickupMessage "$I_REDEEMER";
Weapon.UpSound "warhead/select";
Weapon.SlotNumber 0;
Weapon.SelectionOrder 0;