Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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cbb498378e
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984 changed files with 730 additions and 245 deletions
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@ -3,8 +3,8 @@ Class WarheadAmmo : Ammo
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{
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Default
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{
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Tag "Redeemer Missile";
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Inventory.PickupMessage "You picked up a Redeemer Missile.";
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Tag "$T_WARHEADAMMO";
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Inventory.PickupMessage "$I_WARHEADAMMO";
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Inventory.Amount 1;
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Inventory.MaxAmount 2;
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Ammo.BackpackAmount 0;
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@ -29,7 +29,7 @@ Class ShockWave : Actor
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transient ThinkerIterator t;
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Default
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{
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Obituary "%o was vaporized by %k's Redeemer!!";
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Obituary "$O_REDEEMER";
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RenderStyle "Add";
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Radius 0.1;
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Height 0;
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@ -243,7 +243,7 @@ Class WarShell : Actor
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Default
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{
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Obituary "%o was vaporized by %k's Redeemer!!";
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Obituary "$O_REDEEMER";
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Radius 2;
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Height 2;
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Speed 6;
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@ -731,8 +731,8 @@ Class WarheadLauncher : UTWeapon
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Default
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{
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Tag "Redeemer";
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Inventory.PickupMessage "You got the Redeemer.";
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Tag "$T_REDEEMER";
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Inventory.PickupMessage "$I_REDEEMER";
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Weapon.UpSound "warhead/select";
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Weapon.SlotNumber 0;
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Weapon.SelectionOrder 0;
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