Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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brightmaps/Chunk_a01.png
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brightmaps/Chunk_a02.png
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brightmaps/Chunk_a05.png
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brightmaps/Chunk_a06.png
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brightmaps/Chunk_a07.png
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brightmaps/Chunk_a08.png
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brightmaps/Chunk_a09.png
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brightmaps/Chunk_a10.png
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brightmaps/Chunk_a11.png
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After Width: | Height: | Size: 112 B |