Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
48
gldefs.txt
48
gldefs.txt
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@ -538,6 +538,54 @@ HardwareShader Texture "models/JBigFlash1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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Brightmap Texture "models/Chunk_a00.png"
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{
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Map "brightmaps/Chunk_a00.png"
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}
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Brightmap Texture "models/Chunk_a01.png"
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{
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Map "brightmaps/Chunk_a01.png"
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}
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Brightmap Texture "models/Chunk_a02.png"
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{
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Map "brightmaps/Chunk_a02.png"
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}
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Brightmap Texture "models/Chunk_a03.png"
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{
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Map "brightmaps/Chunk_a03.png"
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}
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Brightmap Texture "models/Chunk_a04.png"
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{
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Map "brightmaps/Chunk_a04.png"
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}
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Brightmap Texture "models/Chunk_a05.png"
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{
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Map "brightmaps/Chunk_a05.png"
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}
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Brightmap Texture "models/Chunk_a06.png"
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{
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Map "brightmaps/Chunk_a06.png"
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}
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Brightmap Texture "models/Chunk_a07.png"
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{
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Map "brightmaps/Chunk_a07.png"
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}
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Brightmap Texture "models/Chunk_a08.png"
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{
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Map "brightmaps/Chunk_a08.png"
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}
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Brightmap Texture "models/Chunk_a09.png"
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{
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Map "brightmaps/Chunk_a09.png"
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}
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Brightmap Texture "models/Chunk_a10.png"
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{
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Map "brightmaps/Chunk_a10.png"
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}
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Brightmap Texture "models/Chunk_a11.png"
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{
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Map "brightmaps/Chunk_a11.png"
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}
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PulseLight "UTRedKeyLight"
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{
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Color 1.0 0.0 0.0
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