Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -538,6 +538,54 @@ HardwareShader Texture "models/JBigFlash1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/Chunk_a00.png"
{
Map "brightmaps/Chunk_a00.png"
}
Brightmap Texture "models/Chunk_a01.png"
{
Map "brightmaps/Chunk_a01.png"
}
Brightmap Texture "models/Chunk_a02.png"
{
Map "brightmaps/Chunk_a02.png"
}
Brightmap Texture "models/Chunk_a03.png"
{
Map "brightmaps/Chunk_a03.png"
}
Brightmap Texture "models/Chunk_a04.png"
{
Map "brightmaps/Chunk_a04.png"
}
Brightmap Texture "models/Chunk_a05.png"
{
Map "brightmaps/Chunk_a05.png"
}
Brightmap Texture "models/Chunk_a06.png"
{
Map "brightmaps/Chunk_a06.png"
}
Brightmap Texture "models/Chunk_a07.png"
{
Map "brightmaps/Chunk_a07.png"
}
Brightmap Texture "models/Chunk_a08.png"
{
Map "brightmaps/Chunk_a08.png"
}
Brightmap Texture "models/Chunk_a09.png"
{
Map "brightmaps/Chunk_a09.png"
}
Brightmap Texture "models/Chunk_a10.png"
{
Map "brightmaps/Chunk_a10.png"
}
Brightmap Texture "models/Chunk_a11.png"
{
Map "brightmaps/Chunk_a11.png"
}
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0