Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -38,6 +38,8 @@ Class UTArmorBonus : UTArmor replaces ArmorBonus
UTArmor.ArmorAbsorption 25;
Inventory.PickupMessage "You picked up an Armor Bonus.";
Inventory.PickupSound "misc/ut_shard";
Radius 4;
Height 12;
}
States
{
@ -58,6 +60,8 @@ Class UTThighPads : UTArmor replaces GreenArmor
UTArmor.ArmorAbsorption 50;
Inventory.PickupMessage "You got the Thigh Pads.";
Inventory.PickupSound "misc/ut_armor";
Radius 8;
Height 20;
}
States
{
@ -78,6 +82,8 @@ Class UTBodyArmor : UTArmor replaces BlueArmor
UTArmor.ArmorAbsorption 75;
Inventory.PickupMessage "You got the Body Armor.";
Inventory.PickupSound "misc/ut_armor";
Radius 10;
Height 20;
}
States
{
@ -135,6 +141,8 @@ Class UTShieldBelt : UTArmor replaces Megasphere
Inventory.PickupMessage "You got the Shield Belt.";
Inventory.PickupSound "belt/pickup";
Inventory.RespawnTics 2100;
Radius 10;
Height 8;
}
States
{