Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -38,6 +38,8 @@ Class UTArmorBonus : UTArmor replaces ArmorBonus
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UTArmor.ArmorAbsorption 25;
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Inventory.PickupMessage "You picked up an Armor Bonus.";
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Inventory.PickupSound "misc/ut_shard";
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Radius 4;
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Height 12;
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}
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States
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{
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@ -58,6 +60,8 @@ Class UTThighPads : UTArmor replaces GreenArmor
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UTArmor.ArmorAbsorption 50;
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Inventory.PickupMessage "You got the Thigh Pads.";
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Inventory.PickupSound "misc/ut_armor";
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Radius 8;
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Height 20;
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}
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States
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{
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@ -78,6 +82,8 @@ Class UTBodyArmor : UTArmor replaces BlueArmor
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UTArmor.ArmorAbsorption 75;
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Inventory.PickupMessage "You got the Body Armor.";
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Inventory.PickupSound "misc/ut_armor";
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Radius 10;
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Height 20;
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}
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States
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{
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@ -135,6 +141,8 @@ Class UTShieldBelt : UTArmor replaces Megasphere
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Inventory.PickupMessage "You got the Shield Belt.";
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Inventory.PickupSound "belt/pickup";
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Inventory.RespawnTics 2100;
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Radius 10;
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Height 8;
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}
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States
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{
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