Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
parent
f55abc40fb
commit
92ae39afba
32 changed files with 209 additions and 46 deletions
|
|
@ -131,6 +131,12 @@ Class UTChainsaw : UTWeapon
|
|||
if ( d.HitType == TRACE_HitWall ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation-d.HitDir*4);
|
||||
}
|
||||
}
|
||||
override void DetachFromOwner()
|
||||
{
|
||||
if ( Owner ) Owner.A_StopSound(CHAN_6);
|
||||
A_PlaySound("chainsaw/lower",CHAN_6);
|
||||
Super.DetachFromOwner();
|
||||
}
|
||||
Default
|
||||
{
|
||||
Tag "Chainsaw";
|
||||
|
|
@ -141,6 +147,9 @@ Class UTChainsaw : UTWeapon
|
|||
Weapon.SelectionOrder 9;
|
||||
+WEAPON.MELEEWEAPON;
|
||||
+FORCEPAIN;
|
||||
Radius 20;
|
||||
Height 16;
|
||||
UTWeapon.DroppedHeight 12;
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue