Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -9,6 +9,8 @@ Class UTRocketAmmo : Ammo
Ammo.BackpackAmount 12;
Ammo.BackpackMaxAmount 48;
Ammo.DropAmount 3;
Radius 4;
Height 14;
}
States
{
@ -27,6 +29,8 @@ Class UTRocketAmmo2 : UTRocketAmmo
Inventory.PickupMessage "You picked up a Single Rocket.";
Inventory.Amount 1;
Ammo.DropAmount 1;
Radius 2;
Height 13;
}
States
{
@ -108,7 +112,7 @@ Class UTRocket : Actor
DamageFunction Random[Eightball](70,80);
DamageType 'RocketDeath';
Radius 2;
Height 0;
Height 2;
Speed 30;
PROJECTILE;
+SKYEXPLODE;
@ -386,6 +390,9 @@ Class UTRocketLauncher : UTWeapon
Weapon.AmmoType2 "UTRocketAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 6;
Radius 20;
Height 16;
UTWeapon.DroppedHeight 12;
}
States
{