Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -9,6 +9,8 @@ Class UTRocketAmmo : Ammo
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Ammo.BackpackAmount 12;
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Ammo.BackpackMaxAmount 48;
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Ammo.DropAmount 3;
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Radius 4;
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Height 14;
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}
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States
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{
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@ -27,6 +29,8 @@ Class UTRocketAmmo2 : UTRocketAmmo
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Inventory.PickupMessage "You picked up a Single Rocket.";
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Inventory.Amount 1;
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Ammo.DropAmount 1;
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Radius 2;
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Height 13;
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}
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States
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{
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@ -108,7 +112,7 @@ Class UTRocket : Actor
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DamageFunction Random[Eightball](70,80);
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DamageType 'RocketDeath';
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Radius 2;
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Height 0;
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Height 2;
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Speed 30;
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PROJECTILE;
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+SKYEXPLODE;
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@ -386,6 +390,9 @@ Class UTRocketLauncher : UTWeapon
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Weapon.AmmoType2 "UTRocketAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 6;
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Radius 20;
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Height 16;
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UTWeapon.DroppedHeight 12;
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}
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States
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{
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