Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -6,6 +6,8 @@ Class EClip : MiniAmmo replaces Clip
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Inventory.PickupMessage "You picked up a Clip.";
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Inventory.Amount 20;
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Ammo.DropAmount 5;
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Radius 8;
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Height 6;
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}
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States
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{
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@ -94,7 +96,7 @@ Class UTCasing : Actor
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Default
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{
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Radius 2;
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Height 0;
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Height 2;
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+NOBLOCKMAP;
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+MISSILE;
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+MOVEWITHSECTOR;
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@ -360,6 +362,9 @@ Class Enforcer : UTWeapon replaces Pistol
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Weapon.AmmoGive 30;
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Enforcer.ClipCount 20;
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Enforcer.SlaveClipCount 20;
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Radius 8;
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Height 16;
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UTWeapon.DroppedHeight 8;
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}
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States
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{
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