Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -6,6 +6,8 @@ Class EClip : MiniAmmo replaces Clip
Inventory.PickupMessage "You picked up a Clip.";
Inventory.Amount 20;
Ammo.DropAmount 5;
Radius 8;
Height 6;
}
States
{
@ -94,7 +96,7 @@ Class UTCasing : Actor
Default
{
Radius 2;
Height 0;
Height 2;
+NOBLOCKMAP;
+MISSILE;
+MOVEWITHSECTOR;
@ -360,6 +362,9 @@ Class Enforcer : UTWeapon replaces Pistol
Weapon.AmmoGive 30;
Enforcer.ClipCount 20;
Enforcer.SlaveClipCount 20;
Radius 8;
Height 16;
UTWeapon.DroppedHeight 8;
}
States
{