Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -12,6 +12,8 @@ Class UTHealthPack : Health replaces Soulsphere
Inventory.PickupMessage "You picked up the Big Keg O' Health.";
Inventory.PickupSound "misc/ut_keg";
Inventory.RespawnTics 3500;
Radius 18;
Height 30;
}
States
{
@ -30,6 +32,8 @@ Class UTHealthBox : Health replaces Medikit
Inventory.PickupMessage "You picked up a Health Box.";
Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
Inventory.PickupSound "misc/ut_heal";
Radius 16;
Height 12;
}
States
{
@ -48,6 +52,8 @@ Class UTMedBox : Health replaces Stimpack
Inventory.PickupMessage "You picked up a Health Pack.";
Inventory.PickupSound "misc/ut_heal";
Inventory.RespawnTics 700;
Radius 12;
Height 10;
}
States
{
@ -69,6 +75,8 @@ Class UTHealthBonus : Health replaces HealthBonus
Inventory.PickupMessage "You picked up a Health Vial.";
Inventory.PickupSound "misc/ut_heal";
RenderStyle "Add";
Radius 2;
Height 16;
}
States
{