Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -12,6 +12,8 @@ Class UTHealthPack : Health replaces Soulsphere
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Inventory.PickupMessage "You picked up the Big Keg O' Health.";
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Inventory.PickupSound "misc/ut_keg";
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Inventory.RespawnTics 3500;
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Radius 18;
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Height 30;
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}
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States
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{
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@ -30,6 +32,8 @@ Class UTHealthBox : Health replaces Medikit
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Inventory.PickupMessage "You picked up a Health Box.";
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Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
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Inventory.PickupSound "misc/ut_heal";
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Radius 16;
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Height 12;
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}
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States
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{
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@ -48,6 +52,8 @@ Class UTMedBox : Health replaces Stimpack
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Inventory.PickupMessage "You picked up a Health Pack.";
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Inventory.PickupSound "misc/ut_heal";
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Inventory.RespawnTics 700;
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Radius 12;
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Height 10;
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}
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States
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{
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@ -69,6 +75,8 @@ Class UTHealthBonus : Health replaces HealthBonus
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Inventory.PickupMessage "You picked up a Health Vial.";
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Inventory.PickupSound "misc/ut_heal";
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RenderStyle "Add";
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Radius 2;
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Height 16;
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}
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States
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{
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