Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -195,6 +195,11 @@ Class ImpactHammer : UTWeapon replaces Fist
}
A_Refire(flash);
}
override void DetachFromOwner()
{
if ( Owner ) Owner.A_StopSound(CHAN_WEAPON);
Super.DetachFromOwner();
}
Default
{