Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -195,6 +195,11 @@ Class ImpactHammer : UTWeapon replaces Fist
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}
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A_Refire(flash);
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}
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override void DetachFromOwner()
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{
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if ( Owner ) Owner.A_StopSound(CHAN_WEAPON);
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Super.DetachFromOwner();
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}
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Default
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{
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