Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -35,6 +35,8 @@ Class MiniAmmo : Ammo
Ammo.BackpackAmount 100;
Ammo.BackpackMaxAmount 199;
Ammo.DropAmount 20;
Radius 12;
Height 14;
}
States
{
@ -192,6 +194,9 @@ Class Minigun : UTWeapon
Weapon.AmmoType2 "MiniAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 50;
Radius 20;
Height 16;
UTWeapon.DroppedHeight 8;
}
States
{