Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -35,6 +35,8 @@ Class MiniAmmo : Ammo
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Ammo.BackpackAmount 100;
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Ammo.BackpackMaxAmount 199;
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Ammo.DropAmount 20;
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Radius 12;
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Height 14;
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}
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States
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{
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@ -192,6 +194,9 @@ Class Minigun : UTWeapon
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Weapon.AmmoType2 "MiniAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 50;
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Radius 20;
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Height 16;
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UTWeapon.DroppedHeight 8;
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}
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States
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{
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