Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -12,6 +12,8 @@ Class UDamage : PowerupGiver replaces Berserk
Powerup.Type "DamageAmplifier";
Inventory.PickupSound "udamage/pickup";
Inventory.RespawnTics 4200;
Radius 15;
Height 40;
}
override void PostBeginPlay()
{
@ -196,6 +198,8 @@ Class UTBackpack : BackpackItem replaces Backpack
Tag "Backpack";
Inventory.PickupMessage "You got a Backpack.";
Inventory.RespawnTics 2100;
Radius 10;
Height 32;
}
States
{
@ -235,6 +239,8 @@ Class UTInvisibility : PowerupGiver replaces BlurSphere
Inventory.PickupMessage "You have Invisibility.";
Inventory.PickupSound "invis/pickup";
Inventory.RespawnTics 4200;
Radius 6;
Height 20;
}
override void PostBeginPlay()
{
@ -259,6 +265,8 @@ Class UTInvisibilityX : Actor
+NOGRAVITY;
+NOCLIP;
+DONTSPLASH;
Radius 0.1;
Height 0;
}
override void Tick()
{
@ -290,6 +298,8 @@ Class UTMapRevealer : MapRevealer replaces Allmap
Inventory.MaxAmount 0;
Inventory.PickupSound "trans/pickup";
Inventory.PickupMessage "You got the Computer Map.";
Radius 10;
Height 4;
}
States
{
@ -311,6 +321,8 @@ Class UTJumpBoots : Inventory replaces RadSuit
Inventory.PickupMessage "You picked up the AntiGrav boots.";
Inventory.PickupSound "boot/pickup";
Inventory.RespawnTics 1050;
Radius 9;
Height 14;
}
override bool Use( bool pickup )
{
@ -395,6 +407,8 @@ Class Searchlight : Inventory replaces Infrared
Inventory.MaxAmount 200;
Inventory.InterHubAmount 0;
Inventory.PickupMessage "You picked up the Searchlight.";
Radius 10;
Height 16;
}
override bool Use( bool pickup )