Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -12,6 +12,8 @@ Class UDamage : PowerupGiver replaces Berserk
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Powerup.Type "DamageAmplifier";
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Inventory.PickupSound "udamage/pickup";
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Inventory.RespawnTics 4200;
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Radius 15;
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Height 40;
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}
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override void PostBeginPlay()
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{
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@ -196,6 +198,8 @@ Class UTBackpack : BackpackItem replaces Backpack
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Tag "Backpack";
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Inventory.PickupMessage "You got a Backpack.";
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Inventory.RespawnTics 2100;
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Radius 10;
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Height 32;
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}
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States
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{
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@ -235,6 +239,8 @@ Class UTInvisibility : PowerupGiver replaces BlurSphere
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Inventory.PickupMessage "You have Invisibility.";
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Inventory.PickupSound "invis/pickup";
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Inventory.RespawnTics 4200;
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Radius 6;
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Height 20;
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}
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override void PostBeginPlay()
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{
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@ -259,6 +265,8 @@ Class UTInvisibilityX : Actor
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+NOGRAVITY;
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+NOCLIP;
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+DONTSPLASH;
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Radius 0.1;
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Height 0;
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}
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override void Tick()
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{
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@ -290,6 +298,8 @@ Class UTMapRevealer : MapRevealer replaces Allmap
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Inventory.MaxAmount 0;
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Inventory.PickupSound "trans/pickup";
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Inventory.PickupMessage "You got the Computer Map.";
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Radius 10;
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Height 4;
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}
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States
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{
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@ -311,6 +321,8 @@ Class UTJumpBoots : Inventory replaces RadSuit
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Inventory.PickupMessage "You picked up the AntiGrav boots.";
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Inventory.PickupSound "boot/pickup";
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Inventory.RespawnTics 1050;
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Radius 9;
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Height 14;
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}
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override bool Use( bool pickup )
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{
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@ -395,6 +407,8 @@ Class Searchlight : Inventory replaces Infrared
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Inventory.MaxAmount 200;
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Inventory.InterHubAmount 0;
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Inventory.PickupMessage "You picked up the Searchlight.";
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Radius 10;
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Height 16;
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}
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override bool Use( bool pickup )
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