Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -27,6 +27,8 @@ Class PulseAmmo : Ammo
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 199;
Ammo.DropAmount 10;
Radius 5;
Height 12;
}
States
{
@ -99,7 +101,7 @@ Class PulseBall : Actor
Scale 0.2;
Speed 30;
Radius 2;
Height 0;
Height 2;
}
override void PostBeginPlay()
{
@ -516,6 +518,11 @@ Class PulseGun : UTWeapon
Super.OwnerDied();
if ( beam ) beam.Destroy();
}
override void DetachFromOwner()
{
if ( beam ) beam.Destroy();
Super.DetachFromOwner();
}
Default
{
Tag "Pulse Gun";
@ -529,6 +536,9 @@ Class PulseGun : UTWeapon
Weapon.AmmoUse2 1;
Weapon.AmmoGive 60;
PulseGun.ClipCount 50;
Radius 18;
Height 16;
UTWeapon.DroppedHeight 12;
}
States
{